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Darksiders III

Bibliothèque

3.8/5

( 136 Avis )

3.8

136 Avis

français, English & 10 de plus
39.9939.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Darksiders III
Description
Retournez sur une Terre en proie à l'Apocalypse dans Darksiders III, un jeu d'aventure et d'action hack-n-slash où les joueurs se mettent dans la peau de FURY et doivent traquer et anéantir les Sept Péchés Capitaux. La plus imprévisible et énigmatique des Quatre Cavaliers, FURY, se doit de réussir l...
Genre :
Avis des critiques
34 %
Recommander
Windows Central
4/5 stars
IGN
7/10
GamesRadar+
3.5/5 stars
Notes des utilisateurs

3.8/5

( 136 Avis )

3.8

136 Avis

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Détails du produit
2018, Gunfire Games, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8 / 10 64 bit, AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better, 8 GB RAM, GeF...
DLCs
Darksiders III - Keepers of the Void, Darksiders III - The Crucible
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
Acheter la série (5)
Acheter tous les jeux de la série. Si vous possédez déjà un jeu de la série, il ne sera pas ajouté à votre panier.
199.95
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Description
Retournez sur une Terre en proie à l'Apocalypse dans Darksiders III, un jeu d'aventure et d'action hack-n-slash où les joueurs se mettent dans la peau de FURY et doivent traquer et anéantir les Sept Péchés Capitaux. La plus imprévisible et énigmatique des Quatre Cavaliers, FURY, se doit de réussir là où d'aucuns ont échoué : apporter le juste équilibre entre les forces qui déciment la Terre. Darksiders III est le troisième opus tant attendu de Darksiders, série encensée par la critique.



  • Incarnez FURY, un mage ayant recours à un fouet et à la magie pour rétablir l'ordre entre le bien et le mal sur Terre !
  • Maîtrisez la magie de FURY afin d'exploiter ses diverses formes, chacune conférant de nouvelles armes, actions et compétences.
  • Explorez un monde ouvert, vivant et non linéaire dans lequel FURY se déplace librement dans les environnements pour dénicher des secrets en progressant.
  • Battez les Sept Péchés Capitaux et leurs sbires, des créatures mystiques aux êtres atrophiés.
  • Admirez le style artistique de Darksiders : de vastes environnements post-apocalyptiques propulsant le joueur vers les cieux ou en plein cœur des ténèbres, ravagés par la guerre et le temps et envahis par la nature.

© 2018 THQ Nordic AB, Sweden. Developed by Gunfire Games. Darksiders, THQ and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
bande son (mp3)
The Crucible DLC
Keepers of the Void DLC
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2018-11-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
22.7 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood and Gore)

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Notes des utilisateurs

Posted on: June 14, 2020

"Darksoulders" is a 3.5/5

After 35 hours I finished my first playthrough, I started in Challenging difficulty because I'm a veteran of the series and let me tell you, at times I wanted to just quit, but I kept going and at the end it gets quite satisfying. But since it borrows too much from other genre it will probably disappoint a lot of fans of the series There are some significant changes this time around, some good, some not so good, and most of them are just "soulslike inspired": - The dungeons are gone, now is just a variety of zones interconected with lots of secrets and shortcuts that will be available after gaining new abilities (nice), but there are some zones that will fill you with rage (at least there is nothing like blight town) - The combat is still fast paced and the game is not shy to throw groups of enemies at you, but since this is now a souls-like enemies hit like trucks and they can stun lock you so if you get surounded you are as good as dead - healing is a bit different, now you have one use items with a cooldown or an amulet (flask) with a set amount of charges that recharge after death or by killing enemies (no, this doesn't make the game easier beacuse you have to stop attacking or moving to heal, and even in classic mode that's half a second where you will be open to get oneshoted - And the most important and frustrating changes of all, the manual saves are gone, only checkpoints this time, i,e: I forgot to fight an optional boss before facing the last sin and now I'll have to play the whole game all over again if I want another chance at it, and I forgot to fight it because it was mentioned at the beggining of the game, but since there's no map or journal to keep track of quests I totally forgot about it My advice: Soldier on past the frustration and you'll find the joy of being a dodge master even by sound alone. And get used to the axe of scorn because is faster than the mallet and you can break through the defense of enemies without charging the attack


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Posted on: August 11, 2020

Falls short as the third instalment

TL;DR: The game is not a good example of a Darksiders game. Lacking in puzzles, tight controls and better writing. The shortness actually helps so you don't need to play it too long. The port is poorly translated to PC, even with good spec (i7, 16GB RAM, SSD and a GTX 1060 with 16GB of RAM it still has stutter and low FPS issues. Got on sale if you want to complete a collection, or better yet, replay one of the first 2. Puzzles: This game has almost completely removed puzzles. It is replaced with tedious terrain traversal, where it seems that the game mechanics work against you in hopes of making the journey seem longer. The way it does that is by not having nearly the tightness of traversal control the previous 2 games had, and therefore forcing you to attempt, fail and try again on a piece of the journey... The few puzzles that remain are simplistic and solved easily, things that you would find in the first few hours of the first two games. Combat: Ok but the camera is sometimes your worst enemy. If you get into a brawl with too many enemies it can quickly put you into a situation where you cannot even find time to dodge, can get frustrating at times. Character progression: Itemization is basic but tight. They integrated the powers that you gain for more terrain traversal (... yay I guess) with the secondary weapons you get to use. It is fun and makes sense. Upgrades are simplistic but functional. Armors seem to be really boring but I don't miss the diablo like itemization of Darksiders 2 anyway. Level ups/skill points are done in a flat stat boost type of way, honestly it could have been done as an automatic change on a level up, no need to force us with choices like +hp, +dmg% and anothet +dmg% (for different parts of combat). Should have been just delegated to automatic growth. Story: Meh... Port: Just plain bad: crashes, frame drops, load times I can complain about more things, but there is a limit to the gog review length so let us stop here.


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Posted on: October 18, 2022

Beautiful Misery

This installment takes the franchise in a different direction; it's now mostly a mix of Bayonetta, Dark Souls, and Super Metroid. No map, but you can explore the world as you see fit, and obtain new movement abilities to reach new areas. What really killed it for me was the combat; it's fast and fluid, but the controls are surprisingly unresponsive, especially the dash, healing, and transformation. This wouldn't even be a problem, except even little trash mobs can kill you in 4 hits or less; one of those other elements (or even just the camera) NEEDS to work well in a game like this, but it's just broken. Some fiths are easy, some are hard, and most feel like a toss of the dice. I'm being generous with the rating, because some of that might be my fault, because of how I leveled or whatever. I do also enjoy getting all the different weapons and using their special powers. The art is beautiful, though, especially Fury's design. The world is surprisngly colorful; not as pretty as that of its predecessor, but the underwater sections are just stunning. Unfortunately, this is tempered by some shockingly incoherent writing. I could see bits and pieces not connecting with the other games, or even the same game, if you have multiple writers, but there are some pretty major details that got screwed up, and one of the most baffling cutscenes I've ever witnessed; I'm STILL not entirely sure what happened there, and the game never really addresses it, either. Not that the writing in this series is mind-blowing, or why you should be playing it in the first place, but this was noteworthy. Fury's pretty awful, too, but to her credit, she does change and grow over the course of the adventure, even if the writers come right out and say they're throwing up their hands as to how. I wanted to like this a lot more, and it does have some great elements, but it breeds a little resentment what it dragged me through by dangling those carrots.


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Posted on: March 20, 2024

Phenomenal Game of a wholesome Series

Darksiders as a Series always managed to give each game of each rider a unique feel to it. And even despite, or specifically because I played Dark Souls 1 before playing Darksiders 3, I can witness the accuracy of the Darksiders' series' own art-style and worldbuilding, with features that became common to the time it was developed. While the Darksouls inspired soul-system was just a nice feature to it additionally, no progess will be lost if you die twice (unlike in real soulslikes) independently of difficulty. The "lost" souls will just gather in either nearby floating soul groups, or they just spawn a new one and float around as their own. They managed to establish a fully thorough and easy-to-understand character development and the scale perfectly fits into the complex maps. I played through Darksiders 3 in the matter of lets say 2 months (started on hardest dif), found secret places and many envorinments each of which radiated so much thoughtfulness, and played right through it again right afterwards, that I can say with confidence that I appreciated every single second of it. The map is open, with much more pathways and hidden pathways than its predecessors and a density of memorable places that truely fit into their places and bosses. Searching additional loot is always rewarded and the Add-ons are quite fun as an addition to the main game. Highly recommended game in a series that teaches you much more than it needs to admit.


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Posted on: March 20, 2022

A great game, but totally underrated

Looking at the scores this game is getting I feel it is totally underrated for some reason. As a fan of Darksiders series I was not disappointed with it, quite the opposite - I think it is a great continuation of the series and a great game overall. If you haven't played any of the Darksiders' games - it is a third-person slasher roughly based on the art and story of the comics series by the same name. There is going to be a lot of fighting, some environmental puzzles and some RPG elements. It shines best with its art design and the overall mythology of the game universe. I mean, how many games start with the humanity being utterly and mercilessly destroyed? I really like how each installment of the series while having roughly the same gameplay formula adds a distinct flavour to it. In the first Darksiders you play as War - a big tough guy who packs a lot of brute force. In second part you follow the story of Death - a lethal and nimble assassin. In the third part you meet Fury - a renegade who likes to dance on the edge of a knife and delivers the greatest damage as counter-attacks. The difficulty also seems to increase with each game in the series, so prepare to break sweat often while playing this one. Also, this is the first game in the series where you just have to use a gamepad, keyboard + mouse makes this game borderline unplayable. Believe me, as these words are coming from a hardcore PC-only fan who did successfully complete previous games in the series without a gamepad whatsoever. And do remember that evade button is your friend, as it is responsible for both your survival and your greatest weapon (remember - counter-attacks). I must say I have not played any games from the FromSoftware studio (like Demon's Souls, Dark Souls, etc...) so there won't be any meaningless comparisons between those from me. If you are looking for something similar to those, you should probably look elsewhere. Otherwise, it is a great game which packs a lot of fun.


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