Posted on: October 23, 2020

greyhat
Possesseur vérifiéJeux: 1439 Avis: 16
Starts off ok but amps up nicely
My first impression of Amnesia: Rebirth was, honestly, tedium. The beginning tutorial bit was pretty straight forward and linear. It's purpose was to introduce you to the 3 main things. The story and characters, the setting, and the mechanics. This it did. But beyond that it was not that interesting and if I were to base the entire game on that first hour I would probably be hard pressed to continue. However, once you get to the first main area the level design becomes interesting. The areas are smaller in scope but feel as if they are not. Here is what to expect. Nice tightly designed areas with moments of cinematographic scenes and exposition. Those that have played prior Frictional games will recognize this and be familiar with it. Rebirth is a essentially a linear game with small in between areas of semi non linearity. Meaning there are small micro mazes where you can explore a bit with some minor back tracking and looping design making everything feel connected. AR makes some areas feel connected when they are actually fairly linear levels. Think of seeing an area but you cant go there however after looping around some various branching paths you get to a scripted moment where you find your self coming through a door into a room you saw through a crack in the wall. All the time wondering if you could get there some how. And this is where the magic lies. Creating a convincing world that feels large but is actually not. The story gets more interesting as you go along. The mechanics are very solid with gauges for your light sources and health being diegetic. Though you dont exactly die in this game in the traditional sense. Soma was a masterpiece of atmosphere and story telling but AR has taken some definite leaps with the level design and is a good game. In comparison to the first game A: dark descent, Rebirth has expanded on the formula nicely. Personally I am enjoying AR more. Enemies are the standard Frictional TM of evade or run.
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