Posted on: July 3, 2020

TheVarmint
Possesseur vérifiéJeux: 425 Avis: 17
Early red flags doom game.
There are certain mechanics I expect in a game, like tool tips. Your characters exist in the world, one would expect them to understand how to do basic things. You should be able to access that knowledge as well. I don't need to know what an unidentified treasure is, but when you can't even see what you're purchasing from the 'general store' on a first go round in a town, and the tutorial doesn't give you any hints about what you're doing? That's a huge red flag for bad design. I'll happily log hours on a rogue-like and take my lumps, but if I'm getting frustrated enough to have to google what the hell I just clicked on because the game doesn't give me a way it see what my items are or how they operate? Yeah, 25 minutes and I was done. Seems based on some other posts I found, I'm not alone in wondering what things do and it seems to be largely a PC-port problem. I don't care how innovative your game is. If you can't be bothered to run a basic tutorial that actually shows how to deal with inventory and character skills in the version I am playing, you're wasting my time. I'm not going to do a whole run through for the express purpose of "guessing" what the designers intended things to do.
Trouvez-vous ce commentaire utile ?






























