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Enclave

Bibliothèque

3.9/5

( 103 Avis )

3.9

103 Avis

français, English & 4 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
9.994.99
Prix ​​le plus bas depuis 30 jours avant réduction: 4.99
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Enclave
Description
Depuis de nombreux siècles, dans le monde fantastique de ENCLAVE, le peuple de la lumière est séparé du peuple de l'obscurité par une fissure sans fond. Les territoires de la lumière sont riches et prospèrent beaucoup. Ils forment une enclave d'ordre et de justice entourée des terres tortueuses et...
Genre :
Notes des utilisateurs

3.9/5

( 103 Avis )

3.9

103 Avis

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Détails du produit
2002, Starbreeze Studios, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8 / 10, Intel or AMD Single Core CPU, 1 GB RAM, with TnL support and 128 MB RAM, Version...
DLCs
Enclave - Digital Deluxe Content, Enclave - Soundtrack
Time to beat
8 hMain
12 h Main + Sides
15.5 h Completionist
10.5 h All Styles
Description
Depuis de nombreux siècles, dans le monde fantastique de ENCLAVE, le peuple de la lumière est séparé du peuple de l'obscurité par une fissure sans fond.
Les territoires de la lumière sont riches et prospèrent beaucoup. Ils forment une enclave d'ordre et de justice entourée des terres tortueuses et infertiles de l'obscurité, qui après de nombreuses guerres sont appelées: "monde extérieur".

Durant les derniers siècles, la fissure a commencé à se refermer, provoquant de plus en plus fréquemment des incidents et des escarmouches dans la zone frontalière. C'est seulement une question de temps jusqu'à ce que ces incidents se transforment en guerre omniprésente. Choisi le clan de la lumière ou celui de l'obscurité et prépare-toi à combattre!

CARACTÉRISTIQUES:
  • Action et combat médiéval intense, vainqueur de l’award du "meilleur jeu d’action" lors de l’E3 décerné par IGN
  • De longues heures de jeu : le joueur aura à choisir entre 2 différentes campagnes qui, combinées, révèleront le véritable destin d’Enclave : les Ténèbres Eternelles, ou la lueur de la Rédemption.
  • Grande ambiance musicale avec nombreux effets spéciaux sonores.
  • Plus de 27 niveaux fantasy hautement détaillés et 6 mini-jeux en bonus.
  • 12 différentes classes de personnages jouables, (plus 4 personnages en bonus), 5 boss de fin.
  • Des douzaines d’armes et armures, incluant épées, haches, arbalètes, dagues et bâtons magiques.

Copyright 2002-2021 by TopWare Interactive - ACE Enterprises e.K. All rights reserved. Enclave, Shadows of Twilight, TopWare Interactive and the related logos are trademarks and/or registered trademarks of ACE.

Contenus bonus
Contenus
Standard Edition
Digital Deluxe Version
manuel (28 pages)
fonds d'écran HD
avatars
paintings
character art
promocards
sketches
walkthrough
bande son (mp3)
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
12 h Main + Sides
15.5 h Completionist
10.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2002-07-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.3 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
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italiano
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русский
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Posted on: May 11, 2010

A seminal Hack and Slash for anyone who wants a fresh take on the genre.

I remember when Enclave was released; it was a title I ignored after reading reviews of it for the original Xbox. It was apparently marred with a horrible difficulty curve and the control system was a mess. I wasn't really impressed, so I let it go. I only found out later that there was a PC version of the game and at 58 pence in a bargain bucket I thought I might give it a go. Enclave for me has become one of my top five hack and slash games of all time - where it fell down on the consol, on the PC the game works perfectly. Let me just point out that its up with the likes of the Xbox 360 Conan game, Severance and Diablo. When I played this, it was my first experience of a game developed by Starbreeze studios - who are behind the seminal Escape from Butcher bay and other excellent RPG titles. The game itself has two distinct story lines, light and dark. Within them are different characters who range from outright fighters to magic users. This gives a terrific amount of replay and variation, as for each mission you don’t have to stick with the character you started the game with - you can switch to any of them to fit the purpose. For example, if there is a level with a lot of enemies who are at distance, you can use the Ranger character to deal with the distant targets. The same goes for cramped corridors and narrow battlements. There is a lot of laugh out loud moments within Enclave as well, as a lot of enemies are not scripted after spawning and will sometimes fall into environmental traps meant for the player. Not to mention some other pretty amusing animations, but if you're generally laughing with the game and not at it. The level design is what really shines in Enclave, there has been much time spent in making the maps fantastical, dark and clever. Literally, from dark labyrinths, ancient courtyards, rooftops, underwater chambers and spirallying stairs to airy platoes the game has a cavalcade of environments. Yes, you'll find yourself double-backing, but there is good reason for it. Another facet to Enclave, other than its directional combat using the WASD keys, is a treasure hunt which enables you to buy new things but also intelligently explore the maps. Throughout the game there are bags of gold and gems which you are free to collect if you wish. If you do, they open up new equipment for you to buy, but also collecting every scrap within the game will unlock a pretty cool easter egg - I'll say no more. One sad thing is how this game could have had some excellent online multiplayer - in fact the skirmish maps are present, you have to play through them. Look at the flow and imagine being able to play a death match, but with your character, earning gold to upgrade. When you play it you'll see what I mean; it is a missed opportunity which could have made Enclave something beyond what it is already. For $5.99 you are buying a seminal piece of gaming, as good as the other titles I've mentioned. Don't be put off by what looks a simple concept done to death, Enclave is great, its music superb as well as everything it does to achieve its best within its own genre.


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Posted on: January 7, 2011

Good ideas poorly executed

Unlike a lot of the reviews here, I came to this game totally fresh having never played it, let alone heard of it. As of tonight I have finished both the light and the dark side campaigns, having played though them both on medium. The game has a lot good things in it. It has a great atmosphere that oozes style and personality along with a lot of good ideas trying to shine through; the multiple character options and armor is actually worn and not just a general damage reduction. The result of the latter is that armor has spots it doesn’t protect, and you can aim for them. It’s quite satisfying to take down the knight who’s charging you while decked in full armor because you shot him in the eye. However, this is all marred by one gigantic flaw: the combat. The combat in Enclave is rough at best and infuriatingly broken at worst. For a hack and slash game, a game in which the core mechanic is combat, this is an unforgivable sin. It would be like designing a sports car with a two cylinder engine. The problems are largely due to two issues; flakiness in registering a hit and AI behavior. I’ve had numerous occasions where my attacks simply pass right through the enemy or some missile fly through a solid piece of scenery. This is doubly egregious when I’m using a ranged weapon because the targeting rectile will tell you when you are on ‘target’. Seeing one of your very limited high-end arrows fly right through an enemy head as if it had all the substance of a modern celebrity inflames all the wrong kinds of passions. The enemy’s diet must consist of coffee and jumping beans because they are terribly prone to twitch juking and jumping around as if the world was a trampoline, even while wearing full plate armor. Now this isn’t too bad in melee and not too awful in ranged combat when you have weapons that traverse the distance effectively instantly. However, I had none of those things for I was playing the ranged class and relying on arrows. When the enemy is in full kangaroo on a sugar high mode I can easily spend four arrows for every hit at medium range. Now before you think I’m just someone who can’t hit the broad side of a barn, I would point out that such jumping behavior is either looked down on or forcibly restricted in almost every single multiplayer FPS precisely for how it makes the jumper nigh unhittable. There is a third lesser issue with the combat and that is some of the hostiles seem unbalanced. For example, in the light campaign there are enemy sorcerers whose primary attack is a bolt attack which will sap half your health in one hit. Oh, did I mention that these bolts are homing and that a single sorcerer can have several of them in the air at once? I have two final nagging issues. Firstly, the game still uses checkpoints. This wouldn’t be surprising in a console game, but this is still in the computer release. The usage of checkpoints seems to serve the sole purpose of providing a mechanic for the player to lose coins on death (which will happen at any difficulty above easy). Nothing else happens you die. All the enemies stay dead, everything stays collected, and switches stay pulled. You only have to lose some coins and walk back to where you were and I can’t imagine the checkpoints are there to make you walk for a couple minutes. So the continued existence of checkpoints feels wrong. If you die before reaching a checkpoint? You have to restart the mission. This last bit is a sore spot for me because some of the levels don’t have a checkpoint, or the checkpoint is after a boss or some hairy fight (when it should be before), which means if you die you have to replay the whole mission. Secondly, the in-game cutscenes can’t be skipped, which is a bit of a nuisance if you have to replay an area a few times. The game does have a very unforgiving difficulty curve and with the reliance on precise aiming I can see how this would be a nightmare to play on a console. While there are a lot of good ideas in the game, the ideas are rough around the edges and don’t fit snugly with each other. I keep being tempted to bump it up to a three, much like you might feel inclined to say that your abusive ex wasn’t *that* bad, but then I keep remembering about the flawed combat. For all the game has going for it, I still can’t forgive that.


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Posted on: May 11, 2010

Fun all around

Enclave certainly is no masterpiece but a decent Hack&Slash game with a good atmosphere and quite good looking graphics despite it's age. The game is split up into two campaigns, light and dark. They share most of the levels, but always have different objectives. In each campaign you start as a certain character (Fighter in light, Rogue in dark) and meet more companions during the campaign. As soon as you have unlocked them, you are able to choose the character that fits your playstyle the most. The game has small RPG-emelents. During each mission you can find a certain amount of valuables and you are also rewarded for completing missions. When you choose the character for your next assignment you are able to spend the gold on equipment. The gold you accumulated acts as a barrier, e.g. if you collected 750 Gold so far you can give your character equipment worth 750 gold. You don't really spend the money. The equipment system isn't extremely deep but you regularly have to choose between using the best armor and the best weapon or if you will carry a long range weapon with you or not. Combat itself mostly comes down to dodging or blocking enemy blows while hitting them in return. Enemies can move quite erratic sometimes, so hitting them is not that easy. Another thing worth noting is, that the game supports most modern widescreen resolutions out of the box, so you don't have to search around in configuration files or use external tools to get it to work. With two campaigns and the various playable characters the game offers quite a bit of replayability, so you will get your moneys worth. If you like 3rd person action games I wholeheartedly recommend buying Enclave.


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Posted on: May 13, 2010

Eclipse

Jeux: 223 Avis: 12

A lot of biased reviews here

Nostalgia sometimes makes people judge games a lot more softly, I do it myself, but If you really want to know the good and the flaws of this game keep reading. Enclave it's a third person action adventure game, it has a lot of slashing, a good bit of range weapons shooting and even magical and steampunk bits. The thing that impress is the huge variety in playable characters, almost each one with unique powers and weapons. You can also play the storyline from the viewpoint of the two different factions in the game. The game sports very good textures and inspired designs for both characters and environment, it still looks quite good despite it's age. That said, the environment themselves are very little interactable, all the crates and barrels around the maps are static immovable objects, and even if some window will break if hitted not every window will do the same, ruining a bit player's immersion. Some of the level design are very good looking, There's a level for the assassin that has a skeleton bridge over a lava lake that's still quite impressive to see, sadly the game has luisy collision detection, both for the level itself and during fights. The gameplay is 99% ranged and melee fighting, with little exploration and a bit of backtracking, the problem here is that fighting is not as fun as in older titles like Severance or Die By The Sword. Very often you'll see your sword or your arrows go through enemies without hitting them, while sometimes they will be able to get through your shield, it's a bit annoying expecially in later levels of the game, where you have a lot of enemies to deal with. Another flaw that makes clear the game born on consoles is the horrible savegame feature, it uses checkpoints but those are often very distant one from the other so harm yourself with patience as you'll need to replay some level sections quite a bit, expecially if you choose hard mode. AI isn't really smart too, you'll often see enemies killing themselves in some stupid way. That said, the game is still worth the price only to see those lovely levels, the storyline itself is a bit bland but the fact that you can play with a lot of characters makes it interesting, especially if you love this kind of games


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Posted on: May 15, 2010

It's got my vote.

I'll break it down into a few areas of note, first the plot. The backstory is nice, it has that sensational feel of a "world gone crazy", altho there is the problem of how you as the player fit into it, it feels as tho you're just being led thru the missions, rather then actually making a difference. Now for the gameplay. The controls are simple, almost too simple, as there's not a whole lot of depth of combat, just hack and dodge really. Ranged attacks are nice, and require a good bit of skill to work well. Enemy AI hardly exists, as they perform some very strange acts, falling off high heights, forever running away despite being melee fighters, and setting a difficulty level doesn't help much, as certain enemies just seem to be way to hard for their own good. Lastly, the gameworld as a whole. As stated before, I feel like I'm being led thru the game, that being said the actual areas I fight in are well thought out. So well done, that I wanted a map at certain times cause I kept getting turned around by all the pretty stuff I saw. You really have to search every nook and cranny to find all the hidden items, and trust me, finding that last bag of gold (in game currency for upgraded weapons and armor) is soooo sweet. If you like medieval-style Hack and Slashes, Enclave is a good choice for 6 bucks (and a walk down memory lane never hurts either)


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