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Not sure if anyone still visits this post, but If you have controllers hooked up, and you aren’t player one, you cannot create a save file. I was struggling with this issue then realized my remote was played two, when I switched to first it was fine. Playing on switch version, but I feel like this would still work if you have any controllers set up.
My game screen looks like this (image 2020-06-26 22-09.jpg). Freshly installed game. There is no sound in the game either. The linux mint 19.3 system. An older version of the game was working better.
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Post edited June 26, 2020 by arcio
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arcio: My game screen looks like this (image 2020-06-26 22-09.jpg). Freshly installed game. There is no sound in the game either. The linux mint 19.3 system. An older version of the game was working better.
same here when I installed the first time it loaded past this screen and I was at the main menu but there was no sound and today I tried again and it wont even get past the loading screen at the start just like you and I still have no sound not even in the intro of the game.
I also have Linux Mint 19.3

I was told by support to simply reinstall and to contact their support email
help@team17support.com
Post edited July 05, 2020 by cgr37712
In /home/USER NAME/.config/unity3d/Playtonic Ltd/Yooka-Laylee Player.log i have

Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/data-0x9033390.so
Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/libudev.so.0
Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/libudev.so.0.so

Couldn't open /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Plugins/x86_64/libAkSoundEngine.so, error: lib64/libSDL2-2.0.so.0: file too short

Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/.//home/arek/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Plugins/x86_64/libAkSoundEngine.so

THIS GAME HAS BECOME A GARBAGE.
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arcio: In /home/USER NAME/.config/unity3d/Playtonic Ltd/Yooka-Laylee Player.log i have

Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/data-0x9033390.so
Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/libudev.so.0
Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/libudev.so.0.so

Couldn't open /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Plugins/x86_64/libAkSoundEngine.so, error: lib64/libSDL2-2.0.so.0: file too short

Fallback handler could not load library /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Mono/x86_64/.//home/arek/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Plugins/x86_64/libAkSoundEngine.so

THIS GAME HAS BECOME A GARBAGE.
the game now works on linux mint, both the sound issue and the stuck on loading screen issue have been resolved, please see this gog forums:

https://www.gog.com/forum/yookalaylee/linux_mint_no_sound_at_all
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arcio: Couldn't open /home/USER NAME/GOG Games/Yooka Laylee/game/YookaLaylee_Data/Plugins/x86_64/libAkSoundEngine.so, error: lib64/libSDL2-2.0.so.0: file too short
I just installed on Debian bullseye and got the same error.

The libSDL2-2.0.so.0 is too short because it is some kind of weird wannabe symlink file: A regular file that contains !<symlink> and then some extra bytes and target of the symlink perhaps utf-16 encoded or something.

The game worked for me after replacing the file with a real symlink.

This is just a wild guess, but could the installer have a problem recognising the file system I'm installing on? I'm using btrfs. What if the installer guessed wrong that the file system doesn't support symlinks and writes regular files instead.