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Darksiders III

Bibliothèque

3.8/5

( 136 Avis )

3.8

136 Avis

français, English & 10 de plus
39.9939.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Darksiders III
Description
Retournez sur une Terre en proie à l'Apocalypse dans Darksiders III, un jeu d'aventure et d'action hack-n-slash où les joueurs se mettent dans la peau de FURY et doivent traquer et anéantir les Sept Péchés Capitaux. La plus imprévisible et énigmatique des Quatre Cavaliers, FURY, se doit de réussir l...
Genre :
Avis des critiques
34 %
Recommander
Windows Central
4/5 stars
IGN
7/10
GamesRadar+
3.5/5 stars
Notes des utilisateurs

3.8/5

( 136 Avis )

3.8

136 Avis

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Détails du produit
2018, Gunfire Games, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8 / 10 64 bit, AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better, 8 GB RAM, GeF...
DLCs
Darksiders III - Keepers of the Void, Darksiders III - The Crucible
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
Description
Retournez sur une Terre en proie à l'Apocalypse dans Darksiders III, un jeu d'aventure et d'action hack-n-slash où les joueurs se mettent dans la peau de FURY et doivent traquer et anéantir les Sept Péchés Capitaux. La plus imprévisible et énigmatique des Quatre Cavaliers, FURY, se doit de réussir là où d'aucuns ont échoué : apporter le juste équilibre entre les forces qui déciment la Terre. Darksiders III est le troisième opus tant attendu de Darksiders, série encensée par la critique.



  • Incarnez FURY, un mage ayant recours à un fouet et à la magie pour rétablir l'ordre entre le bien et le mal sur Terre !
  • Maîtrisez la magie de FURY afin d'exploiter ses diverses formes, chacune conférant de nouvelles armes, actions et compétences.
  • Explorez un monde ouvert, vivant et non linéaire dans lequel FURY se déplace librement dans les environnements pour dénicher des secrets en progressant.
  • Battez les Sept Péchés Capitaux et leurs sbires, des créatures mystiques aux êtres atrophiés.
  • Admirez le style artistique de Darksiders : de vastes environnements post-apocalyptiques propulsant le joueur vers les cieux ou en plein cœur des ténèbres, ravagés par la guerre et le temps et envahis par la nature.

© 2018 THQ Nordic AB, Sweden. Developed by Gunfire Games. Darksiders, THQ and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
bande son (mp3)
The Crucible DLC
Keepers of the Void DLC
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
14 hMain
19 h Main + Sides
31.5 h Completionist
18 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2018-11-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
22.7 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood and Gore)

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Notes des utilisateurs

Posted on: October 19, 2019

Not a Darksiders game

Despite the title and the story, this is not Darksiders. This game borrows so heavily from Dark Souls that I question if the developers got the ideas mixed up. I have given the game a decent shot I believe, but I am frustrated with many aspects of the game. I would call myself an average gamer who likes challange, but this is not challange. This is punishment, which I feel was at the core of the Dark Souls and should never be a part of Darksiders. The good so far is very little, as I have been unable to get through much of the game on story mode. I do like the graphics and the look and feel of Fury. Given that I was unable to progress too far, I don't have much else good to say about it. The game starts with hunting Envy. If you are trying to get everything from every nook and crany, like I did with Darksiders 1 & 2, it takes about 15-20 minutes to get to Envy. First time I got there, I was at half health by the time Envy was doing her kamahamaha move. I died because I had no idea what I was doing with no reference to go off of and no clearly blinking ledges of grapple points and the kamahamaha move is an instant kill. I then realized that I had to start over from the begininning of the game with no souls (money). So I spend another 15 minutes gathering all the souls again getting to Envy with some more health and a little more experience only to die again ... and again ... and again. All the while starting over from the beginning. I finally kill Envy with 5% of my health bar left only to immediately be thrown into the nest area and immediately die with all of my souls floating there for me to collect. They drop where you die. Later in the level, this happened right next to the behemoth creature. And every mob between the start of the level and it has respawned and ready to knock off health as I head whip first straight to the same death point and have to do it all over again like some tourturous version of Groundhog's Day. This is Dark Souls, not Darksiders.


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Posted on: September 19, 2020

Do not Recommend

This is an enjoyable game. I am a fan of the darksiders universe, compared to the other 2 releases this followed the souls model. so might be off putting for most who expect to be chainning combos instead of the being more strategic & methodical. For me the performance of the game is terrible, I have suffered crashes and lag. This is 2020 and still the performance is terrible for a 2018 game. I am using an Nvidia Geforce 1060 GTX & an Intel Core i7. This can be annoying especially considering its a soulike, so you did succeed in defeating that boss & reclaiming your souls. Well too bad for you because the game crashed & you have to repeat it or worse your souls go missing. For this reason I cannot recommend this enjoyable game.


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Posted on: December 6, 2018

kud13

Possesseur vérifié

Jeux: 1699 Avis: 23

Soul Reaver meets Dark Souls.

The third game in the series continues previous' games pattern of mixing up the gameplay for each new Horseman. This time the game takes inspiration from Dark Souls and Bayonetta for its combat, and older games like Soul Reaver for the world design. The biggest emphasis in the game is on combat. Enemies are much tougher than in prior games, and Fury start out pretty fragile. As the game progresses, and you are able to level up, increasing the 3 stats - Health (HP), Strength (base physical damage) and Arcane (damage from counters, wrath attacks and Havok form), the feeling of being bad-ass form prior games returns, and a number of enemies become "trash mobs", killable in 1 or 2 hits. The lock-on camera is more useful than ever before, but being forced against a wall, or fighting in a pit against multiple enemies CAN still result in some pretty cheap-feeling deaths. And do be assured: the start of the game is tough. Learning to do the last second dodge to slow down time and counter (just like in Bayonetta's Witch Time) is a crucial skill. Exploration changes from prior games, because now you are looking at one deeply layered, interconnected world. There's no map, because it's incredibly difficult to break things down into "levels". You are able to fast-travel between Vulgrim plinths-and these are also the checkpoints where you respawn upon death, and places where you level up by paying the sould you collected to Vulgrim. Unlike Dark Souls, collecting souls here is very simple, and just like in the 1st game, smashing everyhting in the terrain gives you souls (and lots of them if you have the right enhancement). There's lots to explore- it took me almost 40 hours to search through and collect all the extra items useful in crafting. The game's not without its glitches (though a patch imrpoved the situation), and I had soem crashes, and some instances of Fury being stuck in textures. But these didn't detract from my enjoyment. Bring on Game 4!


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Posted on: February 28, 2019

Great game

Really good game. I like the combat more than Dark Souls because the enemies intentions are better noticeable and it's not so punishing if you die.


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Posted on: September 7, 2019

Crosh

Possesseur vérifié

Jeux: 75 Avis: 13

A bloody disgrace

Awful game. Worth 2 stars only because of the art style - it's Darksiders after all. I wouldn't even think it's possible for me to delete a Darksiders game after 3 hours without any desire to continue playing but here Iam. What makes this game so bad? Well it's a Dark Souls clone. DS is like a cancer in the industry - every half-arsed developer is trying to clone it, thinking that it will make their game sell better, but it's a fact proven time and time again - that almost everything Dark Souls is praised for, is something that is considered a fault in literally every other game. Because it is. Sparse checkpoints - bad. Simplistic combat that relies on one single skill - bad. Enemies with ridiculous health - bad. You take all those mechanics without the "oh, but it's challenge" label and you are left with a bad game. Happened to every DS clone and they still don't learn. But this one takes it a step further. Remember that point about one single skill the whole game relies on? Both in Dark Souls and in Darksiders 3 that skill is timing, except in Dark Souls most of the time it's very clear when you need to time your dodge and any attack can be interrupted by it. It also gives you a long invulnerabilty frame. In this game your attacks can't be interrupted and the dodge is short and it's invulnerability frame is even shorter. You must make your dodge eligible for a counterattack and this is impossible to do consistently because in addition to activation being unreliable, there are no clear indicators (except for a few enemies that have sound ques) when their attack reaches a phase of "counterattack eligibility" for a dodge. So imagine that - you have zero ways to affect the fight in any way other than timing - just like in Dark Souls. But unlike Dark Souls that one skill also has an element of luck. That's Darksiders 3 gameplay. And that is unplayable.


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