Posted on: December 28, 2024

geeksquared
Jeux: 11 Avis: 2
A solid punk sci-fi road trip romp.
Most reviewers here have not actually played the game. Dustborn is a strange and complicated game. It takes place in a future America where Jackie Kennedy, rather than JFK was shot by Oswald's bullet. JFK responded by instituting a police state which evolved into futuristic fascism. In this alternate future, there has also been a mysterious broadcast which triggered x-men style superpowers in a select group of children, who were ostracized for being dangerous living weapons. These powers, called "Vox" give these children the ability to manipulate the environment or, more commonly, other people's minds. These children have grown up refugees, living in a corpocratic California that has declared independence. When the game begins, a group of four refugees has stolen some mysterious corpo intel from one of the Californian companies and is planning to smuggle it across the American police state to Canada, where people are waiting to whisk them away to freedom in exchange for the data. The trip is a telltale-style road trip, where each stop brings one of several styles of game play - most commonly visual novel, beat 'em up, or rhythm game (the main characters are undercover as a mediocre punk rock band on tour). A note on the Vox powers - their naming scheme does seem to be slightly politically charged, but the names do all make sense given the world. One character "gaslights." They have the ability to soothe people and tell them that things are fine when they clearly aren't. Another can "trigger" someone by intentionally pulling negative emotions out to create conflict. These aren't meant to be political - they're descriptive, in modern English, of what is going on with the powers. Tl;Dr: Telltale-style scifi road trip. Excellent Worldbuilding. Give it a chance.
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