Posted on: December 28, 2016

Mr.Magniloquent
Jeux: 149 Avis: 9
Superb Spelunking with Unbridled Freedom
I first played this game in 2013. If you like exploration, discovering secrets, negotiating traps, and robbing vaults (abandoned & in use) in an entirely unrestricted manner, this game is for you. There are no contrived restrictions on accessing any part of the game or tackling any quest. The level design is incredibly well done and rewards those who take the time to discover secrets and short cuts through the interlocking labrynths. I had basically explored the entire game before I really even began the "crticial path". Mixing rogue skills and magic is the way to go. This is not to say going anywhere you want in the game will be easy. Traps are lethal, locks are difficult to pick, monsters are simply stronger than you, and the magic system--while admirable--is difficult to use. It is possible to prepare a spell in advance for 1-click casting. utilize this wisely. That being said, the magic system is incredibly useful and will let you do all manner of things that modern conventions would consider game breaking. Some gamers may find themsevles frustrated by the lack of direction, map notes, and vague quests. This game was among the last of the RPGs before "stream-lining" became an industry standard. Difficulty is real, and you will not be able to rambo your way through this game. The graphics are dated, but I feel that they hold up. The sound is mostly ambient. It builds the cold and isolated atmosphere, but contains no remarkable music. I experienced next to no bugs. If you enjoy this genre for adventure, and have the time to methodically plump the depths of a truely elaborate labrynth, then this game is for you. If you're looking for something casual or plot driven, I would keep moving. It will be your loss though.
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