Posted on: November 28, 2017

Oberrill
Jeux: Avis: 8
Excellent
I have played it 3 times. It is one of the best games ever. Buy it.
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Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Game length provided by HowLongToBeat
Posted on: November 28, 2017
Oberrill
Jeux: Avis: 8
Excellent
I have played it 3 times. It is one of the best games ever. Buy it.
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Posted on: December 3, 2017
WilliamKalfelz
Possesseur vérifiéJeux: 460 Avis: 20
Loving the game so far
This was my first time playing a game like this, so took me a while to understand things. I don't like that it has no option for cursor keys to move, but after some time I got used to using the mouse to move. The game is just very good, I'm loving it. Has some funny comentary at times which I love. I still need to learn a few things here and there, but overall I'm loving it. Already had some good progress and back to town.
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Posted on: March 4, 2020
Rodri.302
Possesseur vérifiéJeux: 618 Avis: 3
Aged like a milk... but in a good way.
I've heard about this series when I was younger but didn't have chance to play it till this year. I've played a little with Divinity: Original Sin but wanted to try older titles in a series. Diablo-esque gameplay suprised me a little at first but I think it was done well here. Gameplay wise it is unbalanced, sometimes frustratingly (or I might be really bad at it). Being a roleplaying game it was a story and humour hidden in game that pushed me to finish it and enjoy myself while playing it.
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Posted on: November 27, 2021
lambesk
Possesseur vérifiéJeux: 494 Avis: 32
Awesome Diablo style game
Looking at comments leading up to this game, I was wondering how good this game would be. For starters, I feel that it actually has aged well for the most part. Even today you can still jump right in and have a good time. Other places said it was like Baldur's Gate, but I don't see that at all. It does use the spacebar to pause the game though, which is a most welcome addition. The story itself is decent and has some pretty humorous aspects at times, but this game is really more about the gameplay. You'll get a load of play time out of this one with some pretty massive dungeons to explore and several side quests for you to solve. The early game can be challenging and it stays challenging up until you get into the upper 30's for your level. I'd say this is more of a 4.5 out of 5 stars due to some negatives. The first and most glaringly obvious is the inventory system which is just a mess. Things can get cluttered real easily and selling items to the merchants is a chore. They use a bartering system and the merchants often don't have a lot of gold on them. You'll need a calculator handy to figure out the difference. Good idea in theory, but not in practice really. The weapons also don't let you know if they're one-handed or two-handed until you equip them. I wasn't a huge fan of the randomly generated stats on items either. Getting supposedly legendary armor that has a much lower armor value than your current gear can be a letdown. The game also is very random with the types of weapons that are dropped. The story slows down a bit when you're stuck in Stormfist Castle and some of those massive dungeons I mentioned before can be a slog at times also. That may sound like a lot of downsides, but you can get over them fairly easily. The game has that draw factor where you want to keep coming back to play. I played this with software rendering over D3D which ran better too. If you like Diablo style games, you can't go wrong here. Great value.
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Posted on: July 14, 2024
ShiningSoldier
Possesseur vérifiéJeux: 101 Avis: 3
Diablo 2 that disguises as an RPG
I kinda love and hate this game at the same time. What I love: 1. Music. It's absolutely amazing. I think there's no RPG with better soundtrack. Music in Divine Divinity is on the same level with Chrono Trigger 2. Game world. It's logical and looks alive. There's a poor quarter, and it feels like it's really poor. There's a big town, and it looks like a real medieval town. There are many caves and dungeons with interesting stuff inside. What I hate: 1. Combat. Divine Divinity clearly takes inspiration from Diablo 2, and that's a horrible idea. You need no tactics when playing as a warrior - you just exchange strikes with enemies and drink-drink-drink HP potions. You need no tactics when playing as a mage - just press the right mouse button and drink-drink-drink MP potions. You need no tactics when playing as a thief - just shot everyone with your bow or crossbow (yes, playing as an archer is a way easier than any other class). 2. Quests. Yes, quests feel promising at first (thanks to an amazing game world), but at the end they can be subdivided into 2 categories: the ones where you just need to fetch something, or the ones where you have to slain a ton of enemies. It becomes absolutely awful in the sewers of Verdistis, where you have to slain hundreds of lizards and assassins. How did they get there? Such a crowd of people require tons of food - how are they surviving here? It feels like the creators wanted to make a normal RPG, but their publisher said: "Quick, we have to make this game similar to Diablo 2! Multiply the number of enemies by 100!" For me it absolutely breaks the immersion. So... it's a nice game with some serious game-design flaws.
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