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Astalon: Tears of the Earth

Bibliothèque

4.1/5

( 22 Avis )

4.1

22 Avis

français, English & 7 de plus
L'offre prend fin le: 10/29/2025 00:59 EET
L'offre prend fin dans: j h m s
19.999.99
Prix ​​le plus bas depuis 30 jours avant réduction: 9.99
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Astalon: Tears of the Earth
Description
HistoireTrois héros traversent un désert post-apocalyptique dans le but de sauver leur village d'un poison mortel. Ils découvrent qu'une tour gigantesque se dresse au milieu de ruines, sortie des entrailles de la terre. Renferme-t-elle la clé de leur survie ? Pour cette quête, l'un des héros à fa...
Avis des critiques
89 %
Recommander
Hardcore Gamer
4/5
PC Invasion
9/10
COGconnected
88/100
Notes des utilisateurs

4.1/5

( 22 Avis )

4.1

22 Avis

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Détails du produit
2021, LABS Works, ...
Configuration du système requise
Windows 7, 8, 8.1, 10 x64, Intel Core2 Duo E4500 (2 * 2200) or higher, 512 MB RAM, GeForce 9600 GT (...
DLCs
Astalon: Tears of the Earth - Super Arrange Version, Astalon: Tears of the Earth - Original Sound Ve...
Time to beat
11 hMain
15.5 h Main + Sides
21 h Completionist
16 h All Styles
Description

Histoire

Trois héros traversent un désert post-apocalyptique dans le but de sauver leur village d'un poison mortel. Ils découvrent qu'une tour gigantesque se dresse au milieu de ruines, sortie des entrailles de la terre. Renferme-t-elle la clé de leur survie ? Pour cette quête, l'un des héros à fait un pacte secret d'immortalité avec Epimetheus, le dieu Titan de la Mort. Mais quel destin attend ces héros à l’intérieur de cette tour maléfique ?

La Mort n'est que le Commencement

Astalon: Les Larmes de la Terre est un jeu de plate-forme action-exploration dans un monde où la vie est cruelle et la mort fréquente, mais mourir peut être un tremplin vers la victoire ! Utilisez les armes et les pouvoirs uniques d'Arias le guerrier, Kyuli l'archère et Algus le sorcier pour surmonter les périls de la tour et en ressortir victorieux ! Combattez de terribles monstres, découvrez de puissantes reliques et résolvez d'ingénieux puzzles pour atteindre les hauteurs de la tour avec l'aide du Titan. Découvrez une histoire d'amitié et de sacrifice, gagnez le courage d'affronter des géants de pierre pour protéger les plus faibles. Renforcez votre groupe d'aventuriers et modifiez leur destin en défiant la mort. Découvrez les nombreux secrets de la Tour des Serpents !

Caractéristiques

  • Revivez les années de gloire des jeux d'action-aventure 8-bit à travers un monde fantastique et sombre dessiné magistralement en Pixel-Art ! Astalon propose l’exploration progressive d’un monde interconnecté, avec la nervosité et le rythme d’un jeu de plate-forme et d'action.
  • Découvrez des personnages originaux désignés par l'artiste japonais Ryusuke Mita, auteur-dessinateur du manga Dragon Half au succès planétaire !
  • Jouez à votre propre rythme – explorez les moindres recoins de la tour et améliorez vos personnages, ou tentez de déjouer les dangers le plus furieusement possible !
  • Alternez entre vos héros et faites usage de leurs techniques respectives de guerrier, d'archer et de sorcier pour progresser à travers le jeu.
  • Combattez un large bestiaire de créatures terrifiantes, de géants et de boss épiques ! Choisissez le bon héros pour trouver les faiblesses de vos ennemis !

  • Améliorez vos compétences et acquérez des pouvoirs auprès d'Epimetheus, Titan de la Mort, pour changer votre destin.
  • Collectionnez un ensemble de reliques incroyables, comme “L’Épée de Miroirs”, qui donneront à vos héros de nouveaux pouvoirs et de nouvelles possibilités d'exploration.
  • Utilisez les feux de camp pour sauvegarder votre progression, changer de personnage et découvrir le passé de vos héros.
  • Des centaines de pièces à découvrir – des heures de challenge et d'exploration avec une multitudes de secrets à débloquer pour les joueurs les plus téméraires !
  • Faites l'expérience d'une bande-son chiptune incroyable de plus de 30 titres, composée par Matt Kap !
Contenus bonus
Contenus
Base game
Base game + 2 Soundtrack Albums!
ASTALON: TEARS OF THE EARTH - ORIGINAL SOUND VERSION MP3
ASTALON: TEARS OF THE EARTH - ORIGINAL SOUND VERSION FLAC
ASTALON: TEARS OF THE EARTH - SUPER ARRANGE VERSION MP3
ASTALON: TEARS OF THE EARTH - SUPER ARRANGE VERSION FLAC
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11 hMain
15.5 h Main + Sides
21 h Completionist
16 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2021-06-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
223 MB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Українська
audio
texte
русский
audio
texte
中文(繁體)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: November 29, 2021

Not respectful with your time

If you save your game in a bonfire before a boss and die to that boss, the game sends you back to the beginning of the dungeon and autosaves over your bonfire-save. What's then the point of bonfire-saving? When low on HP in a boss fight, it's better to exit the game and reload your bonfire save, than risking to die and having to backtrack all the way due to the autosave. And if you accidentally die to the boss, you'd better kill the game (finish the process in Windows Task Manager) to avoid the autosave. When you have to resort to that kind of tricks, you know a game is not respecful with your time. The only way to level up your characters is after dying and being sent back to the start of the dungeon. This is a real dealbreaker, because you cannot plan or speed up your grinding or farming. Astalon is not a skill demanding, high difficulty soulsvania. It just looks like one. In reality, it's a grindfest where you are expected to die again and again just to be fed artificial repetition until you level up and power through any obstacle. That's not fun. At all. And it really hurts, because the pixel art, the music and the atmosphere are top notch, but the gameplay loop is boring and grindy. It takes away from you the short term goal of trying not to die. It even takes away from you the excitement of reaching a bonfire, or the frustration of dying to a boss. This is the first time I have asked GOG for a refund. Go play Castle in the Darkness, Momodora or Alwa's Awakening for a proper metroidvania/soulsvania.


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Posted on: June 8, 2021

Good blend

I like that "damage matters," but death isn't a huge setback. It's not a roguelite, because nothing is randomized. The state of each room isn't tied to your death in any way. Common enemies respawn every time you enter a room, like many classic-era games. However, items collected, doors unlocked, switches pressed, and (mini-)bosses killed are permanent. Avoiding damage is rewarding, and makes progress easier. It can be frustrating to wander an area for a long time without finding an elevator, but many rooms can be "cleared" along the way. I frequently unlocked shortcuts. Most were small, and some were massive. I never felt roadblocked. Likewise, every annoyance improves in time. Orbs spilling all over the place and forcing you to chase after them. Heavily restricted character swapping opportunities. There's even a very lategame healing item that makes chip damage a non-issue, and a method allowing you to grind millions of orbs in minutes if you really want to buy every single upgrade. It's possible to beat this game without grinding, let alone maxing your stats. You earn more orbs in later areas, and there's definitely benefit and convenience to improving character stats. I took the time to collect and max out everything, and barely dipped below half health in the final boss fight. For completionists, consider doing the final boss fight before 100% map and item completion, to see one of the endings. Then you can continue the same savegame, reach 100%, and do the final battle a second time to unlock additional content. I ran into very few bugs. With certain unlocks, you should be able to pick up specific blocks. Sometimes, you can't. The first patch has a fix for that. And sometimes, you keep drifting after leaving a moving platform. You can even get pushed offscreen and softlock as a result. The developer is aware of that issue as well. I expect these patches to come to GOG soon, but they didn't prevent me from binging and 100%ing this game.


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Posted on: May 8, 2022

One of the best Metroidvanias in years

You'll see a lot of people call this came a "roguelike" or "Soulslike." It is absolutely not, and if you go in with that expectation, you'll be disappointed. There are no randomly generated maps and you do not lose any progress on death (other than being sent back to the start of the map). With that out of the way, as somebody who's been playing metroidvanias since the original Metroid, I love this game. It's got a huge map filled with secrets, lots of power-ups, multiple unique characters to play as, an interesting setting & story that gives you just enough details to figure things out on your own but doesn't beat you over the head, a surprising amount of non-linearity in how you can explore the tower, and a great soundtrack. The way death works in this game ties into the story; one of the characters has a pact with a supernatural creature that revives you and sends you back to the beginning of the tower when you die. Between deaths, you also get the opportunity to buy power-ups using currency you've collected. This does mean that every time you die, you've got a bit of backtracking to do to get back to where you died, but it's not as bad as you'd think; you'll unlock lots of elevators, teleporters, and shortcuts that make getting around the tower pretty quick. On top of that, in true Metroidvania style, it makes sense to regularly backtrack through areas anyway after you get new power-ups so that you can find secrets you previously missed. The beginning of the game is the hardest part; your characters start fairly weak and slow, but a few deaths later after you've managed to accumulate some enhancements, you'll find yourself making longer trips through the tower and dying much less often. It's a challenging game, but fair, and you can really make it as easy as you want by buying enough upgrades. It took me about 15 hours to do a blind 100% play through, and I'm looking forward to doing it again.


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Posted on: June 5, 2021

A mix of Metroidvania and Souls like

Despite its lovely 8bit style graphics it is just a great blend of Metroidvania like exploration and Souls-Like. You will die, quite often, but as you unlock shortcuts throughout the gigantic tower this rarely ends in frustration. Instead you will brought back to the towers entrance, stronger than before and more cunning. The feature with the three different heroes works well and is also changing a bit throughout the game - right at the point where it starts to become tedious going through the same areas over again with another character. Only cons for me where - some minor bugs with my Xbox One pad where commands where not recognized anymore until restarting or displacement effects when the character was moving somewhere he couldnt fit. - some areas felt quite repetetive and didnt offer as much variance as they should


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Posted on: July 17, 2021

Agonnazar

Jeux: Avis: 1

A great Metroidvania that lasts

I picked up this game on the Switch when I found out the art was done by Ryūsuke Mita. I went in with no knowledge or expectations and found a really tight Metroidvania with a fun upgrade gimmick that I wasn't expecting. I really like a game with some difficulty, but find that many games that do that overdo it in frustrating ways and it ends up tedious. Having the game turn death into something productive actually rather than just a setback helps cut through any frustration from the frequent deaths. Some characters are more satisfying than others to play as. I found most of my time was just spent as Kyuli due to her extra mobility. Not that there isn't any frustration, though. Some of the placing of elevators is frustrating later on in the game, when you have to track repeatedly through the same rooms to explore the remaining corners of the map. Some of the upgrades that expand your roaming room in the game are too easy to just not find until very late in the game, or even miss completely, so the late-game exploration ends up very tedious rather than fun until you find these. There are also a lot of bugs. I had inputs eaten frequently, especially during occasional extreme slowdowns on the Switch version. I also had graphical bugs like a character's flashing locking them completely white or something of the sort, occasionally had my character spontaneously disappear and I'm unable to move until I take damage. Fortunately, they're not too often, and don't detract from the experience too much. I like the diversity in the areas, and the game does a good job of just avoiding falling into the same old predictable environments; the settings feel more like classic Castlevania than Metroid. It's a fun game with a good gimmick and decent difficulty, and I thought I was nearing the end long before I actually was, and I love being surprised by a game being bigger than I expected. Really a must for Metroidvania fans especially.


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