Posted on: May 18, 2018

Exodite
Possesseur vérifiéJeux: Avis: 4
Good, honest, turnbased tactical combat!
This is my first experience with the BattleTech universe, which means I'm probably disregarding some perks of the game's history in my review. The Good: * It manages to flawlessly suck me in for one more turn, all other things aside this is good praise and something like certain AAA games (like Civilization VI) have failed to do. * Tactical movement and positioning, as well as good use of abilities, really do matter a lot. Sure, you won't bring down an all-Assault lance with your Light mechs but it's definitely not all about the gear. * The Mechwarriors' spoken lines adds a nice personal touch to combat. The Neutral: * While I feel the game doesn't suffer overly from it I would appreciate more varied environments and environment effects. Fighting in a cityscape perhaps, seeing different trees or smatterings of civilization here and there. I'd also enjoy seeing the effect of low-/high-g environments etc. on combat. * There seem to be some significant memory leaks still in the game, I've only had one outright CTD in 100+ hours of playtime but it does get progressive more sluggish over time and the crash was due to all available memory being full (8GB physical, 20GB virtual). It's not a dealbreaker but it's worth keeping in mind. * Some missions are a lot harder than their rating implies due to their nature, regardless of what tonnage of mechs you're facing. * Occasionally you'll suffer XCOM-like moments but unlike said game it actually seems in line with the percentages (bar that one battle where _every_ _single_ _attack_ hit Twitch in the head). * Weapon balance isn't perfect, thought it might be somewhat down to personal preference. I struggle to see the point of ballistic weapons due to their tonnage for example. The Bad: * The load times are horrendous, they need to be reduced by about 90% to be what I'd consider normal. * Skill balance is pretty poor. Gunnery >> everything else. Recommended!
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