Posted on: July 25, 2014

ebyrne213
Possesseur vérifiéJeux: 52 Avis: 2
Ok, too much RNG for the time commitment
Spoilers 1st round is easy enough. On the rack, two twists is an instakill, person in the chair can provoke. Axe takes *two* chops provoke draws an axechop. You can confess, lie or get shot at in Russian Roulette and is an instakill if your number comes up. Third level was completely straightforward. Just don't inject Burden to test the vaccine, nothing happens and the work is wasted. That's a shitty surprise. 4th round is the demo, but RAMPED in difficulty. Hunting seemed to generally bring in 2-4 food, at any rate, it takes about 3 hours, on average, using spears or dogs, including failures, to provide the calories your team needs for one day. Dont forget morale though! Assuming you can push the engineer to work on the last night, you can theoretically squeeze six hours (or 30%) out of him on the last day. Marvin has no morale, and doesn't have to be fed every night. haven't tried starving him completely. For a game where juggling multiple demands is the whole point, devoting an entire day to one problem, and not seeing it resolved by the end means the numbers just aren't right. People are right, the designers of this game are artists first and game designers second. The torture level is really legitimately wrenching to play through. It's an awesome experience, but play on easy. The challenge is artificial, the point is to see the plot unfold.
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