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Exanima
Description
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
This game fea...
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
A deep skill based combat system
Complex and smart AI
Fully interactive environments
An advanced damage model with accurate collisions and locational protection
Roguelike elements
Arena mode to hone your combat skills.
Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
Configuration recommandée :
Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver
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The game looks nice, dark dungeon with lots of shadow play.
But the whole moving and fighting system is based on physics and well...the physics is just awful
Your character swings his sword like a drunken monkey. The sword keeps getting stuck against barrels, doors and walls.
I like how the developers try to justify their broken and lame physic engine by saying that you need to practice to be able to play...
The gameplay is based on mastering a poor movement and overall bad game physics, which is kind of ironic as the physics aspect is the games selling point.
Looks fun, but definitely isn't.
Character controls like he has severe mental issues. Movement is weird and counterintuitive. Combat is exremely unresponsive and unfun. 75% of the time when you hit the attack button the character doesn't feel like doing it so he just stand there like he forgot how to move his arm. The physics and inventory systems are interesting and seems like it could be fun if the gameplay wasn't garbage. Oh, and the game crashes constantly.
Most people discredit this must like DarkSouls when it came out for its "broken mechanics"
I've never seen such WEAK gamers.
If you are incapable of being patient enough to not only learn mechanics, but to search, you'll have a bad time.
If you're some smooth brain that needs a diablo clone with constant bombardment of self gratification, this is not the game for you.
If you enjoy deep mechanics, lore, and a dedicated team focused on delvering a fresh breath to this LITERAL crawling genre get this.
XA=Exanima
NOTHING KAN PREPARE YOU
You are witness to the footnote to possibly the finest open world, fantasy RPG of all time, Sui Generis!
Set in a dark, forgotten complex full of unknowable danger. It's all about survival and discovery. There are numerous paths and halls to explore and get lost in and plenty of caches to plunder. However, NPCs and the environment itself are not simply fabricated elements for our enjoyment. As XA is highly non-player centric, they have motivations beyond "kill player." As an initiate, you must feel your way to get your bearings. Petulance and impatience are swiftly and consistently punished with failure. XA simply demands respect.
The combat is brutal and incredibly satisfying! Mishaps can lead to decisive or fatal outcomes. While offense currently consists of only four attacks, physics allow for excess in the control of actors.
Footwork—as in martial arts—is a major aspect of combat and it affects melee massively. Rigid steps are used to simulate balance, maintain distancing, and/or create additional momentum for strikes. This movement has 360° of freedom and may follow linear or curved paths depending on your direction.
Personalization isn't new, but preferred equipment plays a phenomenally massive role in the development of each player's style. All equippment affects the physics. Surfaces, bodies, and objects have accurate collision. Bodies have anatomic vital points. Attacks can pass gaps in armor. Blades cut all along their surface. Blunt forces with appropriate momentum can penetrate armor. Attacks can glance. Etc.
In conclusion, XA is a revolution against mediocrity, and it's as elegant as it is rough around the edges. Unprecedented, emergent gameplay through highly dynamic interactions with NPCs is Bare Mettle's unicorn. Still, what XA currently offers is nothing short of orgasmic! Arena and brutal combat gives it a hardcore edge, and refining one's form and the art of slaughter can become a game in and of itself!
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