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Cronos: The New Dawn

Bibliothèque

4.1/5

( 74 Avis )

4.1

74 Avis

français, English & 13 de plus
L'offre prend fin le: 12/03/2025 09:59 EET
L'offre prend fin dans: j h m s
59.9950.99
Prix ​​le plus bas depuis 30 jours avant réduction: 50.99
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Cronos: The New Dawn
Description
  Cronos: The New Dawn est un jeu brutal de survie et d'horreur à la troisième personne dans lequel vous vous battez pour votre avenir en essayant de sauver votre passé. Brûlez les monstres avant qu’ils ne fusionnent. Extrayez les âmes des vivants. Adaptez-vous ou périssez.    ...
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Avis des critiques
76 %
Recommander
The Jimquisition
9/10
Eurogamer
4/5
Game Informer
7.75/10
Notes des utilisateurs

4.1/5

( 74 Avis )

4.1

74 Avis

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Détails du produit
2025, Bloober Team, ...
Configuration du système requise
Windows 10 x64, Intel Core i5-8400F, Intel Core I5-8600K | Amd Ryzen 5 3600, 16 GB RAM, NVIDIA® GeFo...
Time to beat
14 hMain
18 h Main + Sides
27 h Completionist
17.5 h All Styles
Description

 

Cronos: The New Dawn est un jeu brutal de survie et d'horreur à la troisième personne dans lequel vous vous battez pour votre avenir en essayant de sauver votre passé. Brûlez les monstres avant qu’ils ne fusionnent. Extrayez les âmes des vivants. Adaptez-vous ou périssez.

 

 

 

Dans un univers sinistre où le brutalisme de l'Europe de l'Est rencontre la technologie rétro-futuriste, Cronos: The New Dawn vous propose une histoire saisissante à mi-chemin entre le passé et l'avenir.

 

Dans le passé, vous découvrirez un monde en proie au Changement, un événement cataclysmique qui a bouleversé l'humanité à jamais. Quant à l’avenir, il vous plongera dans une lutte pour votre survie contre de dangereuses abominations qui mettront à l'épreuve vos réflexes et votre esprit tactique dans un environnement ravagé et désertique.

Vous êtes un voyageur au service de l'énigmatique Collectif, chargé de parcourir les terres désolées de l’avenir à la recherche de failles temporelles pouvant vous ramener dans la Pologne des années 1980.

 

 

 

Dans un monde désolé où le danger est omniprésent, votre survie dépend de votre capacité à élaborer des stratégies et à planifier à l'avance. Les ennemis que vous rencontrerez sont des créatures cauchemardesques, nées des restes de l'humanité. Pour les vaincre, vous devrez utiliser tout votre arsenal.

Vous pouvez manier les anomalies temporelles pour vous frayer un chemin à travers un environnement désolé et devrez piller des ressources pour renflouer vos réserves de munitions et de provisions limitées. Une bonne préparation vous sauvera la mise. Au combat, des décisions que vous devrez prendre en une fraction de seconde seront déterminantes pour votre survie.

 

 

 

Les créatures que vous tuez ne resteront pas mortes très longtemps. Pour devenir plus rapides, plus résistants et plus mortels, les ennemis vivants peuvent absorber les ennemis tombés au combat grâce à un processus macabre appelé la fusion.

Il n’existe qu'une seule façon d’empêcher ça. Brûler leurs corps. Le plus vite possible.

Si vous ne les brûlez pas, vous devrez faire face à des abominations en constante évolution qui pousseront vos capacités de combat dans leurs derniers retranchements.

 

 

 

Votre mission consiste à localiser des individus importants du passé qui ont péri dans l’apocalypse qui a suivi. À l’aide de votre toute-puissante Moissonneuse, vous pouvez extraire leur Essence afin qu’ils puissent vous accompagner dans le futur.

Mais ne vous méprenez pas : ces Essences auront un profond impact sur votre voyage.

Plus vous en transportez, plus votre combinaison sera envoûtée et augmentera ainsi vos prouesses sur le champ de bataille, mais aussi les murmures dans vos oreilles et vos troubles de la vision... Chacun vous rapprochant un peu plus de la folie.

“Cronos: The New Dawn” and all related logos, characters, names, and related indicia are © 2024 Bloober Team S.A. Bloober Team is registered trademark of Bloober Team S.A. in US and/or other countries. All other copyrights and trademarks are the property of their respective owners. All Rights Reserved. “Cronos: The New Dawn” uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the US and elsewhere. Unreal® Engine, ©1998 – 2024, Epic Games, Inc. All rights reserved. Powered by Wwise © 2006 – 2024 Audiokinetic Inc. All rights reserved.

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Deluxe Edition
Soundtrack (MP3)
Deluxe Bonus
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Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
14 hMain
18 h Main + Sides
27 h Completionist
17.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2025-09-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
22.7 GB
Liens :

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Notes des utilisateurs

Edited on: November 5, 2025

Posted on: September 6, 2025

Tough, but great survival horror

'Cronos: The New Dawn' delivers a mysterious story worth uncovering, solid survival gameplay, and brutally challenging combat. Excellent visuals, music, and atmosphere, with smooth performance to back it all up. Tough, but rewarding game (for having an easier and more story-focused experience, you may use a game trainer). I rate it an 8 out of 10, and, technically, it's likely Bloober Team's best game.


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Edited on: October 30, 2025

Posted on: October 30, 2025

TGBarighm

Jeux: 408 Avis: 27

Very "dry", very basic

The best way I can describe this game is "dry". What does this mean? Think of Dead Space, but reduce the game to just the plasma cutter, reduce the enemy complexity to the basic necromorph and make that 90% of the enemies you encounter, and make levels 2 and 3 representative of the entire game (until the final chapter, anyway). That's Cronos. What you see is what you get, and there are absolutely no real attempts to make the game stand out. Your weaponry is basically just a pistol and a shotgun, and variants of said weapons, an SMG with a variant, and one super explosive gun which is cool but you'll get like 4 shots of the thing for the whole game. You'll see the same basic enemy type over and over game with the odd special type, which are weirdly densified to a few areas where you encounter a whole bunch of specials at once, and then it's back to the basic enemies. And almost the entirety of the game is trudging through the same basic worn out, gore filled hallways. The level design doesn't actually get good until the game's final chapter. And the scare factor is just a general, flat "creepiness" with no real scares or eerie moments. The odd jump scare, but that's it. None of this is really a bad thing. The game is rock solid all throughout, with great graphics, solid performance, good enough gunplay, and an interesting enough story, but what you do at the beginning of the game is pretty much what you do for 80% of the game, and then it suddenly starts to get good...and then it ends. There are significant cons though: -The game is too damn dark. Even if you increase brightness settings, it just makes the game become foggy and grey like the devs absolutely insist you play the game in sheer darkness and punish you if you try to increase the brightness. -The game actively punishes you for exploring with most side paths leading to an ambush of some sort. This is bizarre given this game leans very heavily towards survival horror where resource management is a must. You're better off NOT exploring. -Speaking of the survival horror, for a game pushing resource management it sure likes to throw a lot of enemies at you. You'll mostly encounter a few at a time, but then you'll suddenly run into dozens with nothing more than a handful of pistol bullets and one shotgun shot. Later on this actually gets fun, but it's a bit of a shock early on when it takes a full clip to bring an enemy down and you're entirely dependent on explosive barrels just to deal with a group of enemies let alone dozens plus a brute type enemy. It's challenging, but it feels less legit challenging and more like the kind of unfair challenge you'd see in a game's hardest mode, not the first 30 minutes of the game's default difficulty. -The game takes WAY too long for enhancements to kick in. As mentioned above, when you get to the final chapter in the game and suddenly you're getting a lot of money and resources to level up, the game becomes a lot more fun while being no less challenging. But for the previous 15 hours, it's a real slog with very incremental gains in power. You get more cores in probably the final hour than you do the whole game. This should have been better balanced. -No real replay value besides unlocking the game's true ending in a second playthrough. Your guns don't get more interesting or anything when you power them up and the game doesn't really get more interesting. You do get to save cats though. I know some people will like that.


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Posted on: September 10, 2025

avis perso

excellent jeux, gros ambiance , bonne histoire


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Posted on: September 24, 2025

Maybe the best game I don't like playing

TL;DR; if you like survivor horrors, you will like this one too. If you don't like survivor horrors, mod the game for "easy mode" and try it for the story and setting: it's worth it :). I'll start by stating: I don't like survivor horror games. The usual gameplay assumptions in this genre are, subjectively, not fun. So why I bought this title, you may ask? I really liked the setting and story vibes presented in trailers. Was it worth it? Yes, with a caveat that I'll explain later. Why should you play this game then? If you are a survivor horror player, this should feel like home to you: - I'm no expert obviously, but to me this game played in many ways like Dead Space Remake (for better or worse). It was tough but fair. Shooting felt very satisfying. And there were moments of genuine anxiety created not by simple jump scares, but by your expectations about what may happen in a moment. - Upgrades felt a bit lacking at the beginning but with time you'll notice how much they matter. - Enemy variety is a bit lacking and not all bosses are memorable, but for the most parts they are fine. - Developers really nailed resource drops, if you take the time to explore. Don't get me wrong: in a traditional survivor horror fashion, you will be counting every bullet and every scrap you'll find. But the game drops just enough of everything for you to be able to progress, if you're smart about your inventory content and how you approach combat. - Oh, and the inventory itself will be your worst enemy because it's so small. One big caveat here: there is no difficulty setting. I played Dead Space on easy (and I'm not ashamed of it!). I played it like that because of slow movement and no dodge. Combat frustrated me because of that and I have no patience for this kind of gameplay. If the combat is in real time, I prefer a more action-oriented style, that's why I don't like the genre. Here I had the same experience. I managed to get to about 2/3 of the story, but I just couldn't force myself to repeat a fight with one particularly annoying boss. The only reason I managed to finish this game is because I found a "story mode" mod, that made changes to inventory, game economics and resource drops. The combat was still hard and annoying, but at least now I had the depth of stuff to kill the boss before it killed me because of a small misstep. Purists will no doubt be disgust with what I did, but I really wanted to finish the story and that was the only way I could :). And on that note: the story and setting - the real reason you should play this title: - I'm from Kraków, where the game is set, so I can recognize a lot of details about the environment. There were quite a few artistic liberties taken, of course, but a lot feels genuine (those old trams!). - I'm not old enough to remember communist Poland directly, but I recognized a lot from stories and old movies. Developers made a great effort to recreate 1980s Poland in details, small and big, and in my opinion they succeeded. Underneath all that post apocalyptic rot you can really see a lot of from that place and time. - The story didn't start very strong for me, but 2 - 3 hours in it suddenly hooked me. I wanted to know what has happen, to the world and to characters from the past. The game drip-feeds the story at first, but with time you will find enough clues to start working on theories. The ending can be predicted, but for me it happened very near the end. And even after the credits, there are still questions to be answered. Not a sequel bate, but definitely a sequel possibility. - Voice acting, while not a lot of it, is good. One missed opportunity is the lack of Polish. It would really nail the vibe from the time and place. - And to cap it off: the music makes a great work. You won't hear it all the time. But when it starts, it amplifies everything. Tracks were chosen masterfully. On a technical note I didn't have many issues. I remember one crash near the end (acceptable enough in 20 or so hours I played). There were some minor stutters but only after loading a save or reaching a new location. Otherwise the game run ok without RT (around 80 fps in 4k on a 4080S, highest preset, and DLSS of course). And with frame generation you can even play with RT on, but I preferred to turn it off.


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Edited on: October 24, 2025

Posted on: October 24, 2025

UNTITLED

Good day, persnickety mfs. You're probably reading this review because you don't want to end up like the other cockroaches who are having a full blown temper tantrum over purchasing this game, thinking it would be Dead Space all over again, or criticising it for being too "hard." Let's get this out of the way. It doesn't run very well. I downloaded a mod for this on Nexus mods and had no problems after. The game's story and setting felt like a unique experience, and I don't say that very often. The entire aesthetic is, really. Just look at the armor of the main character. It's incredibly weird, but in a good way. Lookin like some deep sea diver with a metal pusspuss in the middle. At last, something different than the typical trendy designs. On the topic of characters, I thought the ones in here were excellent. Excellent voice acting, well-done, deliberately placed development and evolution. The consciousness imbued into the suit of armor (you can't really call this a "woman"), comes off as robotic and algorithmic at first. But then, the circuits may develop flesh, so to speak. Actually, I liked the combat in this. It took time to get used to, but it turns out that's a part of playing video games. You have to learn the system and how to work with it if you want to enjoy it. I've seen b*tching about slow movement, unfairness in combat etc. I got no such impression. In fact, I don't remember being bothered even once. Maybe it's because I knew I was playing Cronos and not another game. I can't be entirely sure. The inventory challenge was enjoyable and not to the detriment of the game in my opinion. It turns out you can upgrade your inventory strategically to make it more manageable. I like optimizing and thinking about this sort of thing, but you may not. Whatever. What really gets me with this game is the enemy design and variations. Seriously, with this setting, you can get away with some of the most grotesque, hideous, evil monstrosities. The potentials for diabolical creativity here seem endless. Yet, it felt squandered. I was underwhelmed with the enemy variety and mechanics. They felt a bit like placeholders. They didn't have a lot of character. If you've ever played Saya no Uta, they all pretty much resemble the backdrop of gore surrounding Fuminori while he sits there depressed discussing murder plots with his loli waifu. Maybe hire the equivalent of a newgen H.R. Giger next time. Someone who salivates at the thought of murderous, otherwordly creatures. If this aspect was up to par, I might just have rated it 5 stars. Overall, what can I say. The game held my attention. I actually looked forward to playing it and I wanted to see what would happen. The ending I got seemed kind of unsatisfying and short, but I don't think it ruins the rest of the time I had with the game. This is one that I'd probably play again in the future to get the other ending, if that means anything to you. Cronos is one of the better titles I've played recently. It's not mesmerizing, but it's damn good in my opinion and worth a playthrough.


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