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99 Levels to Hell

Bibliothèque

3/5

( 15 Avis )

3

15 Avis

English
4.994.99
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99 Levels to Hell
Description
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unloc...
Genre :
Notes des utilisateurs

3/5

( 15 Avis )

3

15 Avis

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Détails du produit
2013, B-evil, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, Intel Core i5 2410M 2.30Ghz, 4 GB RAM, Intel HD Graphics Family, 2G...
Time to beat
8.5 hMain
11 h Main + Sides
22 h Completionist
15.5 h All Styles
Description
99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers that you can play as in your next game. Let this great combination of a platformer and a roguelike RPG suck you into its multi-leveled randomly-generated dungeon. You won't be back for hours!
  • 100 randomly generated levels with a wide variety of environments!
  • Beat back the demonspawn with 50+ weapons and powerups!
  • Lots of secrets to uncover, ranging from shops, portals, and even other adventurers.

© 2013 Zaxis Games

Contenus bonus
avatars fonds d'écran extrait bande son
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8.5 hMain
11 h Main + Sides
22 h Completionist
15.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2013-02-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Éditeur :
Taille :
275 MB
Liens :


Langues
English
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: February 26, 2013

Could've been much better

I've bought this game hoping for some cool action game which I could play in free time. I am disappointed. Starting from the least offending issue - animations. The graphics are okayish, the visual effects are okayish, but the monster and character animations are as unsmooth as they can be. It's irritating, but certainly not something that will stop me from playing. Then came the levels. At first I thought they were indeed random, but after a while I've started noticing patterns. Right now I think that there are actually a dozen or two of basic level layouts, which are slightly modified/mixed/randomized and served as "random levels". That made the game much more boring. Now, the bosses. I've killed 5 of them, and they were all lacking something, but I can't put my finger on it. The battles lacked feeling. And the music was completely out of place. There were a couple of engine quirks, but none of them was enough to be a very minor irritation. The last problem I have is the monotony. The first 20 minutes were interesting, but then it went downhill. I think I've expected a much more varied arsenal and a larger amount of upgrades. As of now, the game consisted mostly of running around in the same corridors fighting the same monsters with the same weapon. To sum it up: The game is okay for the first 20 minutes, then it goes downhill. No crescendo, no big climax, no build up. It's more like old arcade game gone wrong than a novel idea.


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Posted on: March 1, 2013

Disappointing

In short, that game has no atmosphere and is very, very boring. The music and sound effects are inappropriate and repetitive, graphics are confusing and require efforts from the player for him to undersand what is what, and the gameplay is very, very dull, basically consisting in "point and shoot" and a few cosmetic adds making it bear a very slight (but misleading) resemblance to things like Spelunky or The Binding of Isaac. It's nothing like either of those titles, however. Overall, it looks more like a beefed-up free Flash game than anything else, and that is a disappointment.


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Posted on: May 7, 2013

Not bad, but kind of underwhelming.

Simply put, it feels very unpolished. An action/platformer roguelike it may be, but it doesn't do the platforming or the roguelike well enough to be all that noteworthy. This is even disregarding the graphics, which are 'okay', but just don't really come together or have any stylistic appeal, although I will admit that is very subjective. Fun if you like this sort of thing, but I would spend my money on Binding of Isaac, Super Meat Boy, or as a charitable donation while I play Spelunky and 'real' roguelikes.


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Posted on: March 5, 2013

Released too soon

I gave this a solid try of about 6 hours. Top hats, metal, and bloody diablo-style action romp? How could I have resisted?!? There's some serious design flaws. The atmosphere and voicework emits a creepy, dark aura, but pressing jump makes a "mario" sound. My character, who could've been a monocled badass, hardly animates at all. In my entire 6 hours, I never got passed the first boss at level 10. Not that he's particularly hard, but the game is way too sparse with weapons and equipment. I found myself facing the boss with the range-limited starting shotgun or useless bubble gun too often. As well, there's some outright bugs in the level generation - sometimes you won't be able to reach your destination and will have to start over. And there's a mechanism whereby if you linger too long in a level, invincible killer ghosts show up. But the onscreen timer to tell you how much time you have doesn't actually work, so it feels kind of silly. As well, there's no manual or documentation, so I had no idea what any of the various powerups did. This has such potential, I'm really hoping there's a 2.0 or something coming.


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Posted on: February 26, 2013

One of a kind metal madness

Okay, let me see: Classy top hat? Check Monocle? Check Scandinavian heavy Metal? Check Underground casinos? Check "Hell mode"? Check Bossfight with a monster in a giant tractor? Check This game is like nothing you've ever tried before. It reeks with an old school heavy metal feeling but mixes it with the experience of classic platformers and arcade games. You are locked in Hell and the only way out is down and the travel will be pretty hardcore and with lots and lots of blood. There is no mercy for the player that makes mistakes, but still I find it hard to put down. You just got to try one more level! The rogue-like elements make the game different each time you play it. The levels are still the same, just switched around randomly from 1 to 99 and with different monsters and upgrades. I can recommend it to anyone that likes classic platformers, heavy metal and rouge-likes, and is looking for a unique experience.


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