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Daymare: 1998

Bibliothèque

3.3/5

( 149 Avis )

3.3

149 Avis

français, English & 6 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
29.992.99
Prix ​​le plus bas depuis 30 jours avant réduction: 2.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Daymare: 1998
Description
DAYMARE: 1998 est un jeu d’horreur à la troisième personne se caractérisant par des mécaniques de survie éprouvantes et des ennemis coriaces, qui vous demanderont d’adopter une approche stratégique. Son histoire, se déclinant selon les points de vue de différents personnages, vous plongera dans un r...
Genre :
Avis des critiques
19 %
Recommander
Notes des utilisateurs

3.3/5

( 149 Avis )

3.3

149 Avis

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Détails du produit
2019, Invader Studios, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit required), Intel®Core i5-4460, 2.70GHz or AMD FX-6300 or better, 8 GB RAM...
DLCs
Daymare: 1998 - Digital Soundtrack
Time to beat
10 hMain
11 h Main + Sides
14.5 h Completionist
10.5 h All Styles
Description
DAYMARE: 1998 est un jeu d’horreur à la troisième personne se caractérisant par des mécaniques de survie éprouvantes et des ennemis coriaces, qui vous demanderont d’adopter une approche stratégique. Son histoire, se déclinant selon les points de vue de différents personnages, vous plongera dans un riche univers obscur.
Le scénario présente un centre de recherche secret, une arme chimique mortelle et des forces spéciales qui doivent enquêter sur cet incident potentiellement bien plus grave qu’une simple faille de sécurité. Incarnez tour à tour un soldat d’élite, un pilote d’hélicoptère et un garde forestier mêlés à un événement transformant une paisible bourgade en zone mortelle et ses habitants en monstres assoiffés de sang. Commencez par abattre les créatures qui vous menacent avant de vous mettre à la recherche d’indices qui redonneront un peu de sens à ce chaos. Et observez bien votre itinéraire, car les ressources se font rares dans une pareille situation ! Tout peut arriver quand on vit un cauchemar éveillé…



DAYMARE: 1998 ravira les fans des films cultes et des jeux d’horreur classiques des années 1990, qui retrouveront l’atmosphère des titres les plus appréciés de la fin du siècle dernier tout en suivant une nouvelle histoire qui s’en inspire. Le joueur découvrira peu à peu l’intrigue par l’intermédiaire des différents personnages qu’il incarnera, chacun ayant ses théories et ses doutes sur la situation. Ajoutons à cela des allées et venues entre divers lieux, une gestion délicate des munitions, des objets particuliers à ramasser, des énigmes environnementales et une difficulté poussée, et vous n’aurez aucun mal à revenir deux décennies en arrière et ressentir les sueurs froides de l’époque.

Main features:

  • Une narration à plusieurs personnages – suivez l’histoire sous différents angles et découvrez la vérité
  • Des ennemis terrifiants – avec un rendu détaillé tout en animations vivantes et en démembrement
  • Une interface réaliste – vérifiez votre inventaire, votre santé et votre position sur un équipement spécial
  • Des énigmes environnementales – trouvez votre chemin n’est pas toujours facile, cherchez bien les indices
  • Des mécanismes classiques – des munitions et points de sauvegarde en nombre limité, des allées et venues, des objets à récupérer, des ennemis coriaces et bien plus encore
  • Des graphismes et des effets modernes – tout n’est tout de même pas comme avant, grâce au Unreal Engine 4
  • Revivez les années 1990 – rendons hommage à cette époque avec tout un tas de références

© 2019 Destructive Creations. Developed by Invader Studios. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
11 h Main + Sides
14.5 h Completionist
10.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
22 GB
Liens :

Fonctionnalités

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English
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français
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Deutsch
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español
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italiano
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Português do Brasil
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русский
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中文(简体)
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Avis des critiques
56
Moyenne des meilleurs critiques
19 %
Les critiques recommandent
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Avis les plus utiles

Posted on: November 1, 2019

omega64

Possesseur vérifié

Jeux: 1704 Avis: 16

The true horror is playing Daymare

A low budget Resident Evil clone with all the annoying aspects amplified. Atrocious voice acting, awful animations and ugly character models. Horrifyingly bad cutscenes and story. Decent gameplay though, too bad the puzzles are terrible. Puzzles are either boring and tedious, annoying, unnecessarily complicated or all of these combined. Even if the story is bad at least there are notes to read, long boring notes. One took it as far as having eight pages. At least there's always the rest of the game right? Nope, playing the actual game doesn't feel good either. Interaction points that have already been dealt with like opening lockers still flash quickly when you get near, making me believe I'd missed something. The process of shooting zombies isn't satisfying, I'm not actually sure why, luckily it isn't my job to fix this issue or any other issue the game has. One last thing, the menus! No mouse support, likely to be more like classic Resident Evil. Those menus weren't so bad though, these are. The menus have a clear need for mouse support and a change to how they look and work, though I doubt this will be implemented. Opening the inventory takes quite a while, closing it is almost instant. If you press the key more than once the character opens it again. Making you wait for the slow animation to finish. Let's discuss something positive, the game handles reloading in a unique way. You load bullets into cartridges/magazines, then outside the inventory you choose which will be used for reloading. Reloading can be done quickly or slowly. A fast reload drops your current magazine on the ground, a slow reload puts it back into your inventory but boy is it slow. Not that having to pick up your magazines after combat is much better. Items are useless, they work on a timer, one you can't see unless you're in the menu. No way to tell when it runs out. Daymare: 1998 is awful, actually dreadful. It was a waste of my money and time, I regret wasting my time playing this.


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Posted on: October 28, 2019

Possesseur vérifié

Jeux: 0 Avis: 18

Jumped onboard before reading any reviews

Firstly, I have recently played the RE2 remake, and enjoyed it, so quite familiar with the genre. This offering however is not great. First off, widescreen doesn't display correctly so often things were offscreen, this made one puzzle hard to even see what I as clicking on. Yes, and no mouse on those screens either. Its quite bad when you have to look through a walkthrough within the first 5-10 minutes of gameplay. You have to be right on top of anything to activate it, cue trying to circle an ammo clip to pick it up again as you didn't hold R long enough. Graphically it seems nice enough. Story is cut and paste from RE. Enemies seem to predict your shots too, could just be me but I could swear they dipped their heads when I lined up a head shot, or it went through. I had the same feeling whilst playing Evil Within 2 recently, again that could just be me. Anyways, I got annoyed with it very soon in, so will not be continuing. Play a demo or something before jumping in like I did. Would not buy after the few minutes I played of it.


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Posted on: May 7, 2020

I went back to 1998 and had a great time

I read a lot of negative feedback on Daymare before purchasing it, but I played the demo and really enjoyed that. I could tell this was going to be a "LOVE or HATE" game for me, so I purchased it on my own head; and I don't regret it. Daymare is a homage to oldschool survival horror, and aside from the 3rd person camera it fits well into the old tropes like limited recourses, methodical exploration and files/audio logs. And it's not easy, atleast on DAYMARE difficulty which is described as how the developer intended the game to be played for an authentic experience. I want to cover quickly some mechanics and aspects of the game that people have a problem with. Combat and inventory is clunky, voice acting is cheesy, and the enemies are a bit limited. But for me, these weren't problems. I understand that the developers were on a budget and limited team so considering what they managed to make, it's impressive for me. Clunky gunplay adds to more tense encounters, I really enjoyed the story and characters, the inventory system is very cool and again doesn't pause the game so you have to use it wisely. Though enemies are limited it variety the existing ones do well to give you a bad day; be it the slower shambling zombies or larger and faster ones with stronger attacks! The environments are varied; labs, woods, town streets and locales, a hospital etc, and are all dark and rich with tense atmosphere. I was constantly having my gun ready while slowly approaching corners in apprehension. While it is mainly influenced by Resident Evil 2, I think the soundtrack is very diverse and rich. The cutscenes are longer and more fleshed with character too; the story isn't glossed over. And the references to RE vary from blatant (like typewriters laying around) or enemies and characters that have remind me a bit of say, William Birkin or HUNK, but are enough of their own person. Overall, I just can't fault this game. It isn't perfect but it is playable and full of passion.


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Posted on: December 14, 2019

It’s gravest issue...

...is that it’s boring. Daymare faithfully replicates a lot of mechanics from classic Resident Evil. There’s logic puzzles and backtracking. You have tight resources. You’ll spend a lot of time fiddling in your inventory screen. That’s good, but they forgot the pacing and level design. I know it’s unfair to compare this to RE2make, but I must. Capcom understood perfectly how classic survival horror thrived upon a short length combined with tight, memorable level design – so they made a short, but highly polished and entertaining game. To finish a single run of RE2make takes me about 4–6 hours, and in that time, the game tells a better story, and provides you with a greater variety of guns and monsters than Daymare does in 12 hours. I’ve played through RE2make at least four times now and I got more fun out of it overall that than I did playing through Daymare once. Those 12 hours are mostly spent running through linear corridors with zombies in them, with plenty of false doors and debris walls used to make the levels seem more expansive than they actually are. There are but four guns in the entire game (one of which you lose a few hours in). There’s some alternate ammo types, but no gun upgrades. The realistic reloading system doesn’t compensate for this one bit. The zombies that comprise 90% of your foes just aren’t fun to fight. About half of them go down in a single head-shot from the pistol, and beyond the occasional head explosion, there’s not that much gore. You can’t bisect them with your shotgun or shoot their legs off and watch as they try to bite your ankles. There’s nothing exciting like that. Beyond zombies, you’ll only occasionally contend with a big super zombie, an even bigger super zombie and an acid-spitting zombie. They lack any interesting weaknesses – the game never goes beyond “aim for the head” with any of it’s enemies. My rating for this is 2.5 out of 5 stars. Until GOG implements half-star ratings, I’ll be kind and round it up to 3.


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Posted on: November 8, 2020

More than meets the eye

Well taking the obvious " was a project of RE2 remake that became something else after Capcom steped in " out of the way... this game is really something of its own and then some more. In its core, its a survival horror 3rd person zombie apocalypse biohazard style game, but it has some addon horror twists about which i wont say much except that the hospital chapter is amazing and much better and horrifying than many of the RE 2 remake . so short and sweet goes like this, this game is RE2 Remake concept + RE3 Remake concept + a deep understanting of what made the original versions so great in the 90's + a new take on the genre. it has some bugs and glitches but the developer has been fixing and updating so its getting better. its has innovative gameplay mechanics as manual clip reloading and the puzzles are all much more and much harder and much better designed than everyone in RE 2 remake. the soundtrack is original and very well composed and placed. the graphic aren't top of the line but still very pleasing and very well thought out as the collor pallete and details create a unique world and bring to life the story and gameplay this game is more than meets the eye , it is wears its influences on its sleeve but so well than it just might be the next great survival horror franchise out there. the jill, chris, leon formula is getting old so new takes like this fell fresh and welcome. i recommend the first playthroug on easy so you can enjoy every little detail. the value for the money is greater than the recent Capcom remakes and by the way...RE2 and RE3 Remakes only exist because this team once started this great project. 10/10


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