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A Plague Tale: Innocence

Bibliothèque

4.5/5

( 1163 Avis )

4.5

1163 Avis

français, English & 12 de plus
39.9939.99
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A Plague Tale: Innocence
Description
Vivez le récit déchirant d’Amicia et de son petit frère Hugo, livrés à eux-mêmes au cœur des heures les plus sombres de l’Histoire. Pourchassés par l'Inquisition et cernés par l'avancée inexorable des hordes de rats, Amicia et Hugo vont apprendre à se connaître et à compter l'un sur l'autre. Sub...
Avis des critiques
81 %
Recommander
Easy Allies
8/10
IGN
7/10
PC Gamer
72/100
Notes des utilisateurs

4.5/5

( 1163 Avis )

4.5

1163 Avis

{{ review.content.title }}
Détails du produit
2019, Asobo Studio, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7/8/10 (64 bits), Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz), 8 GB RAM, 2 GB, GeF...
DLCs
A Plague Tale: Innocence - Coats of Arms DLC
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
Description



Vivez le récit déchirant d’Amicia et de son petit frère Hugo, livrés à eux-mêmes au cœur des heures les plus sombres de l’Histoire. Pourchassés par l'Inquisition et cernés par l'avancée inexorable des hordes de rats, Amicia et Hugo vont apprendre à se connaître et à compter l'un sur l'autre. Submergés par l’adversité, ils devront lutter pour survivre et trouver leur rôle dans ce monde impitoyable.


1349. La peste ravage le Royaume de France. A travers les champs de bataille et les villages dévastés par la maladie, Amicia et son petit frère Hugo sont poursuivis sans relâche par l'Inquisition. Sur leur chemin, ils uniront leurs forces avec d'autres enfants laissés orphelins par la guerre, et tenteront de repousser l'invasion des rats grâce au feu et la lumière. Dans leur lutte pour survivre, ils devront faire face à des horreurs sans nom, soutenus uniquement par le lien qui unit leur destin.
Alors que leur aventure commence... le temps de l'innocence touche à sa fin.


© 2019 Asobo Studio and Focus Home Interactive. A Plague Tale: Innocence is developed by Asobo Studio and published by Focus Home Interactive. A Plague Tale: Innocence and its logo are trademarks or registered trademarks of Focus Home Interactive. The game and technology are the property of Asobo Studio. All rights reserved.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10.5 hMain
12.5 h Main + Sides
16 h Completionist
12 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-05-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
36.2 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood and Gore, Strong Language)

Fonctionnalités

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Notes des utilisateurs

Posted on: June 5, 2020

Surprised how much I enjoyed it

On paper, there's a lot of elements which would make me not like this game, but lo and behold: Puzzles: I'm terrible at those which can make me frustrated, but they're clean and quite simple. Stealth: Definitely not my strong suit either, but it's doable. The game gives you some flexibility as well to just take the enemies out instead of avoiding them. Horror: I'm not a fan of a horror genre, but this is not a jump-scary game. It's just a very grim atmosphere which adds to the story. Positive notes: The characters are very likeable. I feel for Amicia and Hugo's struggle and want them to succeed. The game is short, but stretching it out more would make it feel less impactful to me so this is perfect. The music takes you on a journey and everything looks amazing. Negative notes: Sometimes it's buggy (a guard not patrolling making it impossible to sneak behind him) which was only restored by restarting the game. The game doesn't pause/slow down while you're switching items, which can put some pressure if you want to do a combination of actions to take down an enemy. All in all the positive heavily outways the negative and I highly recommend this to anyone who enjoys a story-driving game and doesn't need hours upon hours of gameplay. (Played on PC with a controller as this was recommended to me by a friend)


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Posted on: March 22, 2021

AboveAverageForAGameStoryDrivenAdventure

I came in expecting to love PT:I – I think the industry needs more AA titles, and another story-driven Senua-like adventure was something I was really looking forward to. However, I had an ok time with it, only, and it didn’t make much impact on me. Like Senua, it is a highly linear storydriven game. It mixes simple puzzle, stealth and crafting mechanics that aren’t terribly interesting on their own but their main aim is to support the story. Problem no.1 – it is a very UI heavy system – tutorials, combat indicators, ammo & resource count, weapon, item and crafting menus, popups to order companions to do stuff etc. It’s highly unimmersive and distracting, and it is a problem in game like that. Systems might actually be better than Senua’s but I felt Senua’s UI-less design served better what game wanted to achieve. Problem no. 2 – resource gathering and collectibles forces players out of the roleplay and immersion – there aren’t many ways devs can hide resources in a story-driven linear experience. It’s just stuffing things in places players are unlikely to automatically go to. In game like that it creates a simple problem of rewarding players for doing things contrary to the story. Problem no. 3 – character writing and VO is quite great but I wasn’t engaged by the story. The story has more supernatural elements then I expected, and especially later in the game it gets very silly. Likely the biggest problem is that the “horror” element didn’t make an impression on me. It was gory, but I found rats to be thoroughly unintimidating (result of growing up with a rat pet?) The final battle is especially hilarious and would be better suited for a self-aware Platinum game than what tries to be a serious drama. There is some potential in character arcs but I found the overall story so not relatable that it left me indifferent. That said, it is still good enough to recommend for a modest price. It might become fuzzy with time, but it’s novel enough while it lasts.


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Posted on: February 18, 2025

A Tale Plagued by Gameplay

Like its visuals, A Plague Tale: Innocence is lush and generous. It tells the tale of two siblings, Amicia and Hugo, caught amidst plague-stricken France and an Inquisition that seeks to destroy everything they love. Its story is its highlight and, when it picks up, it becomes hard to put down. That said, A Plague Tale's biggest fault is just how bad its gameplay is. It is a stealth/puzzle game which, at its best, feels like a sort of medieval Tomb Raider. More often, though, its gameplay is monotonous and benign. Much of it involves sneaking, avoiding rats and solving puzzles. The game's AI is atrociously exploitable and the stealth is very barebones. It often feels like it doesn't build upon its mechanics and instead feels flat. Puzzles rarely increase in challenge and are often just more of the same. Or sometimes they are so specific that the game explains their solutions before giving you a chance at solving them. It all makes for an underwhelming experience. But A Plague Tale makes up for its gameplay with its story and looks. The story is like a pulpy Victor Hugo novel, full of alchemy and intrigue, rats and religion. All of it is conveyed gorgeously through some stellar art design and wonderful graphics. Every chapter is memorable, full of striking scenes and vistas; every cutscene full of tasteful narrative and drama. Now, occassionally, there is an awkward staccato at times to how the story is told; its pacing is sometimes off with story beats happening a bit too abruptly. But the production values are so high that it smooths it over. In the end A Plague Tale is simply engrossing. And this is why it is worth playing. Not once did I truly enjoyed interacting with its systems. Yet the story is well done and the gameplay is not so offensive that I found myself looking forward to seeing it through. And in the end I was satisfied. A Plague Tale doesn't overstay its welcome and I enjoyed it quite a lot. Despite its shortcomings, it really is a great game.


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Posted on: December 18, 2020

Un coup de maître

De par sa mise en scène, son ambiance, sa bande-son, sa narration, ce jeu est une vrai pépite, qui mériterait d'être bien plus connu. Certes, l'on voit qu'il n'est pas un triple A, mais le studio de développement a vraiment sû jouer avec l'atmosphère, les couleurs, que je suis bluffé par l'ensemble. Si d'un point de vue gameplay, il n'invente rien, ce n'est pas grave, l'essentiel n'est pas là. L'essentiel est dans les émotions qu'il nous apporte, l'histoire qui emporte deux personnes à travers quelque chose qui les dépasse. Un grand merci au studio pour le soin apporté à l'ensemble.


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Posted on: February 18, 2021

A Linear, Grim Yet Excellent Adventure

Whilst the game can be considered a tad short, it's one that looks good, runs well and at times tears into your soul. The mechanics are fairly basic and the steady introduction of new ones can be tiresome, but it serves to keep the gameplay interesting and provides you with quite the tool kit on approach to the finale. The game is linear though, and every so often rather clunky, so your frequently left with only one approach to most seemingly open situations. The story is a grim one throughout with the occasional glimpse of a more pleasant world. You have to push the characters to extremes that many adults, including myself, would find emotionally unsurmountable. A couple times I was forced to take a break because of how disgusted I was of my own actions, occasionally being dropped into scenery that churns the stomach doesn't help. This game is very good, but because of it's length and linearity I'd suggest only getting it on sale.


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