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Amnesia: Rebirth

Bibliothèque

3.4/5

( 97 Avis )

3.4

97 Avis

français, English & 6 de plus
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
29.997.49
Prix ​​le plus bas depuis 30 jours avant réduction: 29.99
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Amnesia: Rebirth
Description
Impossible de respirer. La créature est juste à côté. Son seul but : se nourrir de votre terreur. Vous êtes donc là, dans le noir, à essayer de contenir votre peur, à essayer de taire ce qui est en vous. « Je te connais. Je sais de quoi tu es capable. » Dans Amnesia: Rebirth, vous incarnez Tasi Tr...
Genre :
Avis des critiques
70 %
Recommander
PC Gamer
91/100
IGN
8/10
Game Informer
7.5/10
Notes des utilisateurs

3.4/5

( 97 Avis )

3.4

97 Avis

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Détails du produit
2020, Frictional Games, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 8/10 64-bit, Core i3 / AMD FX 2.4Ghz, 4 GB RAM, OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5...
Time to beat
8.5 hMain
10.5 h Main + Sides
14 h Completionist
9.5 h All Styles
Description
Impossible de respirer. La créature est juste à côté. Son seul but : se nourrir de votre terreur. Vous êtes donc là, dans le noir, à essayer de contenir votre peur, à essayer de taire ce qui est en vous.

« Je te connais. Je sais de quoi tu es capable. »

Dans Amnesia: Rebirth, vous incarnez Tasi Trianon, qui se réveille au beau milieu du désert en Algérie. Plusieurs jours ont passé. D’où venez-vous ? Qu'avez-vous fait ? Où sont les autres ? Retracez vos pas et rassemblez les fragments de votre passé brisé. Voilà votre unique chance de survivre l'horreur implacable qui menace de vous dévorer.

« Ne te laisse pas emporter par la colère, ne te laisse pas emporter par la peur. »

Le temps joue contre vous. Mettez-vous à la place de Tasi et guidez-la dans sa terreur et sa douleur. Tandis que vous traversez un paysage désolé, vous devrez aussi affronter vos propres espoirs, peurs et amers regrets. Et vous devez malgré tout avancer, pas à pas, tout en sachant que si vous échouez, vous perdrez tout.

Copyright © 2020 Frictional Games

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8.5 hMain
10.5 h Main + Sides
14 h Completionist
9.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2020-10-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
18.3 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Intense Violence, Blood and Gore, Nudity, Strong Language)


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Notes des utilisateurs

Posted on: October 27, 2020

Fantastic

Normally, I would wait to finish a game before reviewing it, but as some of the other people clearly didn't make it past the first half hour before giving up and deciding to flame this Amnesia entry, I suppose I won't wait to finish it either. Please ignore what every other review says. I'm sorry, but they're wrong. Have you noticed that not one of them can point to why they don't like Tasi? I saw a couple even claiming Simon is more relatable than her, but I don't know of anyone on GOG who is a 19th century madman with enormous funds to pour into some weird vague machinery. The lore is spaced just fine. Again, others don't realize that because they don't even make it to the first hub. Sure, it's a bit heavy in the beginning, but that's hardly unexpected. Hardly gamebreaking. And then of course, there are the "walking simulator" complaints. Once again, try playing for more than 20 minutes. I'm enjoying the story, the enemies and environs are plenty scary, and the gameplay is very satisfying and puzzle-y. My only complaint is that the lantern's lack of efficiency breaks suspension of disbelief, somewhat. Otherwise, I love it. Get it, try it, and please actually make it past the story set-up sequence.


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Posted on: October 26, 2020

One of the 2020 GOTY

Great middle ground between Amnesia TDD's horror simulation and SOMA's philosophical oriented gameplay. Yes, it;s not as spooky as Amnesia TDD but it is more spooky than SOMA. It hits a great middle ground in terms of puzzles for me (I found Amnesia TDD to have way too many puzzles stopping game progress at every little step when all I wanted was to go forward). I also don't understand the criticism that says immersion is ruined when the character speaks (why, because it's a female voice?). You are wearing the skin of a very particular character and Frictional Games made 100% sure you will feel like that character. Nothing wrong with that. I also feel this game has done some many things for the first time in a videogame that it's likely to be a cult hit but I can't talk more about those details to avoid spoling the surprise.


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Posted on: October 26, 2020

it's pretty good

i really enjoyed my time with it. the plot, pacing and lore (especially because it's tied in with the dark descent) are great. people online are talking about 'jumpscares' but that's really not a thing. it's a mechanic (that has since been toned down) that flashes the screen when your sanity is low, or during 'death' scenes. It happened to me so rarely that it's really not bad at all. the only thing that did bother me though, is the at times ridiculous and annoying overreliance on enemies. be they chase sequences (not as bad) or stealth sections, they were quite detrimental to the gradual errosion of my immersion / suspension of disbelief: when you 'die' to an enemy and have to retry a section in *any* horror game, all the tension is gone because now you've seen the enemy, and it's not about not knowing what's going on and being scared (which this game pulls of quite well before you die) anymore. Instead, it's now about beating ai with shitty passive stealth that makes you hide and stare holes into the air while you wait for it to pass, only to then be one pixel off it's fov and fail anyways. Every subsequent failure to be in the right place at the right time pulls you further out of the game and just ends in frustration. Frictional seem to know that this style of stealth in horror games is outdated and sucks, Since they introduced an no-enemy mode to soma after a while but for some reason didn't bring it back for rebirth. Instead, in 9/10 times when you die to an enemy you respawn but the enemy is gone. This isn't the greatest solution because it ended in me just yeeting myself into enemies so i can die and explore in peace. BUT There is some times where the enemy doesn't dissapear because the game wants you to do *one very specific thing* to progress, so you are deadlocked in some parts of the game until you deal with the enemy. all in all i still enjoyed it greatly though and if they add a no-enemy mode like in soma it's gonna be a 5/5 for me.


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Posted on: October 24, 2020

The Rebirth Of The Dark Descent

As a huge fan of Fictional Games & their previous titles (The Dark Descent being my intoduction to the horror genre) so it's sufficed to say I had alot of expectation going into the sequel Amnesia Rebirth. How did it hold up? Its abit of an odd game to say the least! Lets go over some good things to start: What it does well is setting up great game enviroments with gorgeous lighting & amazing sound design that will help you immerse yourself into the game world & story. There are some puzzels in this game and most of them are simple to figure out and they help variate the gameplay abit. The story itself is great while losing abit of momentum around half-way point into the game, it's not bad but it works, plus the dialog makes you want to continue on just to see what happens next. Okay what about the bad? My main problems with the game can be summarized in two sections: - The Threat: Item management in this game works just like in TDD with light sources to help you see through the darkness and preventing you from losing your sanity, the problem is that most of the resources you have ( Lamp Oil & Matchsticks) run out so quickly to the point you where you rather rush through areas to minimize the light sources you have than trying to immerse yourself into the game. Also there is no game over in this, if you get spotted and knockout you respawn nearby the area with the threat not longer existing. - Immersion breaker: While I think the story is great in this game there are alot of scripted seqences in this that either takes away the control from you to play out a sceen or to simply show you an event that happen. Comparing it to TDD were you where always in full control this can turn off alot of people expecting something more like TDD. So overall I think that Amnesia Rebirth is a great experince but it doesnt reach the same level of horror that Amnesia The Dark Decent was. For what it is though it works as a sequel with some drawbacks to it. Play it at your own risk


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Posted on: October 28, 2020

Amazing experience as expected

If Soma was a perfect experience, this one feels lacking in the storytelling. There's so much exposition dialogue from the main character talking to herself that it feels like the writer wasn't sure the story was clear enough on its own. Apart from that, Amnesia: Rebirth is a masterfully crafted and innovative experience. I really hope Frictional Games can keep making games like this.


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