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Divine Divinity

Bibliothèque

4.3/5

( 245 Avis )

4.3

245 Avis

français, English & 2 de plus
5.995.99
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Divine Divinity
Description
Répertorié par PC GAMER (2012) comme l'un des "meilleurs jeux PC de tous les temps", Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser. Le jeu met en scène le combat éternel oppo...
Notes des utilisateurs

4.3/5

( 245 Avis )

4.3

245 Avis

{{ review.content.title }}
Détails du produit
2002, Larian Studios, Classement ESRB : Teen...
Configuration du système requise
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Description
Répertorié par PC GAMER (2012) comme l'un des "meilleurs jeux PC de tous les temps", Divine Divinity est un jeu de rôle épique offrant de l'action d'une rare intensité, un monde immense à explorer et des milliers d'objets à récupérer, échanger et utiliser.

Le jeu met en scène le combat éternel opposant de vaillants héros aux forces destructrices du Chaos, contrôlées par un culte démoniaque appelé Black Ring. Vous incarnez l'élu de la prophétie qui a pour mission, avec l'aide du sorcier Zandalor, d'unifier les sept races de Rivellon afin de devenir l'être divin et d'empêcher la naissance du seigneur du Chaos.

Caractéristiques principales


  • Un jeu de rôle aux dimensions épiques
    Découvrez une aventure qui vous tiendra en haleine pendant plus de 100 heures de jeu, avec un nombre ahurissant de quêtes non linéaires à terminer et un monde gigantesque à explorer !
  • Un développement de personnage libre
    Vous décidez du destin de votre personnage ! Commencez dans la peau d'un guerrier, d'un sorcier ou d'un survivant, chacun étant doté de ses propres aptitudes, avant de choisir librement parmi 96 compétences, quelle que soit votre classe de départ.
  • Un système de combat orienté action
    Combattez des dizaines de types d'ennemis et exterminez-les grâce à un système de combat résolument tourné vers l'action. Vous ne savez plus où donner de la tête ? Mettez donc la partie en pause et prenez le temps de mettre au point vos tactiques... ou de boire une potion de soin salvatrice !
  • Des interactions approfondies
    Vous allez pouvoir récupérer, échanger, utiliser et combiner un nombre impressionnant d'objets. Vous venez de mettre la main sur des flacons vides et des champignons colorés ? Créez des potions ! Vous avez trouvé du poison ?Utilisez-le pour enduire votre épée ou vos flèches : vos ennemis ne comprendront pas ce qui leur arrive !
  • Une bande-son récompensée
    Profitez des mélodies enchanteresses de Kirill Pokrovsky, lauréat à deux reprises de la récompense "Performance musicale exceptionnelle", décernée par IGN.
Contenus bonus
manuel (37 pages) artworks fonds d'écran HD avatars The Prophecy' prequel story (31 pages) bande originale du jeu The Lady, The Mage, and The Knight tech demo
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
32 hMain
47 h Main + Sides
69.5 h Completionist
48.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2002-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.7 GB
Liens :
Classement :
Classement ESRB : Teen (Violence, Blood)

Fonctionnalités

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English
audio
texte
français
audio
texte
Deutsch
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русский
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Notes des utilisateurs
Avis les plus utiles

Posted on: October 29, 2009

robobrien

Jeux: 37 Avis: 7

Any Place I Lay Some Hay, A Barrel And A Teleporter Stone...Thats My Home

For some the Action Rpg is a guilty pleasure or just plain wrong, for others Diablo is the greatest rpg of all time. Regardless of where you stand there is a lot to be said for booting up a game for an hour or so and turning a gameworld of beasties and bandits into so much graphical mush before wandering off with a contented smile on your face. Divine Divinity follows the template laid down by Blizzard almost to the letter. Choose an avatar and like Monty Burns slowly climbing that ladder of advancement, build your stats, pick spells/abilities and stick anything in your backpack that isn't nailed down or made of stone. It's a proven recipe for a successful game and Larian Studios kept a firm focus on exactly that although they did tinker enough with the formula so as to leave there sticky fingerprint on the genre. The game begins with the player character awaking in a small village, home to an unstable mage and a convenient starter dungeon. Once the dungeon is conquered the game opens up and with a couple of side quests plus the main quest in hand and a pair of teleportation stones in your back pocket you are free to explore the world of Rivellon. The side quests are plentiful and are the usual assortment of fetch and kill, although some do stand out and you will stumble across various storylines if you take the time to read the text or listen to certain characters. Where Divinity really shines however is how they implemented character progression. The handful of stat points you recieve every level are painless enough to dish out; want to wield a six foot battle axe? need to start building your strength then, just found a new spell but can't read? intelligence then. Weapons, armor and magical items generally have some minimum stat requirement and the chances are you will find a killer item long before you can actually use it, but at least it gives you a good idea of which particular stats you need to start raising. The character skills however are a different matter, they are all so useful. Want to add some fire damage to your attack? a nice buff spell? see further? make your own potions..the list goes on and really gives the player a wide list of upgrade options. The game map too is an excellent tool for checking out quest locations, where you haven't explored and you can even add your own notes to it. Divine Divinity is a nice, detailed world, the graphics have aged but still have their charm and the music is excellent, as good as some of the best soundtracks rpg's have to offer. If you have an appetite for action rpg's, you will enjoy this, the game lets you kill stuff, loot and level up in a big wide world that looks pleasent enough and sounds great. Just don't forget to pick up your teleportation stone...


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Posted on: October 29, 2009

Evilross

Jeux: 156 Avis: 6

Isometric Morrowind.

I have owned a disc version of this game for quite a while, and I'm glad to see it here on GOG for others to enjoy who may have missed it when it first came out. I would like to respectfully disagree with some of the reviews that compare this game with the mighty Diablo, because other then sharing the isometric world view, they are nothing alike. This game is a story focused, deep, free world RPG. There is a main quest, but its up to you to follow it or not. Hundreds of side quests, NPCs, places to go, things to discover. There is a fast travel system that is quite unique involving teleportation stones. You choose from male and female versions of three base classes, but after that the entire skill tree of all classes is open to you to use. Want to be a spell slinging, axe wielding, rogue in full plate armor? Check. Everything in the world is able to be interacted with, picked up, stolen, or looted. See a table in a tavern? You can pick up every cup and plate on it. You can pick locks, steal out of peoples homes, move around boxes, chairs, drop things in to the world... unlimited world interaction. To wrap this review up, its a fantastic open world RPG. If your looking for a Diablo type game however, this is not it. Check out Sacred Gold for something like that. This is more like Morrowind, in an isometric view. Freedom, and choice are the rules here, both in the gameworld and in character building. If that sounds interesting, then you owe it to yourself to pick this game up. Its a very overlooked and fantastic RPG. I hope my fellow GOG'ers enjoy this one as much as I have over the years.


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Posted on: October 29, 2009

Charmingly different

Divine divinity is not Diablo. It is not "frustration free gaming". But it has this huge world to explore and really lets you play your way. Of course, it also won't stop you from dying your way, but that is just part of the exploration of the world. It may not be as structured or streamlined as Diablo. But it offers something like freedom. It took a while, but after spending some hours with Divine Divinity it really grew on me. And it is LONG! I spent something like fifty hours with this game and thought to be near the end, when suddenly I entered the second map that was just as vast and interesting as the first one. Really, gotta love it!


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Posted on: November 2, 2009

Great middle ground between Baldur's Gate and Diablo

I often find myself stuck between two worlds when it comes to RPGs; I enjoy the character building, deep storylines, and numerous side quests found in games like Baldur's Gate, but I find the combat to be stiff and slow. And, while I enjoy the fast-paced combat of games like Diablo and Sacred, I usually end up getting bored by the otherwise shallow gameplay very quickly. So it was with delight that I dove into Divine Divinity, which cleverly combined the best of both ends of the spectrum. The game starts with a character selection screen that appears, at first glance, to come straight from the Diablo side of it's family tree, but that proves to be misleading. You choose to play as a male or female warrior, wizard or survivor (rogue) character, so I assumed that I would end up climbing a skill tree appropriate to each character. That isn't the case though; regardless of which character you choose, you will be able to pick skills from any of the other classes as you see fit. The class you choose determines only your starting stats (high health and low intelligence for the warrior, vise versa for the wizard, with the rogue falling in the middle). It makes the Diablo-style character selection a bit strange since it belies the true depth that you can put into any character. I feel it would have been better off with a Fallout style character creation screen, where you take a generic character and and skills to your liking. But, it doesn't really matter since the system in the game works so well once you understand it. No matter how you build your character though, the game will be difficult, even on the easiest setting. This is mainly because it truly is a game without bumpers; you can totally ignore the main quest if you wish and go adventuring in the woods by yourself. However, you will most likely end up getting yourself in a fix pretty quickly; if you wonder into a forest, the game gives you no indication of it's difficulty. You may find a pile of treasure, or you might run into a platoon of orcs who will tear you apart in seconds. Items are realistically limited also; you will not find a magical two-hand sword of orge mashing just sitting in a crate in some guys barn. In fact, even decent weapons and armor are somewhat difficult to come by until you are well past the first dungeon and town, as most of the better weapons you find there will be beyond your ability to use. I would recommend sticking with the main story for awhile, at least until you get your bearings a bit. The main story is pretty good, too. It will be very familiar to anyone who has any experience with the fantasy genre at all, with dwarves and elves, magic and orcs and all that type of stuff. There is even a friendly white haired, bearded wizard who looks suspiciously like one seen in a certain fantasy novel and film which you may be familiar with. But, it is interesting enough, and it's well told. The writing is very well done and the voice acting is decent, with very little lost in translation from it's original language. Plus, even just going along with the main story you are bound to run into dozens and dozens of cool, rewarding side quests. The graphics are not bad for the time. Outdoor settings are detailed and character animations are good, though I felt that the dungeons where a bit generic and had a randomly-generated look to them. Colors are drab and washed out, akin to the color scheme found in Diablo 2. I like it, as it makes the world seem sort of grimy and realistic, but people who are fond of World of Warcraft's bright, cartoony graphics may find the game to look a bit muddy and depressing. The GOG version of the game installed easily on my computer, but it has crashed on me twice. Not often enough to complain about, but i would recommend saving often just to be safe. All in all, Divine Divinity is a very fun and unique RPG experience, more than worth the price GOG is asking for it. Buy it, so long as you don't mind losing weeks of your life immersed in a brilliant game.


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Posted on: October 30, 2009

Tottel

Jeux: 27 Avis: 1

Give it a try!

I first played this game several years ago. I thought it was a great game, yet I stopped playing it after I entered the massive world (over the bridge). Basically, I didn't have a clue what to do.. Too much freedom for me to handle? Possibly.. A couple of years later, I decided to give it another try. I ran around in that huge open world, slowly understanding the map, the locations, etc. After I started to understand this, the game wouldn't let me go anymore. Once you cross that first bridge, prepare for an amazingly detailed world filled with interesting characters, innovative quests and much, much more. Try it! You will not regret it. And please take my advice: Don't give up at the start, you will be rewarded greatly afterwards!


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