Posted on: March 30, 2020

tygo1234
Possesseur vérifiéJeux: 188 Avis: 16
Finally someone did it!
If you loved Fallout 1 and 2 you know what to do.
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Game length provided by HowLongToBeat
Posted on: March 30, 2020

tygo1234
Possesseur vérifiéJeux: 188 Avis: 16
Finally someone did it!
If you loved Fallout 1 and 2 you know what to do.
Trouvez-vous ce commentaire utile ?
Posted on: January 17, 2021

McBurgertown
Possesseur vérifiéJeux: 21 Avis: 1
A good painting but not a great one
Atom RPG is brilliant at finding its own soul, it's definitely worth a few playthroughs, although the dialogue is really a bummer at times I hope it will not be that way in future titles.
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Posted on: December 28, 2024

Jim_Shiddy
Possesseur vérifiéJeux: 86 Avis: 15
Can't Touch Anyone Most of the Time
I know. I'm old. I'm cranky. I get it. But if someone is in front of me and I miss hitting him 3 f*cking times in a row with an old rusty knife, then it's obvious character is borderline retarded. This makes no sense seeing is how I'm playing a miliary person. I shouldn't suck this bad with a knife. But then again, my character thought it was a grand idea to sit on a log in the middle of nowhere with his rifle not easily within arms reach when trouble came. Meanwhile, everyone else I run into gets 3 turns to shoot, reload, and shoot again. Folks, this is what happens to a country that kills all of the intelligent people in the early 20th century: you get dumbasses as video game characters and developers. This is lazy and poor design. With the original Fallouts, this type of garbage can be forgiven because it was all new. Nowadays? No excuse. I shouldn't miss shooting a goddamn rat at my feet. 2 stars because the music was perfectly fitting.
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Posted on: December 7, 2022

TheUniporn
Jeux: 101 Avis: 100
micro-review
Feels like a cheap Fallout (1 or 2) clone. - No voice lines for dialogues - Lacks a lot of QoL features - Guns have ridiculously short ranges - Bad writing - Character should not be able to just re-roll checks https://pixelloot.com
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Posted on: October 23, 2019

Ardemus
Possesseur vérifiéJeux: 58 Avis: 6
Promising, but unrefined
I've only played an hour or so, and I'm moving on to look for something better. The impression is that the game is 60-80% finished. It's rough and glitchy. The details haven't been tightened and the flow is still uneven. It's missing the cohesive, polished feel that you add with testing and care in the last months of development. For example, there's no quest log, waypoints, or clear flow to the tutorial. It doesn't teach important control concepts, and it's easy to get wierd results (my companion pulled out a gun and started shooting me in the melee practice area). The UI is and game design are tedius. Windows cover a small part of the screen, but they lock out the rest of the UI and clicking on other parts of the UI is just ignored, forcing you to click the small close button where a well polished game would either let you use the other elements or at least close the top dialog to get out of your way. They pepper rooms and areas with a half dozen or more small clickable objects. You have to individually open each, deal with one or two items, then find the small close button, etc. It's not bad, just needs refinement. Another example: It's difficult to see what's going on and find your way around. You wind up doing a grid search because there's no guidance to the important points. One of the first quests involves picking mushrooms near the fence. There are mushrooms near the fence, but they're the wrong mushrooms. You have to randomly walk around until you stumble across the right mushrooms, literally covering the entire zone in a search pattern, to find every available mushroom, or you fail the quest. It's the only way. The system and story look promising, and if you can get past the lack of refinement, it might be a good game, but I'll write off my $11 and try something else.
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