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Divine Divinity

Bibliothèque

4.3/5

( 245 Avis )

4.3

245 Avis

français, English & 2 de plus
5.995.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Divine Divinity
Description
Répertorié par PC GAMER (2012) comme l'un des "meilleurs jeux PC de tous les temps", Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser. Le jeu met en scène le combat éternel oppo...
Notes des utilisateurs

4.3/5

( 245 Avis )

4.3

245 Avis

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Détails du produit
2002, Larian Studios, Classement ESRB : Teen...
Configuration du système requise
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Description
Répertorié par PC GAMER (2012) comme l'un des "meilleurs jeux PC de tous les temps", Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser.

Le jeu met en scène le combat éternel opposant de vaillants héros aux forces destructrices du Chaos, contrôlées par un culte démoniaque appelé Black Ring. Vous incarnez l'élu de la prophétie qui a pour mission, avec l'aide du sorcier Zandalor, d'unifier les sept races de Rivellon afin de devenir l'être divin et d'empêcher la naissance du seigneur du Chaos.

Caractéristiques principales


  • Un jeu de rôle aux dimensions épiques
    Découvrez une aventure qui vous tiendra en haleine pendant plus de 100 heures de jeu, avec un nombre ahurissant de quêtes non linéaires à terminer et un monde gigantesque à explorer !
  • Un développement de personnage libre
    Vous décidez du destin de votre personnage ! Commencez dans la peau d'un guerrier, d'un sorcier ou d'un survivant, chacun étant doté de ses propres aptitudes, avant de choisir librement parmi 96 compétences, quelle que soit votre classe de départ.
  • Un système de combat orienté action
    Combattez des dizaines de types d'ennemis et exterminez-les grâce à un système de combat résolument tourné vers l'action. Vous ne savez plus où donner de la tête ? Mettez donc la partie en pause et prenez le temps de mettre au point vos tactiques... ou de boire une potion de soin salvatrice !
  • Des interactions approfondies
    Vous allez pouvoir récupérer, échanger, utiliser et combiner un nombre impressionnant d'objets. Vous venez de mettre la main sur des flacons vides et des champignons colorés ? Créez des potions ! Vous avez trouvé du poison ?Utilisez-le pour enduire votre épée ou vos flèches : vos ennemis ne comprendront pas ce qui leur arrive !
  • Une bande-son récompensée
    Profitez des mélodies enchanteresses de Kirill Pokrovsky, lauréat à deux reprises de la récompense "Performance musicale exceptionnelle", décernée par IGN.
Contenus bonus
manuel (37 pages) artworks fonds d'écran HD avatars The Prophecy' prequel story (31 pages) bande originale du jeu The Lady, The Mage, and The Knight tech demo
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2002-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.7 GB
Liens :
Classement :
Classement ESRB : Teen (Violence, Blood)

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
русский
audio
texte
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Notes des utilisateurs

Posted on: April 29, 2023

Good game, but with flaws

The good: When this game shines, it shines bright. It has interesting quests with a good dose of humor. The world is huge, with decent variety and is fun to explore. The graphic style and music are gorgeous. All skills and spells are available to any class, so you can build your hero without restrictions. The bad: Combat is an essential part of games like DD, but some areas are just unnecessary "grindy". Killing hundreds of enemies to clear a dungeon starts to feel like work after a while. Unfortunately, especially the late stages of the game are pretty tedious and boring. The game is from 2002, so I expected some technical issues with modern OS. I got the unofficial Direct3D fix which resolved stuttering and long loading times. However, the game still crashed every couple hours, so saving often is advised. The ugly: Some cut scenes crashed the game reliably and only switching to software rendering allowed me to continue playing. Even worse, I encountered two game breaking bugs that forced me to replay large chunks of the game as it was not possible to advance the main story. Such bugs can happen pretty easily (e.g. killing an important enemy the wrong way), so be sure to create manual save games every few hours, especially before entering new areas. Conclusion: still a very good game. Minus one star for the bugs and technical glitches, minus one star for the grinding and the atrocious end game.


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Posted on: March 28, 2021

Amazing even today

I'm so happy that I decided to play this game. My biggest worries were the graphics which are totally okay considering the age of the game and the UI which of course misses all the improvements the last 20 years gave us but you can highlight items and that is all the improvement we needed since Diablo 1, right? With these worries out of the way, I experienced a living world where the quests don't feel like fetch quests and many of them can be solved in multiple ways. NPCs are believable and at times funny. Character building and hunting for items is fun, although there were spells when I perceived some enemies to be difficult (might depend on the gear you find and if you read character guides before playing). The soundtrack is outstanding, some of the tracks I even hear nowadays in my car. The beginning is a bit slow and the last area feels a bit unpolished and empty unfortunately but still, this game is a true must-play for me.


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Posted on: August 16, 2010

Fun with caveats

This was a fun little game but had a lot of annoying features. Firstly many of the quests were bugged. Some quests you'd complete and they would never register as completed. Other quests wouldn't trigger properly at all. Secondly the game was way too long given the content. At the end of the game when you're finally ready to go tackle the main guy you take a teleporter and...you end up on yet another set of levels that you have to slog through. Seems like it was artificially extended with little actual reason. Thirdly the balancing was all over the place. You could take on a troll and win but shortly thereafter get swarmed by insects and die. Saving often is a must. By the end of the game though you were unstoppable. Overall though it was a fun little Diablo-clone. The story was pretty good as was the world. Never felt like resources were being reused.


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Posted on: December 15, 2015

Still bugged.

The game still has a lot of bugs and can crash on you at anytime, but it is playable. Make sure you save often and with multiple saves. The gameplay feels like a mix of Diablo and Baldur's Gate. The game world is pretty huge with lots of things to kill and a good number of quests without feeling overwhelming. It'll take many hours before you're done with this game. If it wasn't for the bugs I'd give it 4 stars instead. Still its only 6 bucks for a RPG that was once sold for 60 and was worth that amount, so if you can stand the occasional crash you can have a lot of fun with this game.


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Posted on: September 29, 2012

A Unique yet Average RPG

The Good: The game offered very open ended game play and side quests that felt useful. The Bad: The ending felt unfulfilling, the skill system was disappointing, and the inventory system was irritating. The details: The game begins with an opening dungeon crawl that serves as an extended tutorial, but after that the whole world is essentially opened up to you. Only a handful of locations are sealed up until the completion of plot elements and these don’t detract from an opened ended world. Exploring will set you up with a lot of side quests to help level characters and for the most part feel like actual things a hero would do (rescue a lost boy’s parents, help a little girl track down her cat, and beat up all sorts of ruffians). A few side quests also come with certain mysteries and unintended side-effects to both your character and the world around it; these add a good role-playing feel as to how you decide to carry out your heroic action. The skill system allows any class to put into any skill tree, characters can also buy (or find) spell books to increase their skill levels. Skill books (and the occasional quest reward) mostly improved spells rather than personal skills. And while there were ways to improve combat, there were no active fighting skills making combat rather boring. The skills themselves give players many options both offensive and defensively, but most don’t live up to the hype leaving only a few good skills worthwhile. The inventory was obnoxious with items free floating in the inventory rather than in an organized grid. To add extra trouble the merchant windows rearrange everything to a single column of items disrupting any organization used. In addition the game doesn’t give a clear way to store items, although that can be remedied by simply storing your items in a barrel, crate, or chest just about anywhere. Divine Divinity uses magic pyramids rather than town portal scrolls, the pyramids can be used to teleport to each other allowing for players to pick and change the location of return. This feature is annoying at first, especially since picking up the pyramids requires dragging it into the inventory menu rather than picking them up by clicking on them. After some time the pyramids become a friend and a useful way to get around. However, after you trigger a certain plot event an annoying imp comes and steals them until the end of that plot line. The main plot line was nothing special, but was compelling enough to find out what happens at least until the climax. After being blessed to turn into the Divine One, however, the game leaves its open ended game play and turns to a strict linear game leading toward the end. This final act was easy to beat and made it feel like a waste having become the Divine One. The monotony concludes with a mazelike dungeon where in classic fashion you are forced to reface the various evil lieutenants before finally facing the lead villain. Even the final confrontation was a bore. The final chapter of the game was a poor ending that failed to capitalize on the best features built up during the majority of the plot. Summary: Divine Divinity is a rather unique play through with an open world to explore, but lacks the anything to make it a true success. Some of the features were interesting, while others were frustrating. The ending was a tremendous let down and leaves a bad taste spoiling an otherwise good game.


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