Edited on: October 27, 2025
Posted on: June 4, 2025

Jinini
Possesseur vérifiéJeux: 194 Avis: 20
Terrible controls and some bugs
1.5/5 4.5/10 Rating based on gameplay during only tutorial stuff but since the control stuff will be persistant it would be the same regardless of time played. The game looks incredible and I would love to love it but I cant because of the terrible controls no matter how much I fiddled with it! The aiming and steering is really bad and after messing with it for an hour I gave up. No matter what I set the pitch and yaw axis to and the deadzone slider, I just either jumped around eratically and unpredictably which made steering and aiming so frustrating, or it was so slow u cant do anything. No matter what I set it to, it wasnt working for me :s Setting the deadzone to its max in those 2 options also bugs the game making your ship/camera spin nonstop untill you restart the game. I think something simply isnt working as it should, or its just badly designed for keyboard and mouse :s This steering/camera happened on both windows and Linux. I also didnt find an option to lower the camera movement during photo mode and in the ship bay thing, the camera/mouse just moved way too fast. The Linux versions is also bugged, making us do workarounds and while the Lutris/GOG has some gd tips and build in files to help, it still didnt work for me for all things. I got the game running fine with the system libs .sh instead of the the deafult exe but then the cinematics didnt work, they did on the wine version tho. Im not technical enough or interested enough in this case, to sit and mess more with this. Ive been wanting to play this game for yrs, it looks good and I might still give the sequel a try, but it will be on a discount now only because I fear the steering will be the same thing now. Im sry but it was unplayable like this and I just couldnt aim and actually hit the enemies, it just wasnt smooth and intuitive as it could have been. Kudos for the visuals tho! 🐧 Arch Linux endeavuorOS
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