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Ghostrunner

Bibliothèque

4/5

( 355 Avis )

4

355 Avis

français, English & 11 de plus
29.9929.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Ghostrunner
Description
Ghostrunner est un slasher FPP hardcore rempli d'action ultra-rapide, situé dans une mégastructure sinistre et cyberpunk. Grimpez la Tour du Dharma, le dernier refuge de l'humanité, après un cataclysme mondial. Partez d'en bas pour aller en haut, affrontez le Maître des clés tyrannique et pr...
Genre :
Avis des critiques
82 %
Recommander
Shacknews
9/10
IGN
8/10
TheSixthAxis
9/10
Notes des utilisateurs

4/5

( 355 Avis )

4

355 Avis

{{ review.content.title }}
Détails du produit
2020, One More Level, 3D Realms, Slipgate Ironworks™, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7, 8.1, 10 x64, Intel Core i5-2500K (4 * 3300) or equivalent / AMD Phenom II X4 965 (4 * 34...
DLCs
Ghostrunner - Project_Hel, Ghostrunner - Halloween Pack, Ghostrunner Winter Pack, Ghostrunner: Art B...
Time to beat
7 hMain
9 h Main + Sides
14 h Completionist
8 h All Styles
Description





Ghostrunner est un slasher FPP hardcore rempli d'action ultra-rapide, situé dans une mégastructure sinistre et cyberpunk. Grimpez la Tour du Dharma, le dernier refuge de l'humanité, après un cataclysme mondial. Partez d'en bas pour aller en haut, affrontez le Maître des clés tyrannique et prenez votre revanche.



Les rues de cette ville de tours sont pleines de violence. Mara le Maître des clés règne avec un poing de fer et peu de respect pour la vie humaine.

À mesure que les ressources s'amenuisent, la forte proie des faibles et du chaos menace de consommer le peu d'ordre qui reste. La dernière position décisive arrive. Une dernière tentative pour régler les choses avant que l'humanité ne soit au bord de l'extinction.



En tant que combattant aux lames le plus avancé jamais créé, vous êtes toujours surpassé en nombre mais jamais en classe. Tranchez vos ennemis avec un katana monomoléculaire, esquivez les balles avec vos réflexes surhumains et utilisez une variété de techniques spécialisées pour prévaloir.

La mécanique d'élimination en un coup rend le combat rapide et intense. Utilisez votre mobilité supérieure (et des checkpoints fréquents !) pour vous engager sans crainte dans une danse sans fin avec la mort.

Ghostrunner offre une expérience unique en solo : des combats violents et rapides, et un cadre original mêlant science-fiction à des thèmes post-apocalyptiques. Il raconte l'histoire d'un monde déjà terminé et de ses habitants qui luttent pour survivre.

All product names, logos, brands, and registered trademarks are property of their respective owners. 505 Games and the 505 Games logo are registered trademarks of 505 Games SpA. All rights reserved.

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Standard Edition
Complete Edition
artbook
Soundtrack (WAV)
Soundtrack (MP3)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
7 hMain
9 h Main + Sides
14 h Completionist
8 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-10-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
19.5 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Intense Violence, Blood and Gore, Strong Language, Interactive Elements: In-Game Purchases)

Fonctionnalités

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français
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Deutsch
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español
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Español (AL)
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italiano
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polski
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Português do Brasil
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русский
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中文(简体)
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中文(繁體)
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日本語
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한국어
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Notes des utilisateurs

Posted on: November 1, 2020

Fun, but frustrating

I need to stress this up front: The core gameplay is RAD AS HELL. When everything is working as it should and you're parkouring around as a cyberninja in a breathtakingly realised industrial hellscape, a hairsbreadth from death and having to be on top of your game to pull through, it's fantastic. Genuinely incredible. It's fast, fluid, it demands your best with a strict but strictly fair challenge, and it doesn't punish you for failing - restarting an encounter is quick and seamless, almost always putting you in the same room, with no downtime before getting back into the thick of things. But. But, that 'strict, but strictly fair' challenge the game demands of you is undermined by how too often you'll fail not because you slipped up, but just because of janky bullshit in the physics and environment. It's one thing for an enemy to catch you out, or to mistime a jump, it's another to drop on an enemy, find they were a hair outside the invisible targeting of your cut, and so bounce off past them either into a pit or to get shot in the back. The problem is not that the game is hard. It IS hard, but it wants to be hard in a very respectable way, and unfortunately it's just a bit too janky around the edges for everything to work as it should, as consistently as it should. There have been far too many times when I've died to the environment because the parkour and grappling system are built around a fancy realistic physics system that occasionally does something totally off its shit due to the angles and timing and whatever the hell, and throws me into hazards that were clearly meant to be just set dressing for that section, not actual obstacles. This doesn't actually happen all that often in the grand scheme of things, but it happens often ENOUGH to be noticeable and frustrating. It's good! It's fun! But whenever the physics engine flips out I think, "at least when N: Way of the Ninja did this, I could excuse it by dint of that being a freeware flash game from 2004."


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Posted on: June 25, 2021

Reflexes over flow, movement sucks

I enjoyed it for what it was. the difficulty is nice, its a easy to learn, hard to master type of game. But ultimatively I had enough. Like metal gear rising revengeance, you need to do some brutal millisecond accurate reflect and avoid gunshots combat that annoys me to no end. Issue being, after 4 hrs even with the slower enemy bulletspeed perk and all perkconfigurations played around with, I never got a flow that consistently made me better in the game with reflecting and actually mastering the combatsurvival. I´m too old for this and i don´t drink energy drinks, i regularly die from missing 50 ms reaction time windows to reflect a projectile. like in multiplayer games call of duty, R6, its always this oh, my brain took a few ms too long to click and i have to retry or die. and I don´t care anymore. I finally have to accept that twitch gameplay is a nogo for me from here on out in my life in every game. The reflect animation like modern games have it nowadays, is bound to a somewhat fast but not fast enough arm animation and I can´t handle it, I need it instant. no animation allowed or else my muscle reflexes get confused. i finished 50% of the game and while i found the trial and error combat puzzles kind of boring at first, I grew to love them, only did I not anticipate how bad the movement is. The slowmo timedash is always just forward and backwards even when you hold A or D, most airsteering is done by mouse, since A and D buttons become useless. a constant one directional flow that often fails in connecting between platformrunning. you play very slowly movementwise but have to be lightning fast with the mouse and reaction times. it creates this giant disconnection of flow for me which i grew to hate about this game. most of the time you might struggle to wallrun in some sections since you couldnt control movement midair as well as in other games. It breaks the pacing and flow. Story is servicable. Characters seem motivated. No level variety though.


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Posted on: October 31, 2020

Amazing but Incredibly Frustrating

So I just beat this game but this not for casual players in the least. I'm not and I typically consider myself pretty damn good with Souls games and others that are considered hard. But this game was insanely difficult. To the point it made no sense at all. I know it sounds like the kind of whining where I'd typically say 'git gud' but this game really made no sense with its basic mechanics. Wall running in particular seems to be determined by a random number generator on whether or not it will work. Several of the enemy types consistently seem to be able to melee you through walls and that's when they're not popping through them. Seems like navmesh issues maybe? The dash ability also doesn't seem to consistently work as intended for going in any particular direction. I don't begrudge souls games because the rules are the same and the basic mechanics are the same. Same thing with games like hotline Miami. But when a game gives you basic abilities the controls should work consistently. Understand I had to git gud like you wouldn't believe but there were so many times that it seemed more determined by a random number generator on whether I was able to get through the platforming sections. Took all sense of accomplishment away when it seemed more due to luck than skill that I got through those sections. Nevertheless this games absolutely nailed down the aesthetics both visually and sound-wise. Amazing soundtrack and great lighting effects if you've got the CPU and RTX combo to handle it. The enemies are smart and require speed and aggression from multiple directions to really nail down and the abilities you unlock throughout the game come in very handy. Ultimately this is a game I would only recommend to people who are very stubborn and are gluttons for abuse that refuse to quit.


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Posted on: August 26, 2021

Tsorevitch

Jeux: 447 Avis: 7

Unplayable if you have a life

No saves mid-level makes you start from the very beginning if you quit the game. There are checkpoint within the level but they only work within a play sessions. To bad I don't have garantied 45-60 minutes that I can spare for a game, most of the time it's 10-15 minute sessions that are not enough to complete the level and this frustrates as hell. And it's not a bug but intentional feature by game developers.


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Posted on: November 4, 2020

Could have been a good game...

But the few last level are so awful i would have prefered to never touch that thing. -Kamikaze enemies in a melee/speed-run focused game... Youhou, i can choose to play defensively and abuse power or to avaoid them by doing some stupid move abusing the ai... really awesome -a boring final boss (but to be fair, it could be worse) -an awful final level with an huge difficulty spike, making it an infernal die and retry treadmill, and killing any impression of speed (or fun). it's sad considering that before that, the game was so fun... Also, it's super short (6 hours), and the replay value isn't good, because of those bad last level, but also thanks to some pretty but boring the second time exposition level/ tutoriels/ light puzzle.. Could have been a good game... but it's not. If you want a Cyberpunk slasher, check out Ruiner, and if you want a fast paced wall running carnage... Titanfall2.


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