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high rated
Hello there,

After spending a few battles with Xenonauts I'd like to share my opinion as a long time player of old XCom and new X-Com.

For starters everyone was bashing the graphical aspects of Xenonauts but I digress here. I find the tileset and general approach of art very good. The animations are superb and really makes you live the tension.

As for the good part, I find Xenonauts' hit&miss algorithm more practical. I almost always thought X-com was cheating on the side of aliens. I know RNG does sometimes play games, you can miss a 95% shot sometimes but in X-com, missing a 95% shot was the usual thing, and I find this very jarring. This game however rewards you if you are sensible in your paramilitary tactics, e.g. leapfrogging and smokegrenading your men for protection. The AI is smart, it feels like real, they do aim to shoot and if they see they cannot, they try to approach you in a logical way (not hurrying to your killshots.) And as a sidenote always check your back. Most of the time an alien lurking my behind, the places I haven't checked yet dubbed 'safe'.

All in all I am a tactical strategy nut and this game presses all the right buttons in my psyche. I still play Jagged Alliance 2 from my cd archive and with 1.13 patch I think it is the queen of this genre but this game gave me the same sense of vulgar power and brittle weakness. If you are careful, and execute a well designed plan the bliss is there, if not your men dies in a few shots. The sense of being outgunned is really experienced in this game.

All in all this game gives you the experience of being an armchair general sitting on the command centre while ordering your men from a distance, living the terror with them, researching and reengineering the important stuff, and you are alone to answer questions like when to research what, build what and how can we apply it to the current situation.

I enjoyed Xenonauts more than its alternatives (X-com, Ufo: after- series and others) and I dare say I enjoyed it more than JA2 and old xcom. Its clean crisp interface and general vision of hopelessness really immersed me in this game.

Kind regards...
I came here to find out how this game compares to X-Com, both the old and new versions. I find it odd that no one else has commented here in all this time but thank you for making this post so someone like me could find it and take away useful knowledge from it.
I wonder the same. I really would like to read a comparison between Xenonauts and the open-source X-Com clone UFO:AI (google for it).

I, too, find X-Com to be much too much luck-based, UFO:AI improves on that aspect (besides offering greater variety in missions, science and resources and a deeper background story) somewhat but not to the extent I would like.

Can somebody with first-hand experience compare UFO:AI and Xenonauts?
A BIG thank you for mentioning UFO:Alien Invasion. Now I can check whether I like this kind of games or not.