Posted on: April 24, 2023

Megacyclo
Possesseur vérifiéJeux: 3269 Avis: 30
Close, but no cigar
AMID EVIL wants to be a visceral old-school FPS set in a surreal dark fantasy world. In many ways the game feels inspired by Painkiller: baroque weapon design (closer to Conan in Amid Evil), collect souls to power-up your berserk mode, large-scale levels with rushing monsters and huge bosses. However, while Painkiller had tight weapons and responsive combat, Amid Evil is all over the place. The levels are huge colorful and beautiful with with intricate architecture, platforming and secrets galore, but with the dizzying colors and weird lighting, and zero map, it's extremely confusing to navigate. Also they're mostly empty once rid of monsters. I insist it looks really good, but exploring often feels like a chore with a lot of confusing backtracking if you miss a jump. So not very fun unfortunately. The weapons lack punch and I feel like the shotguns have a massive spread/distance issue which meansyou can miss an enemy straight in your reticle. Some monsters either have zero pain reaction and overall they are HP bags. The "adaptive AI" mostly meant to me that projectile monsters lead their shots more and more and the melee rushers would zig-zag more, but it just becomes annoying. I feel like even on Normal enemies deal too much damage relative to you, so you're always on the lookout for HP (in a bad sense). Ammo is badly distributed, with some weapons underused (at leadst in the first 3 episodes) and you grab some power-ups before figuring out what to do, and they're half-mandatory for some sections. Some platforming puzzles demand reflexes so as to shoot switches in a continuous sequence, but the movement feels too heavy and weird. So very soon it all becomes frustrating with little incentives (at least no fall damage nor drowning). The developers' heart is in the right place, but the game is a bit of a mess to me, it's not bad, but not great enough to warrant a full price, it's too frustrating even though there is true potential in there.
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