Posted on: April 1, 2023

PaladinNO
Possesseur vérifiéJeux: 374 Avis: 7
In space, no one can hear you scream...
The good parts: "Keep those screams inside." First off, I will say I recommend playing this game...with headphones, in a darkened room. The sound effects are done RIGHT in this game! And they are truly nervewrecking. And as the game goes on, the sounds and warnings you get through sounds are what will keep you on your toes. And in a closet. Because once you hear the thumps of the alien...find a hiding place, ASAP. There is a walk and a sprint feature, but I am not sure why, because some 70 % of it all will be spent crouching to avoid attracting attention. The alien is as scary as warranted. And it has numerous death animations once it catches you, depending on the angle. And no, the crawl spaces are not safe - it will follow you inside them. Or yank you back out of them. And it cannot be killed. And like in the second movie, only fire can make it run away...for a short while. On higher difficulties, craftable noise devices to lure it away from you will be essential. The mediocre: "No gun for you." This is a heated debate. You see a gun on the floor early in the game, but it cannot be picked up. Or looted for ammo. Because you get your own gun shortly after. Dumb, dumb, dumb. The alien is often right where you are. Why? Because scripted events, that's why. As already mentioned, the alien isn't "learning", it is using set features - walk, search and attack. After the first encounter, the alien is mostly on "walk." It's just nearby. If you make noise - run, firing a gun - it enters "search". If it sees you or other humans, it enters "attack". On higher difficulties, the "search" feature lasts longer. So stay quiet, and stay alive. The bad: "Can I interact, please?" This game is a console port. Originally made for PlayStation 3 and XboX 360. And it shows. Every interaction animation feels clunky, and I keep hitting what feels like airwalls when running because there is no "leap over objects"-function. "Amanda Ripley, Sevastopol Station, signing off."
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