SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Clive Barker's Undying
Description
What a horrible night to have a curse!
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling,...
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.
Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!
Worked out the box on windows 10, just make sure you don't tinker with display drivers.
I was hoping it'd be a bit more of an exploratory FPS game in the vein of deus ex but set in a lovecraft story.
It starts off almost like that but quickly devolves into a standard gothic FPS horror game.
It's got pretty decent atmosphere and I love the early 3D map and furniture design where everything is slightly to big and all the open spaces are desolate, also the jank AI and how every human is just okay and has no reaction whatsoever to seeing inter-dimensional demons kill their co-workers right in-front of them.
6.5 / 10, it's good if you have that early 3D fps itch.
Though the game was released in 2001 and is based on the original Unreal engine, it somehow looks more primitive than Unreal. It tries to create atmosphere and tell a story, but I think Unreal had more story and atmosphere. The story in Unreal was clear and simple. Undying is vague--something about a family curse changing each person into a monster, and it has something to do with bringing back some demon king, but what does that have to do with the curse and this family changing into demonic monsters? Why did each member of the family transform in the first place?! Even after reading the journal entries, I have no clue how it all fits together.
It ambitiously uses human sprites in cutscenes, and this is something the first Unreal didn’t try. For good reason; polygon count is too low to make even stylized humans believable. Only the cutscene before the final boss feels cinematic and engaging, and that’s because it doesn’t focus on the human faces all the time.
My biggest complaint is the level design. Loading screen every third door! Unreal’s levels were huge, so why are the maps in this game so small? In Unreal, it’s always clear where you need to go, why you need to go there, or pull that lever, or flip that switch. In Undying, it’s almost never clear why you’re going this direction or doing that. Each level is confusing, not intuitive. Ditto for the controls and the boss fights.
The art looks primitive in a way the original Unreal does not. This is not a limit of the engine. I think it’s just the development team not knowing how to use the engine to its fullest potential.
And the final boss... The all-powerful demon king is an immobile bug who is defeated by explosives? What a lame finale.
(Brownie points: the mirrors in this game actually work! Even Doom 2016 doesn’t do that!)
One of my all time favorites. Awesome story, sound and imagery which takes you into this mystical world. I replay it once every few years. Loved the levels with the light house, the curtains flowing in the wind and the sounds of waves and winds etc. Loved seeing the broken down monastery and then going into the past during its glory, simply amazing. Loved the dynamite, scythe and magic and everything else.
First Impression:
This game opens up weirdly and just pumps your right into the action after less than 15 mins. Read the manual carefully to find out what the controls are. Even better run a controller program and buttonmap a controller the game responds well to homemade mapping.
Story/setting:
The story is quirky and does not make a whole lot of sense, but its fun and easy to follow and hides one big twist that only reveals itself until the last boss fight. The horror elements of the game are more in the story than in the setting or scares.
Combat: combat is fast and though. Finding out what makes enemies go down per enemy is kinda fun. Arsenal is small but almost every weapon makes sense and has pro and cons. Be warned though even on easy i died many a time from splash explosive damage and getting trapped in corners.
Lookiewise: The game aged well in my opinion and there are no major visiual bugs.
Overal a fun and quick paced that offers though combat. Only bigger minus is that its sometimes kinda vague as to where you have to go for your next objective.
What a wonderful game. Clive Barker's imagination runs wild as you are taken through a long campaign with all kinds of different strange creatures and worlds. It's a great shooter that deserved a sequel. It overstays it's welcome a tiny but but there's no reason to ding it for that. it's a wild ride and you'll certainly get your money's worth from the campaign.
Quelque chose n'a pas fonctionné correctement. Essayez de rafraichir la page.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
En attente d'autres avis
Une erreur s'est produite. Veuillez réessayer plus tard.
Autres notes
En attente d'autres avis
Ajouter un avis
Modifier un avis
Votre note :
Les étoiles et tous les champs sont obligatoires
Vous ne savez pas quoi dire ? Commencez par ceci :
Qu'est-ce qui vous a fait continuer à jouer ?
Quel type de joueur apprécierait cela ?
Le jeu était-il juste, difficile ou carrément parfait ?
Quelle est la caractéristique qui vous a le plus marqué ?
Le jeu fonctionnait-il bien sur votre configuration ?
Contenu inapproprié. Vos commentaires contiennent un langage grossier.
Contenu inapproprié. Les liens ne sont pas autorisés.
Contenu inapproprié. Le contenu contient du charabia.
Le titre de l'avis est trop court.
Le titre de l'avis est trop long.
La description de l'avis est trop courte.
La description de l'avis est trop longue.
Vous ne savez pas quoi écrire ?
Vous ne pouvez pas enregistrer votre avis pour les raisons suivantes :
Vous devez sélectionner une note avec des étoiles
Vous devez saisir un titre pour votre commentaire
Vous devez saisir le contenu de votre commentaire
Afficher :
5 sur cette page
15 sur cette page
30 sur cette page
60 sur cette page
Trier par
Plus utiles
Plus positives
Plus sévères
Plus récentes
Filtres :
Il n’y a aucun avis correspondant à vos critères
Écrit en
English
Deutsch
polski
français
русский
中文(简体)
Autres
Lorsque vous écrivez votre avis, veuillez garder ceci en tête :
Donnez votre avis sur le jeu
Votre note devrait uniquement se baser sur votre expérience de jeu. Ne jugez le jeu que sur ses propres qualités.
Évitez la polémique
Si vous souhaitez discuter des nouveautés, du prix ou de la communauté en général, vous pouvez le faire sur le forum. Pour demander de nouveaux jeux, de nouvelles fonctionnalités sur le site internet ou sur GOG GALAXY, utilisez la liste de souhaits de la communauté. Pour recevoir de l’aide technique sur le jeu, veuillez contacter notre support.