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EVERSPACE™

Bibliothèque

3.9/5

( 368 Avis )

3.9

368 Avis

français, English & 10 de plus
19.9919.99
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EVERSPACE™
Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience...
Genre :
Avis des critiques
77 %
Recommander
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9/10
Game Revolution
4.5/5 stars
Gaming Nexus
9/10
Notes des utilisateurs

3.9/5

( 368 Avis )

3.9

368 Avis

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Détails du produit
2016, ROCKFISH Games, Classement ESRB : Teen...
Configuration du système requise
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
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Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience et votre talent pour l’improvisation seront continuellement mis à l’épreuve, tandis que vous en découvrirez plus sur votre propre existence lors de rencontres avec des personnages intéressants détenant chacun un fragment du puzzle. Chaque partie est passionnante, car vous serez confronté à des situations nouvelles qui préservent la longévité du jeu et vous réservent des moments inoubliables.
  • Jeu de tir spatial rogue-like à la progression persistante
  • Trois vaisseaux de joueurs avec des améliorations en profondeur et un système de dégâts
  • Histoire non linéaire captivante avec des personnages intéressants

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
4.9 GB
Liens :
Classement :
Classement ESRB : Teen


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Español (AL)
audio
texte
italiano
audio
texte
polski
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: March 4, 2025

Pretty fun

For how cheap this game is now, it is a fun and challenging game.


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Posted on: September 16, 2025

Three and a half out of five.

It's a fun rogue like if you like dog fighting in space. There isn't any realistic space physics so just turn your brain off and enjoy.


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Posted on: September 28, 2025

Good game + VR

Interesiting space explorer with roguelike gameplay, work with VR, Occulus Rift - use gamepad


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Posted on: October 1, 2025

Space Combat Roguelike

Space combat is good Graphics are pretty good Not a fan of Roguelike genre


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Edited on: October 16, 2025

Posted on: October 16, 2025

ocz01

Possesseur vérifié

Jeux: 129 Avis: 1

Not an easy one...

Not an easy one... The game that is. The rating is a clear 5 stars. Wingcommander meets rogue-like game mechanics. It is primarily a space dogfighting game and a rather tough one at that. Some extras like mining with your beam weapons and scanning stuff and the like are also dropped in, but that's it. You don't build starbases, you don't form alliances, you are not really free to visit wherever you want. This is NOT an open-world like experience, you might know from the X franchise or rogue-likes like Cataclysm: Dark Days Ahead. It's more like a hardcore rogue-like with heavy focus on randomly generated floors (in this case dogfight arenas). It combines the unforgivingness of those games with space fights and does so brilliantly, so that it is still fun. Still with me? Good. About the gameplay: You have to be good at real-time space dogfighting or this game won't be much to your liking. No turn-based actions. It is really stressful. The good news is, the controls are really tight in a good way. Much love has flown into them and you'll notice, as the player ships behave really, really well. Think of 6D-Shooters like Interplay's Descent with your WASD keys, space and left Ctrl for forward/backward/strafing, Q and E for rolling and the mouse for yawing and pitching. Don't worry, keymapping is customizable and there are also options for binding the yaw and pitch commands to keys. So you don't have to use the mouse, though I highly recommend it as the mouse controls have been polished to their shiniest. Really spot-on. You have limited equipment slots for primary (guns and such) and secondary weapons (missiles), system add-ons (shields, anti-missile, additional system power, etc.) and consumables (shield boosts, mines, etc.). And there is a(n instant) crafting system to craft all of these things and upgrades for them on the fly with the resources gathered. At its core, it is also somewhat a survival game. Now for the roguelike elements: You will die. Often! But that's okay. It's how this game is supposed to work. Each time you die, your whole ship gets reset to starting values. All weapons, all subsystems, everything is gone. Frankly, this aspect can be rather rage-inducing, as you can and will die in really stupid ways. The collision damage is especially unforgivingly high and should be lower IMHO. But after all, it's still kinda fine. After each death, they at least leave you the money you have earned this time around. You can buy perks with it that stay with you indefinitely. Sadly, you can't directly purchase starting equipment for your next run and you have to spend all of it or it's also gone. The space arenas are mostly randomly generated. You won't find all resources everywhere and when unlucky you might be starved of something you really need while jumping from system to system. (I once suffocated because my life support system was damaged and I couldn't repair it in time. One of the stupid ways to die I already mentioned. There are a lot more, you'll find out.) You are also not really free to go where you want. The space map allows you to choose a route, but the map info is really rudimentary. In the beginning, you only get an indicator for an ominous danger level. More info comes with perks bought, but they never go into much detail. Imagine being in a room in a dungeon. The door you came through is shut, but there are one to three other doors to leave and you somehow know how they are connected to the rooms behind them and how dangerous they are, but not why. Aside from some information at hand, does it really matter which door to take, if everything is randomized anyway? Planning a route is really a low-key element in this one. Coming back to the dogfight elements. Some people complained about the enemies always hitting. You can dodge attacks, but it's true that it's always a close call and comes down to proficiency in this kind of games. Remember that in most roguelikes you also can't avoid attacks. It's an art to manage received damage and mend it. Everspace in its own way nailed that aspect. Some things could have been tweaked better and some elements could have been given more depth. Yet everything is balanced in such a way, that the makers of this game really hit the mark with a lot of aspects of hardcore roguelikes: The randomness of everything, the hard fights, getting yourself into situations that are over your head, dying because of stupid things, being starved of THAT ONE resource. Overall, the unforgiving character of this type of games. It is hard, but it is also rewarding when you accomplish the next step and creep closer to the goal, that last sector you want to reach..., and then you die because you forgot you possessed a cloaking device that could have saved you in that last fight and start from the beginning. "You got so close, eh? Poor Material Defender." Nah. It still deserves the 5 stars rating more than only a 4 stars one.


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