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AMID EVIL

Bibliothèque

4.4/5

( 153 Avis )

4.4

153 Avis

English
19.9919.99
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AMID EVIL
Description
The producers of DUSK and the creators of Return of the Triad invite you to embark upon an UNREAL new FPS adventure: SEVEN distinct episodes each featuring a completely different setting and enemies LUDICROUS magical weaponry that can be overcharged with the souls of the dead ENDLESS H...
Genre :
Avis des critiques
100 %
Recommander
PC Gamer
86/100
PC Invasion
4.5/5 stars
TechRaptor
9.5/10
Notes des utilisateurs

4.4/5

( 153 Avis )

4.4

153 Avis

{{ review.content.title }}
Détails du produit
2019, Indefatigable, ...
Configuration du système requise
Windows 7 64-bit or later, 2.5 GHz or faster, 4 GB RAM, Intel HD Graphics, Version 10, 4 GB availabl...
DLCs
AMID EVIL - The Black Labyrinth, AMID EVIL - The Black Labyrinth - Official Soundtrack
Time to beat
8 hMain
11 h Main + Sides
13 h Completionist
9.5 h All Styles
Description

The producers of DUSK and the creators of Return of the Triad invite you to embark
upon an UNREAL new FPS adventure:

  • SEVEN distinct episodes each featuring a completely different setting and enemies
  • LUDICROUS magical weaponry that can be overcharged with the souls of the dead
  • ENDLESS Hordes of Evil to hone your skills against
  • BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air
  • SPRAWLING non-linear levels filled with secrets and ancient lore
  • MULTITUDES of in-game options + cheat codes for a truly golden PC age experience
  • EPIC original & dynamic soundtrack composed by Andrew Hulshult
  • BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro)
  • OPTIMIZED to run on a toaster (a pretty nice toaster)
  • NOW with support for Ray Tracing and DLSS 2.0

© New Blood Interactive

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
WARRIOR EDITION
CHAMPION EDITION
Amid Evil Ancient Alpha Builds
Soundtrack (MP3)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
11 h Main + Sides
13 h Completionist
9.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-06-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
4.7 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: December 22, 2022

Better than nearly all its inspirations

The last few years have seen a ton of retro boomer shooters come out - the vast majority of them are simply subpar - they ape better games poorly, missing the soul that made them interesting and fun in the first place. I've played the games the retro shooters are based on, and consequently I'm hard to please. I've played all the classics multiple times, I've played more DOOM megawads than you can shake a stick at - I've seen how people can do creative things in limited FPS engines. AMID EVIL is different from the other retro boomer shooters. AMID EVIL is actually better than most of the classic games it's riffing off of (Heretic, Hexen, Hexen 2, etc). It's easily better and more fun than all of those except Hexen. It manages to have interesting and fun maps, encounter design that works, interesting weapons, good pacing/design - this is not a retro shooter cashing in on aesthetics, this is a game designed by people who are seasoned in design. I'm willing to bet money the developers/designers have mapped for Quake/Doom before, because they actually know how to make maps that are architecturally abstract, visually breathtaking, and interesting to explore - something other retro boomer shooters just can't manage. Highly, highly recommended by someone who has actually (and repeartedly, and recently) played the games that inspired this one.


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Posted on: January 19, 2025

dwyer

Possesseur vérifié

Jeux: 124 Avis: 10

Forgetable

I really missed to have some kind of story to draws me in. But there is nothing. The only thing that makes it somewhat unique is that the weapon skins are staffs. There is a variety of different enemies, bosses, and levels but the gameplay is just too simplistic to really let me enjoy this.


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Posted on: November 14, 2019

It would be okay, but..

I like FPS games. I usually like the levels in FPS games to kind of make sense. For example in Duke Nukem 3D you're wandering down a street. Over here is a store and down the street is a bar, etc. In Amid Evil, it's just "levels for the sake of being levels" and there's no other rhyme or reason for it. But, I can deal with it because you're supposed to traveling around in weird outer realms and such. It's not like you're on earth or anything. The big problem I had is the game won't use any custom keybindings I set. The hud increase and decrease are set to - and + respectively. Well, I like to use those keys for something else so I changed them to something else in keybindings. Yet, every time I hit - on the num pad, it still decreased the HUD even though that was bound to a different key. It was like it was hard coded into the game or something. Eventually, I got tired of fighting with this thing and moved on to a different game. Too many games out there nowadsays to waste time on one that won't cooperate with you.


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Posted on: June 24, 2021

Swissy88

Possesseur vérifié

Jeux: 665 Avis: 115

What A Disappointment

Dusk had it's issues, I hated the lighting, the flashlight was terrible, some of the claustrophobic stuff was annoying, but the gunplay was enjoyable. Amid Evil gunplay isn't fun whatsoever. The enemies have too much health and the weapons aren't impactful. Did you like the hunting rifle, shotgun, or rivet gun in Dusk? There is nothing even close to that here. They may seem really cool at first but they are just not effective weapons. Furthermore, there's no placeholder for the weapons which makes gunplay annoying. What I mean is, if you hit 3 for shotgun, it should put shotgun in your hands, even if you're out of ammo. In Amid Evil, if you hit 3 (I still can't remember the weapons or what you'd even call them) it will roll up to the next weapon if you're out of ammo. Things that suck: Annoying ass platforming, maze like levels (and the devs have the gall to say their games are straight forward and not a maze), gunplay, font/ui in general, ultimate system (or whatever it's called), You pick up souls which raise a power bar, at full, you can activate your ultimate which enhances all the weapons. But most enemies are just harmless sponges that takes several strokes to kill. You'll sit there with a full power waiting for some big boss to use it on, and there's nothing, just 2-3 sponge enemies at once. Feels wasteful literally every single time I've ever used it. Activate ultimate, mow down the 3 enemies, and then run around picking up ammo. Having no pick up radius is also annoying as hell. Like I want to spend my time picking up ammo every 5 seconds. A pick up radius would have made this more convenient and less of a drag. It's imperative you pick up ammo, which means it's imperative that you do the annoying af platforming to get said ammo, and even then, you have to literally walk through it to pick it up. What's great: The lighting and level design (not the platforming) is amazing. Almost like first person WoW raid dungeons. Wasted, unfort.


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Posted on: November 22, 2023

Mostly Playable, but forgettable

The fast-paced action in Amid Evil does not make up for the fact that there is no story, poor level flow, blah enemy design, boring bosses and out-of-place music. For me this is another failure in the retro styled game category. Pros: Fast paced action Okays: Mouse control out of the box was unusable (for me). No way to turn off always run. Save anywhere (did not work right while saving on some platforms). The episode selection HUB was not needed. Cons: Level lighting very harsh and hurt my eyes. Gritty pixel effects also harsh (turning the texture quality to lowest helped a little). Font hard to read (especially against the glowing in-game wall writing). Cryptic messages in-game were mostly useless (but some were helpful clues). Alt attack ready effect was too much (took up a large portion of the screen). Quake 1 like design (run, shoot, switch, repeat, hope you find the exit). They couldn't decide if the game was a platformer or a shooter. The 7th episode caused headache, not fun, poor enemy design. No design consistency (modern level design, quake look enemies, doom like sprite pickups). Enemies in general were blah. Boss battles averaged about a minute (not enough time to be memorable). Music did not fit the action (didn't even notice it till the second episode). No story (you are a hero, and you kill things) It was playable, but by the 4th episode I just wanted it to end. I pushed through and my heart fell when the 7th episode was revealed. Hoping it was just one level (like quake 1) I jumped in and after the first level of the last episode I quit and played Quake 2 Enhanced. You can still buy old games and new games. These retro styled games seem to be halfway between and failed on both counts.


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