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Daikatana
Description
In 2455 A.D. , Kage Hishima used the magical powers of the Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme ruler. You are Hiro Miyamoto, one of the few people on Earth who remembers what really happened. The burden of saving the world, your version of i...
In 2455 A.D. , Kage Hishima used the magical powers of the Daikatana, the most powerful sword ever forged, to alter time and establish himself as supreme ruler. You are Hiro Miyamoto, one of the few people on Earth who remembers what really happened. The burden of saving the world, your version of it, has fallen unto your shoulders. You’re not alone as your friends, Superfly Johnson and Mikiko Ebihara, travel by your side. You must gather weapons, overcome all obstacles, discover deviously concealed secrets, and battle a bewildering array of foes. Use your resources wisely as you’ll need all the help you can get. Are You Ready?!
From the rock star designer, John Romero, comes the legendary, in more ways than one, Daikatana (“long sword” in Japanese). Run ‘n’ gun is the norm here as you blast your enemies to oblivion with over 24 glorious, bad ass weapons. On top of the sweet, sweet guns, you are armed with the Daikatana--a weapon that grows in power the more you use it. Go on a wild time-tripping ride and make your enemies “Suck It Down!”
Wreak temporal havoc in 4 distinct time periods: ancient Greece, medieval Norway, near-future San Francisco, and high-tech Japan in 2455.
Incredible sidekicks as they provide cover fire, watch your back, and provide helpful feedback to assist you in your mission.
Pulse-pounding multiplayer action with two equally exciting modes of play: classic Deathmatch and Jewel Quest, a variant of capture the flag.
Throwback Thursday Recommendation
We share the earnest reasons that make a classic game so dear to us!
Recommended by Kilg0re, Stream Team: Daikatana is an underrated game in my opinion, that has an undeserved reputation for being a "bad" game. Though it certainly has it's janky issues, and there were many issues on release, there is a lot of fun to be had here. IMO, once you get past the drab, grindy opening episode (which is the one most people played in the shareware demo), the game really opens up in terms of graphics and level design. The John Romero approved community patch makes it much more playable on modern PCs, and I think even if it's not a bona fide masterpiece, when all is said and done, it's an ambitious fun experience.
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When it was new I couldn't play it because it crashed constantly. Now 25 years later it was time for a revisit and - it's not the big thing. But if you disable the AI companions, necessary because they get stuck everywhere and if you use the 1.3b patch (no crashes, widescreen, a bit eye candy, native 64bit linux binary) it's payable at least. Some levels are even really good. There are much worse games out there. But in the end it feels unpolished e.g. no proper weapon feedback, AI of the enemies,...
Really underrated game, with a nice story. It has features that are really unique for a game this old and the pacing is perfectly ballanced.
The secrets are well hidden and sometimes it takes a while to figure out what to do. Therefore it takes out the speed a bit and makes you think from time to time which I personally like.
Gameplaywise it is smooth and I didn't encounter any bugs so far.
Also this was made by the FPS-Godfather himself, John Romero.
A must-play for true gamers and FPS fans.
I mean, the first episode is an absolute mess. But the whole idea and art style was very 2000s and I see how this could have turned out amazing at the time... Unfortunately thats another timeline.
I say give it a go with patch 1.3 and if those sidekicks piss you off, just disable them
I actually had alot of fun with this game once I figured out how to approach it. The main annoyance is the sidekicks, Miko and Superfly. At the beginning of each level you need to tell them to stay, STAY!! Then clear the level and go back for them. I like the Romero episode, chapter 3 if I remember right. It seems more like what Doom 3 or Quake 2 should have been. They should have left out the sidekicks and just called it Hexen 3.
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