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Craft The World

Bibliothèque

3.8/5

( 93 Avis )

3.8

93 Avis

français, English & 8 de plus
L'offre prend fin le: 10/26/2025 09:59 EET
L'offre prend fin dans: j h m s
18.994.74
Prix ​​le plus bas depuis 30 jours avant réduction: 4.74
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Craft The World
Description
Craft The World est un jeu de stratégie "bac à sable" unique, un mélange entre Dungeon Keeper, Terraria et Dwarf Fortress. Explorez un monde généré aléatoirement et peuplé de dangereuses créatures, bâtissez une forteresse naine, amassez des ressources et fabriquez tous les objets, armes et armures d...
Notes des utilisateurs

3.8/5

( 93 Avis )

3.8

93 Avis

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Détails du produit
2014, Dekovir Entertainment, ...
Configuration du système requise
Windows 7 / 8 / 10, 2.0 GHz Dual Core CPU, 1 GB RAM, Intel Graphics, Version 9.0, 200 MB available...
DLCs
Craft the World - Abandoned Mines, Craft The World - Dig with Friends, Craft The World - Grottoes, C...
Time to beat
33.5 hMain
84 h Main + Sides
192 h Completionist
63.5 h All Styles
Description
Craft The World est un jeu de stratégie "bac à sable" unique, un mélange entre Dungeon Keeper, Terraria et Dwarf Fortress.
Explorez un monde généré aléatoirement et peuplé de dangereuses créatures, bâtissez une forteresse naine, amassez des ressources et fabriquez tous les objets, armes et armures dont vous avez besoin.
  • SIMULATION DE DIEU : Vous contrôlez un groupe de nains en leur donnant différents ordres tels que creuser à certains endroits, attaquer des créatures ennemies, ou construire des maisons ou d'autres structures. Vous devrez leur fournir de la nourriture et des vêtements, ainsi que les aider avec de la magie lorsqu'ils affrontent des adversaires belliqueux. Vous commencez le jeu avec un nain et en obtenez d'autres au fur et à mesure que votre niveau d'expérience progresse.
  • JEU BAC À SABLE : Chaque niveau du jeu comprend plusieurs couches de terre à explorer, du ciel jusqu'aux souterrains remplis de lave. Le niveau est généré aléatoirement en tant qu'île restreinte par des barrières naturelles : des océans sur les bords, la lave en dessous et le ciel au-dessus. Un cycle jour/nuit ainsi que des conditions météo sont présents. Les mondes diffèrent en taille, humidité, température, terrain, faune et flore. Des couloirs abandonnés et des salles au trésor sont cachés sous terre dans les différentes îles.
  • FABRICATION : L'une des fonctionnalités du jeu est un système simple de recettes de fabrication. Ces dernières sont organisées et accessibles facilement. Vous pouvez fabriquer des dizaines d'objets différents : des blocs de construction pour les maisons, des meubles, des décorations, des armes, des armures, des munitions et de la nourriture pour vos nains.
  • STR : Au départ vous allez trouver des recettes pour des outils et objets de base, puis construire une petite maison avec un endroit où manger et où dormir. Ensuite, la taille de la tribu augmentera et attirera l'attention des autres habitants du monde. La plupart sont des créatures nocturnes qui vivent sous terre. Les mondes sont remplis de créatures fantastiques telles que des zombies, squelettes, gobelins, tyrannœils, fantômes, araignées géantes et bien d'autres. La plupart n'ont que faire des nains... tant qu'ils n'entrent pas dans leur champ de vision. D'autres se rassemblent en groupes et essaient d'entrer dans les habitations des nains.
  • TOWER-DEFENSE : Particulièrement dangereuses, des vagues de créatures peuvent apparaître de temps en temps grâce à des portails. Alors faites en sorte que votre havre de paix soit résistant et comporte des murs épais, des portes piégées, des cellules, des tours de tir et des passages secrets.
  • MAGIE : En tant que divinité, vous disposez de plusieurs sorts. Vous pouvez accélérer les déplacements des nains, ouvrir de petits portails, illuminer des grottes pour effrayer et repousser les monstres, invoquer la magie naturelle sous forme de pluie ou de croissance accélérée des arbres, projeter des boules de feu sur les monstres, et trouver des ressources utiles et des salles souterraines cachées. Vous aidez ainsi à accélérer l'extraction des ressources, l'exploration du monde et la croissance de vos habitants.
Succès obtenus le plus souvent
Contenus bonus
avatars
Configuration du système requise
Configuration minimale requise :

Information sur le multijoueur : le jeu inter-plateforme (Windows et OS X) n'est pas supporté pour le moment.
Multijoueur disponible uniquement entre les joueurs GOG.com

Information sur le multijoueur : le jeu inter-plateforme (Windows et OS X) n'est pas supporté pour le moment.
Multijoueur disponible uniquement entre les joueurs GOG.com

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
33.5 hMain
84 h Main + Sides
192 h Completionist
63.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Sorti le :
{{'2014-11-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
712 MB
Liens :

Fonctionnalités

Langues
English
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polski
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русский
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中文(简体)
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日本語
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DLCs
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Notes des utilisateurs
Avis les plus utiles

Posted on: February 5, 2016

Unless further content is released... ??

This is definitely NOT Dwarf Fortress. It is also NOT Terraria (specifically Terraria is WAY more complex.) (This is no different how Darkest Dungeon is NOT Nethack, nor is any non text game going to ever BE nethack without a serious developer with experience in proper gameplay ever getting involved. Some of the issues people complain about can be compensated by giving your dwarves specialized gear loadouts. Want your dwarf to avoid combat and mine, remove his weapon and logging axe, want him to log, remove pickaxe. Want him to fight and gather? Equip a weapon and remove his other non armor gear (give him skills in that area too, it makes a huge difference.) Want him to oneshot goblins? Equip a bow and fire arrows, as a bonus, he'll kite, instead of charging in. Except for sending the troop in, each dwarf responds to job requests queued by the player based on availability. I had a master smith who was busy elsewhere (mining at the time I assigned the work) and another dwarf hogged the forge. However, if free, the most skilled dwarf will generally pick a job suited to that skill. When tools are required, just don't put every tool on every dwarf. The game will not send a dwarf with a knife to mine minerals if one with a mithril pickaxe is available. If all your dwarves are equally well tooled up and armed, the skills only make a difference for speed of action. The game is fun, but not Terraria, Dwarf Fortress or anything of the sort. It is what it is, and short of a crash to desktop (alt tabbing while the "loading" screen is up before the game starts up proper) I've had no issues. It is a semi casual game, and hilarious in many ways. I'll get a month or six of off duty enjoyment out of it, and got it for half off. No complaints, especially if they release extra content at some point like some kind of weapon or loadout customization. Otherwise the interface is basic and lacks some of the menus I normally enjoy. It is what it is and functionally so.


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Posted on: February 4, 2016

Craft the World? In your dreams...

I would not advise buying this game. It is clearly designed with touch screens in mind and feels clunky when used with a mouse and keyboard. The AI is terrible, selecting dwarves who are totally unsuited to the task that is asked of them and using dwarves from the wrong side of the map rather than the ones right next to the point you need them. the monster attacks are just plain boring and annoying, interrupting the flow of digging and building without giving anything back. Talking of building, the only way to build is to hand direct one dwarf to do the major work and then get the rest of the tribe to fill in the blanks since if you tell them to build and let them get on with it they totally screw it up and are unable to finish the simplest of tasks. The multi-player is not what I expected. I had hoped to build a world with my brother, as we did on Terraria many times over, and instead I find I have to play it on my own and we can occasionally join up in special 'biomes'. To get to that point you need to craft a special portal and use a spell on it. Why the developers decided on this totally awful system rather than a normal server screen or other method of linking up I will never know! All that aside, if you are looking for a casual game then this might be for you. If you are looking for a good game you can play with friends, this is not it!


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Posted on: February 5, 2016

Cpt.Bilsn

Jeux: 574 Avis: 12

Not the side-scrolling Dwarf fortress

The description and pictures might lead you to believe that this game is side-scrolling Dwarf Fortress with some Terraria mixed to it. That is, sadly, not. It starts of as fun with crafting, mining, spellcasting and fighting, and I had fun... For about 4 hours. Then I start to realize that the game really is pretty shallow and lacks any complexity. Did you have fun managing your dwarves in Dwarf Fortress (or maybe totally-not-dwarves in Gnomoria)? Setting individual professions, managing their resources and so on? You'll not find anything like this in this game. You just designate jobs and game will pick a dwarf that will do it (at random, or it at least often seems that way). Only think you can do is to equip your minions with some items like tools, weapons and armour. That's all. Crafting seems also pretty linear and base building is just... well kind of... meh. You really don't have to think too much about best layout, optimal routes and all that difficult stuff. Fighting is repetitive and you soon realize that it is just "send all your dwarves to bash a wave of monsters... do it again in a little while...". That there is magic... Again, interesting in theory until you realize that you can just teleport your dwarves anywhere on the map and hey-not ever have problems with resource gathering ever again. Controls are also clearly made with touchscreens in mind and are unnecessarily fiddly with mouse and keyboard. Well, I could go on and on, but to wrap things up - there is no complex gameplay, no advance concepts and little to none management options. This game is NOT "Dwarf Fortress in graphics", and not even "Terraria with dwarves". It is casual touchscreen ported game, with pretty graphics and building dwarves. If that is what you are looking for, you might be entertained, just don't expect depth and complexity. All in all, nice (if average) game for a mobile phone or tablet, subpar on PC.


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Posted on: February 7, 2016

from a dwarf fortress fan

i love base building games. i played through the 4 campaign maps (about 80 hours). it's not dwarf fortress (DF). but that doesn't mean is worse - it's different and alot more user-friendly. i usually don't like games that have been designed for console or tablets, but in this case it doesn't feel that way. the UI is easy to use and functional. you build your home underground, mining resources and using them to craft items. by doing so you gain experience and unlock better items. the tech tree is really large and motivating, though for some techs you need to craft items that you don't really need and that's a bit annoying. you start with one dwarf, and get more as you gain more experience. getting to 6-7 dwarves is quite fast, then it becomes slower. at the end of the maps i usually have about 12-14. there's a goal (tough the game doesn't tell you) and that's alot more motivating than DF. the low number of dwarves, it gives you the "everyone counts" feeling. dwarves also get exp for the things they're doing, but i didn't notice a difference between a novice and a master. if a dwarf dies, you get a replacement 5 minutes later, so you just lose the exp. contrary to DF you find better resources as you dig deeper, which is also motivating. you will also encounter dangers down there, though they are not a serious problem, but interesting. during nighttime, a few monsters attack, and every 45 mins you get a big monster attack of increasing difficulty. this does get repetitive, but not more than the attacks in DF or other similar games. i've played well over 100 hours DF and this is the closest i've found (i also liked Rimworld but not Gnomoria, Banished or Timber and Stone). the AI is not impressing, but it didn't feel worse than any of the other similar games. i like CTW because you can 'win", the UI is good, you have a tech tree and less dwarves. the 4 different worlds also offer slightly different gameplay. you can also play it sandbox style without big monster waves - my 7 year old daughters love that.


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Posted on: February 4, 2016

Gotcha

Jeux: Avis: 3

Not like Terraria and DKeeper at all.

"About: Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress." Don't believe everything you read. As a huge Terraria and Dungeon Keeper fan, both games being in my top ten of best games of all time, I can say that this game has nothing to do with Terraria/Dungeon Keeper. The games share almost no similarity whatsoever. Who the heck wrote that anyway? Anyway, this game could have been entertaining if not for the following: - The dwarves are rather dumb. You can't control them all directly (only one at a time) and it's hard to herd them around to keep them safe, especially when you don't have a shelter yet. They also like to fall off bridges and cliffs or get stuck in an area where you can easily climb out of. They have the intelligence of a LemmingTM. That's for sure. - The controls when controlling a dwarf feel very clunky. Or the dwarves are simply drunk. I dunno. - The crafting system is simply terrible. You can click the item you wish to construct and you'll see a blueprint of it. You then need to drag all the items to this blueprint in order to craft it. Was it so hard to just automatically put all items in the blueprint whenever you click the item you want to craft? You will need to craft so many items to get through the seemingly endless crafting 'quests', it's tedious and boring. - It's frustrating to get through these crafting 'quests'. I was still learning the ropes of the game and took my time. Unfortunately the game is rather unforgiving, even in its 'easy' level. If you don't hurry up you can count on countless enemies attacking after a certain time. While my patience was being tested with the above issues I got zerg-rushed by monsters who stole a ton of my items and killed off/chased away all my dwarves. I give it three stars because I think the game has potential, but as it stands now it's rather boring and annoying. Here's hoping it'll get improved with a much needed patch.


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