Posted on: August 8, 2020

Lazzu
Possesseur vérifiéJeux: 160 Avis: 1
No multiplayer
I bought this ages ago to play it at LAN parties only to find out recently the lack of multiplayer feature.
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DUNGEON SIEGE © 2002 Square Enix, Inc. All rights reserved. DUNGEON SIEGE is a registered trademark of Square Enix, Inc. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
DUNGEON SIEGE II © 2002-2005 Square Enix, Inc. All rights reserved. Portions © 2005 Microsoft Corporation. All rights reserved.
DUNGEON SIEGE III © 2011 SQUARE ENIX, INC. All Rights Reserved. DUNGEON SIEGE,DUNGEON SIEGE III: TREASURES OF THE SUN, SQUARE ENIX, the SQUARE ENIX logo, are registered trademarks or trademarks of the Square Enix Group.
Cette version GOG n’inclut pas de contenu en ligne.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Cette version GOG n’inclut pas de contenu en ligne.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Posted on: August 8, 2020
Lazzu
Possesseur vérifiéJeux: 160 Avis: 1
No multiplayer
I bought this ages ago to play it at LAN parties only to find out recently the lack of multiplayer feature.
Trouvez-vous ce commentaire utile ?
Posted on: August 7, 2025
Marzio_Bruno
Possesseur vérifiéJeux: 384 Avis: 12
Dungeon Siege was revolutionary
There are games you remember, and then there are games that shape you. Dungeon Siege belongs to the latter category. It was one of the first RPGs I ever played, and to this day, the memories of trekking through the dark forests of Ehb, battling krug warbands, and descending into the ancient caverns still echo vividly in my mind. ✅ Seamless, Massive World No loading screens. Let that sink in. In an era of frequent interruptions, Dungeon Siege let you explore an enormous world in one fluid journey—whether you were trudging through snow-covered mountains, haunted swamps, or burning deserts. That immersion was unheard of back then. ✅ Party-Based Combat Done Right Unlike the lone-hero formula of many action RPGs, Dungeon Siege introduced a full party system where you could build a team of fighters, archers, mages, and pack mules. Watching your group level up in real time, each member developing their own specialty, felt incredibly dynamic and alive. It made you feel like a commander, not just a wanderer or an immortal hero. ✅ Skill-Driven Progression No classes—just what you used. Cast more spells, become a better mage. Swing swords, become a fighter. It was simple, elegant, and intuitive. That freedom made each character’s journey feel organic and personal. ✅ Enemy and Environment Variety From sci-fi mechanical horrors in goblin factories to undead hordes in crypts, the sheer range of enemies kept combat fresh. Every biome brought new challenges and visual splendor. Few games managed to blend high fantasy with such diversity so smoothly. ✅ An Unforgettable Soundtrack by Jeremy Soule Jeremy Soule’s work here—before Morrowind, Oblivion, or Skyrim—is nothing short of hauntingly beautiful. His compositions elevated the atmosphere. The music felt like a voice in the wind, carrying both melancholy and wonder. Even now, I can close my eyes and hear those distant chords that accompanied my squad when I arrived in Fortress Kroth.
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Posted on: December 11, 2023
Lchood67
Possesseur vérifiéJeux: 3 Avis: 1
Dungeon Siege
I have enjoyed this game for a long time even when dungeon siege II got away from Microsoft. It is a game you can play for hours and hours and find out new things to figure out. It was a good prelude to WOW and after D&D so it fit right in. I will have to find the other mods.
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Posted on: May 5, 2020
jocuri11
Possesseur vérifiéJeux: 69 Avis: 1
Great RPG
Dungeon Siege 2 is a great RPG, perhaps my favourite! Thank you, GOG.com!
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Posted on: July 5, 2020
Risingson
Possesseur vérifiéJeux: 879 Avis: 35
Three more ARPGs
In short: - Dungeon Siege 1 is fun, at least for a while (everyone will tell you the same story: it was fun and there was a point where you leave it because it is very repetitive). It was groundbreaking at the time because of the lack of loading times so the exploration felt really epic, getting from forests to caves, to really underground crossing a lava bridge to outside again, and the Jeremy Soule music makes it double the epic. But there is a point where you just say "ok, enough". It's a bit less clickity than Torchlight, Titan Quest being the most similar game around. It lacks the expansion, as noticed. - Never played DS2 for too long. It's known as being a bit more RPG than a left mouse click feast. - DS3 is a more story driven take on the ARPG, which is a nice touch and I would have loved it if it were not for that camera that only allows to see 5 meters around you. And the controls that are a total mess. Obsidian, as usual, write very well, but I guess that they either did not care much about the controls and camera on PC or they did not have time to fix that. Which makes the game, sorry to say, quite unplayable.
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