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Well they've made the fourth release candidate for this major update to the game, which the developer expects to release this week or the next.

I'm very happy with the game as it is, I'm having a blast playing it, but seeing the list of upcoming quality of life features and gameplay refinement makes me kinda excited!

It's always great to see good games get extra love after release :)

To quote the developer:

Xenonauts V1.5 Stable CANDIDATE 4 (8th December) Released!

If there's no further serious bugs uncovered, I expect to push this to the main Steam branch (and other sites) on Wednesday.
http://www.goldhawkinteractive.com/forums/showthread.php/12474-Xenonauts-V1-5-Stable-CANDIDATE-4-%288th-December%29-Released%21

Here is a thread that highlights the biggest changes:

http://www.goldhawkinteractive.com/forums/showthread.php/12291-Xenonauts-V1-5-Experimental-Released%21
SHORT CHANGELOG:

General:
The launcher now supports "modular" mods, allowing multiple compatible mods to be run simultaneously.
We are testing Steam Workshop integration, but it is not functional yet as it's not downloading to the correct directory.
We've aggressively archived files to reduce the filecount from 65k to 40k to try and fix some Steam download issues - specifically, we've archived UFO floors and civilian / friendly AI sprites. Let us know if this causes issues like invisible floors / units.

Geoscape:
Additional notification feed information on aircraft readiness ("Condor-1 Repaired" etc)
Autoresolve calculation has been tweaked to more closely match combat results. Let us know if this has an unexpectedly large effect on game balance.
There are now speed buttons in the air combat. I'm currently debating whether to remove them from V1.5 as they don't match the rest of the UI.

Ground Combat:

F5 can now be used to Quicksave the game.
The line-of-sight system has been improved, so there should be less situations where it gets screwy with building corners / verticality.
The projectile tracking system has been improved, so "miss" shots behave less strangely.
Walls and props now fade out when you mouseover them.
There is also an additional "Hide Roof" button mode that turns all walls / props on a level semi-transparent.
Directional cover indicators have been added.
Berserking Xenonauts no longer always target your own soldiers (this was due to a bug).
Soldiers now have their national flag next to their name in combat.

Balance:
Player feedback suggested alien Mind Control really wasn't very much fun to play against; there was no real counter to it. Therefore it now takes effect after a turn delay: i.e. the controlled soldier can't act until the next alien turn, after you've had a turn to flee / stun him / shoot him.
Morale regeneration is now applied at the end rather than the beginning of a turn. This has no gameplay effect but will stop the perceived issue of units on high health panicking for no reason - what is actually happening is a low-morale unit would panic and then immediately regenerate 40 morale (to stop them panicking for multiple turns)...making it appear like the panic occurred at high morale.
:)
They decided to hold the update until Jan 5 because are going to take a vacation.

It's pretty logical since it's a big update and they will have to able to react quick to unexpected bugs, which would otherwise be unfixed until Jan 2015.
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Arcador: They decided to hold the update until Jan 5 because are going to take a vacation.

It's pretty logical since it's a big update and they will have to able to react quick to unexpected bugs, which would otherwise be unfixed until Jan 2015.
Yeah I read that, and it makes sense - it would be a disaster to find a serious bug when everyone is on vacation.

Somewhat disappointingly, people who got the game on Steam can already install this patch if they choose. The dev has maintained that this is effectively the release version, they just got cold feet because of the vacation.

So this is basically out already for Steam.
Yes and no.

If a bug occurs, lets say in certain point of the game, that you can't finish because of it? Yes, steam can revert to 1.09.

Also, steam supports branching. It is one of the benefits of a system that manages your game files. GOG are preparing their Galaxy platform, which will do similar updates such as steam does, with the difference of course that you wound't need it to play them (or being online; which is old now since steam supports some sort of offline mode).

What I mean is that I wanted to play 1.5 too, but I understand the devs. I also work in web development and have had similar situations. Some seeming solid release screwed so bad, it wasn't even funny. It does happen rarely, but when it does, it doesn't serve you and your audience any good.
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Arcador: Yes and no.

If a bug occurs, lets say in certain point of the game, that you can't finish because of it? Yes, steam can revert to 1.09.

Also, steam supports branching. It is one of the benefits of a system that manages your game files. GOG are preparing their Galaxy platform, which will do similar updates such as steam does, with the difference of course that you wound't need it to play them (or being online; which is old now since steam supports some sort of offline mode).

What I mean is that I wanted to play 1.5 too, but I understand the devs. I also work in web development and have had similar situations. Some seeming solid release screwed so bad, it wasn't even funny. It does happen rarely, but when it does, it doesn't serve you and your audience any good.
I'll just quote the developer:

"I'm actually relatively happy with the state of the latest stable candidate and was considering pushing the button to release it today, but I've decided to delay it until we're back in January.

This is because if there's any unforseen bugs in V1.5 and we push out the updates to everyone who owns Xenonauts, there won't be anyone around to fix the problems or even revert to V1.09 in an emergency. I'm not even sure that I'll have internet access for the next two weeks so I'm not going to risk potentially making Xenonauts unplayable on Steam for such a long period of time. Also, I'd like to do some more PR work around the release of V1.5 that simply wouldn't be possible if I released it today."

** **

I don't get your Steam comment at all, because it's the simplest thing in the world to revert a gog.com game to an earlier version.

Just re-install it and don't use the patch. Was that so hard?
You're right, that argument was explained weakly by myself. I am not sure if he does the patch for gog himself or provides some of the files and the gog staff does the rest.

Anyway, we will have to wait for Jan.
Post edited December 13, 2014 by Arcador
hurry up and get 1.5 out for us GOG people. i made the poor choice of not getting it on steam so i have to wait.
So do they still plan to bring the patch or gog stop getting support?
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Pandor140: So do they still plan to bring the patch or gog stop getting support?
The 1.5 version is not officially out yet. It's in steam's experimental/beta branch. It should become available for everyone sometimes this month.
Month is almost finished, any news?
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Pandor140: Month is almost finished, any news?
Yes ! (I was awaiting this a lot too :) )
The version is now considered as stable, and they work on the GOG update, alongside the Humble, Desura ones... And when all of them will be ready, they'll release them all at once :D

You can find the full announce here.
Post edited January 26, 2015 by Splatsch
Steam just released the patch, so we should be getting it soon.
Dear GOG,

please give the 1.05 to us asap, thank you!
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Ertaan75: Dear GOG,

please give the 1.05 to us asap, thank you!
http://www.goldhawkinteractive.com/forums/showthread.php/12698-V1-5-Experimental-promoted-to-Steam-Stable%21

"We have also started work porting V1.5 to Mac / Linux and are also preparing the non-Steam versions for Desura, Humble Store and GOG."

It's on its way.. I've been waiting since december (when they were "just about" to release 1.5 originally) which makes it somehow easier for me to wait a few more days.

The work is done, the patch is coming :)
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Ertaan75: Dear GOG,

please give the 1.05 to us asap, thank you!
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Atlantico: http://www.goldhawkinteractive.com/forums/showthread.php/12698-V1-5-Experimental-promoted-to-Steam-Stable%21

"We have also started work porting V1.5 to Mac / Linux and are also preparing the non-Steam versions for Desura, Humble Store and GOG."

It's on its way.. I've been waiting since december (when they were "just about" to release 1.5 originally) which makes it somehow easier for me to wait a few more days.

The work is done, the patch is coming :)
Cool. thx!