Posted on: November 3, 2020

argotechnica
Possesseur vérifiéJeux: 470 Avis: 5
Great for non-TTRPG players?
If you're not a TTRPG die-hard, and you like the original Lovecraft stories, give this game a shot. I get that some TTRPG fans feel this game did not live up to their hopes and dreams, but as someone who has not played the TTRPG — but has played many other Lovecraftian games that fell far short of the vibes and intrigue of the stories — I thought this game was great. That's probably all the more frustrating for TTRPG players since they maybe SHOULD be the target market... But I'll add that I'm now interested to explore the TTRPG *and* I'm fine knowing that it'll probably be "better" in many ways. Why this worked for me: I play games like this for the storytelling and atmosphere, on an easier setting. It did great played like that. No mechanical aspect of the game is totally original, but all done well enough (like the memory mechanic) that it was engaging and didn't feel like it was getting in the way. And it wowed at the end. I think first-person is a great way to communicate the cosmic horror/dread in Lovecraft's work and for me, and the way that the set and music and story came together at the end passed my requirements! I saw stuff finally in-game that I've always wanted to see. I admit that the pace of the plot and movement from one set/plot point to the next did feel a little rushed, not in the sense of any one of them being poorly done, but in the sense that it was a bit of a whirlwind. I could've spent more time in some spots before going on.
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1924. Le détective privé Edward Pierce est envoyé enquêter sur la mort tragique de la famille Hawkins dans leur immense demeure sur l'île reculée de Darkwater, au large des côtes de Boston. Entre le comportement hostile de la communauté et les rapports de police suspects, il devient évident que l'affaire est bien plus complexe qu'il n'y paraît. Très vite, Pierce est plongé dans un monde terrifiant de complots, de cultes fanatiques, et d'horreurs cosmiques...
Dans ce monde, rien n'est ce qu'il semble être. Votre propre santé mentale est remise sans cesse en question, bien souvent supplantée par les murmures inhumains provenant de l'obscurité. Vous affronterez des peurs qui dépassent l’entendement - créatures terrifiantes, sciences étranges et cultes fanatiques dominent le mythe de Cthulhu, résolus à mener à bien le projet insensé de provoquer la fin de tout.
Votre esprit souffrira – l’équilibre entre votre lucidité et la folie ne tiendra qu’à un fil et vos sens perturbés vous feront douter de la réalité même qui vous entoure. Ne faites confiance à personne... à cet instant, le Grand Rêveur prépare son éveil.














