Posted on: October 28, 2021

N0w3gg
Possesseur vérifiéJeux: 595 Avis: 26
Expected Cannon Fodder to be laid back
On the surface, Cannon Fodder is a top down shooter where your HP & power = the number of soldiers you control. Each individual soldier can be killed relatively easily, but the more you have the more bullets you can shoot in any given direction. So, until you've lost a few of your soldiers, combat can be pretty easy. The ways you can lose your soldiers are what's bothering me. I should preface this by saying the pathfinding is excruciatingly awful: if you don't take they time to manually steer your troops, they'll run into EVERYTHING. Usually this is fine: let them rub on the trees or try to swim, who cares so long as they get where they're going, right? Well, that's before the quicksand comes in. And explosives, which can take out your whole troop in one shot if placed right. And then there's the behavior I just can't explain. I've had half my platoon disappear for no apparent reason while the group is collectively rubbing against trees in a desperate attempt to move forward. I've had almost my entire group explode for no parent reason and had the game simultaneously call the mission a success when objectives should still be left to do! In one particular level, I won to the sound of every remaining enemy suddenly collectively crying out and dying offscreen! If the mazes that make up Cannon Fodder's levels were more interesting or simple to navigate, I could see myself liking it. However, with all the easy deaths, strange behavior, and finally annoying level design, I just can't recommend it.
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