Posted on: July 20, 2018

R0B45
Possesseur vérifiéJeux: 17 Avis: 1
Great game
One of two indie games in the history of ever to actually be good enough to warrent a purchase. Highly recommended.
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Choisissez votre race et l'histoire de votre origine. Sélectionnez l'un des 6 personnages d'origine uniques, tous dotés de quêtes et d'une histoire qui leur sont propres, ou créez un humain, lézard, elfe, nain ou mort-vivant. Tous vos choix auront des répercussions.
Une liberté d'exploration et d'expérimentation illimitée. Allez où vous voulez, parlez à qui vous souhaitez et interagissez avec tous les éléments du jeu si l'envie vous en prend ! Tuez n'importe quel PNJ sans que votre progression en pâtisse et parlez aux animaux. Même les fantômes pourraient bien dissimuler un secret ou deux...
La nouvelle génération des jeux de combat au tour par tour. Foudroyez vos ennemis avec des combos utilisant les éléments. Utilisez les différences de hauteur à votre avantage. Maîtrisez plus de 200 compétences issues de 12 écoles différentes. Mais méfiez-vous, l'IA 2.0 du jeu est certainement notre création la plus diabolique.
Jouez à 4 joueurs en ligne et en mode multijoueur sur écran partagé. Plongez dans l'aventure avec vos amis en ligne, ou sur écran partagé en mode local, et utilisez la manette de votre choix.
Mode Maître de Jeu: faites entrer vos aventures dans une autre dimension et créez vos propres histoires grâce au mode Maître de jeu.
©2016 Larian Studios. All rights reserved. Divinity, Divinity: Original Sin and Larian are registered trademarks of Larian Studios Games Ltd.









Game length provided by HowLongToBeat
Posted on: July 20, 2018

R0B45
Possesseur vérifiéJeux: 17 Avis: 1
Great game
One of two indie games in the history of ever to actually be good enough to warrent a purchase. Highly recommended.
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Posted on: November 26, 2018

KainKlarden
Jeux: 769 Avis: 59
One of the most inventive and fun RPGs
Larian Studios have been doing Divinity series for 16 years now and if anything, I cannot call any of their games “boring”. But despite all of these creative and fun ideas, every single game they’ve made felt clunky, not particularly good at anything it tried to be and somewhat half-baked. I did enjoy my time with Divine and Divinity 2 back in the day, but none of the other games, including Original Sin, could get me interested for longer than a few hours, either because they were boring, or plot was terrible, or something else, or all of the above. Original Sin 2 feels like a mix of ideas Larian had before, except this time done properly. All the best elements from Original Sin return, the combat system is still solid, the absolutely amazing environmental effects system is still a joy. The game exploration is now extremely fun and seems to come naturally because the game is very smart about directing you where you need to go without feeling too restrictive but also without just hitting you in the face with a high level monster out of nowhere.And this might be the very first time Larian has made a genuinely well written game. Not just full of cool ideas and concepts, but one that is actually fun to follow. And somehow without losing the quirkiness of Rivellon. Unfortunately the game essentially falls apart in the last quarter of the game. It has about 15 unnecessary hours of absolute worst ideas and encounters in the entire game. The story more or less falls apart and becomes a confused mess, almost every fight has some terrible gimmick attached to it. But… despite the flaws, despite the terrible closing hours of the game and some of the elements that remained broken and silly even in the Definitive Edition, Divinity: Original Sin 2 is an amazing game. It’s most definitely the best Divinity game in the series so far and one of the very best RPGs I’ve played in recent years. And people who want to play coop will probably enjoy it even more than I did.
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Posted on: July 17, 2020

pjdodd
Possesseur vérifiéJeux: 107 Avis: 64
First one was better
Despite some improvements over the first game the sequel is tepid, tangled mess. Not having the source skill for the majority of the first map was a clear indicition of the devs falling out of the stupid tree and sustaining a large enough hit just once for it to affect (sour) the game for me. It always felt like an uphill slog that just once needed to chill out and not be faced with a laundry list of places to go and people to murder just to get X so you can now Y. Don't get me wrong there are some good ideas such as the speaking the ghost skill and having all the dialogue voiced for them but it comes after what feels like a 10 mile march in the rain beside Mr Naggy who constantly reminds you that you've got lots more sub-quests to do. And then having acquired said skill there's not an immediate thrill in using it when casting storm spell then lightning is more thrilling because you watch live people jiggle instead of dead ones moping, I mean floating and you've been able to do that since pretty much the start of the game. On the item/crafting side there is far too much crap and nothing to do with it and inventory management is no longer charming or desirable it's now a failure of restricting scope. Although I did like the power-skill item gems that you can put into equipment when you add this with said awful inventory management (or lack of) levelling up was no longer rewarding in a click a skill to make a better way but more of a tedious in a hunt under the bed for the thing to combine with the thing in the sock draw to make shield better. I've played this game through twice (second run was as the undead man whose bucket on head joke isn't funny when it hinders your combat options and only really comes into his own once you get a face-transplant thing WAAAAAAAAY too late in the game). I will probably return to it again in a couple of years but for the moment I really want something with less fragmentation in terms of maps and more in terms of focused gameplay.
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Posted on: September 15, 2020

LemonWars
Possesseur vérifiéJeux: 115 Avis: 1
Hands down the best RPG of the decade
I loved every second of the ~300 hours I've put in this game. It's one of the best games I've ever played, and definitely the best RPG I've played yet. The story, the characters, the art, the music, the gameplay and combat mechanics, it all felt so polished it feels above and beyond most triple A games.
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Posted on: August 20, 2021

RhodyDave
Possesseur vérifiéJeux: 31 Avis: 1
One Of The Best!
I've been playing computer and board RPG for at least 30 years, and feel that this is easily of the richest, most enjoyable games I've ever played. I loved the story-telling. Larian Studios has created a fully realized world, with its own history and lore. There's consistency in the story, there's logic, and there is engagement. I felt like my decisions mattered. DOS2EE is in many ways a lot like reading an epic fantasy novel or series. The characters have depth and personality, and I came to care about these characters. Anything to complain about with this game would be truly nitpicking. There are no reasons to not play this, if you enjoy epic fantasy type RPGs. I don't have a high-end computer and the game ran beautifully, with all the graphic and audio bells and whistles. The gameplay can be tough, but it is fair. You have to be strategic in your approach to battles to make sure they aren't too far over your team's level. Strategy is an important component in the game, and you won't succeed by brute force alone. Immerse yourself in this game. I loved it, and think almost anyone who likes what I've described will feel the same.
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