Posted June 09, 2019
WARNING: WHAT FOLLOWS MAY SPOIL THE "FUN" FOR THOSE WHO HAVEN'T YET PLAYED THE ENEMY WITHIN MISSION THAT TAKES PLACE AT A FISHING WHARF, SO IF YOU WANT TO BE KEPT IN THE DARK, READ NO FURTHER...
The special mission I'm talking about doesn't seem to be randomized, since it depends upon a homing beacon and aliens bursting out of dead fish and a whale at a wharf, so I'm assuming it plays more or less the same for everyone. What I want to know is, is it just me or is this mission pretty much designed to decimate your ranks? Since you can't know what's coming, there's no way to plan for it (for instance, by deliberately leaving one guy back by the exit area so you can "bug out" just as soon as the homing beacon is activated), and with the chryssalids' insane movement radius, jumping skill, and ability to pretty much autokill anyone they end up next to at this point in the game, that means your guys are sitting ducks no matter how carefully they try to use cover and interlocking overwatch tactics. To make matters worse, once one of your guys IS ganked, he becomes a zombie and gets turned loose against you, too...
I did manage to "successfully" complete the mission, with one guy left alive. I started the battle with two captains, two lieutenants, a sergeant, and a corporal. I ended it with one lieutenant. And although I've thought about it and thought about it, and I can't see how I could have done very much differently to alter the outcome. (I did have 26 chryssalid kills, which I'm pretty proud of, considering the circumstances...) The soldierette who flipped the beacon switch in particular seems to have been a goner no matter what, since she couldn't outrun the bugs, even with her genetically modded jumping ability) and one had begun spawning anew every turn right in her best and quickest escape path besides.
So, again: is this mission deliberately designed to ruin all of a player's hard work up to that point (I only had three "nobody" casualties over twelve or so missions beforehand), and demoralize him to the extent that he is no longer excited about continuing the game? I wouldn't think so, but that's exactly what it's done in my case.
Can anyone give me pointers on how to properly approach this mission? I prefer not to exploit pre-existing knowledge in order to do it, if possible, but if I have to I will lol...
The special mission I'm talking about doesn't seem to be randomized, since it depends upon a homing beacon and aliens bursting out of dead fish and a whale at a wharf, so I'm assuming it plays more or less the same for everyone. What I want to know is, is it just me or is this mission pretty much designed to decimate your ranks? Since you can't know what's coming, there's no way to plan for it (for instance, by deliberately leaving one guy back by the exit area so you can "bug out" just as soon as the homing beacon is activated), and with the chryssalids' insane movement radius, jumping skill, and ability to pretty much autokill anyone they end up next to at this point in the game, that means your guys are sitting ducks no matter how carefully they try to use cover and interlocking overwatch tactics. To make matters worse, once one of your guys IS ganked, he becomes a zombie and gets turned loose against you, too...
I did manage to "successfully" complete the mission, with one guy left alive. I started the battle with two captains, two lieutenants, a sergeant, and a corporal. I ended it with one lieutenant. And although I've thought about it and thought about it, and I can't see how I could have done very much differently to alter the outcome. (I did have 26 chryssalid kills, which I'm pretty proud of, considering the circumstances...) The soldierette who flipped the beacon switch in particular seems to have been a goner no matter what, since she couldn't outrun the bugs, even with her genetically modded jumping ability) and one had begun spawning anew every turn right in her best and quickest escape path besides.
So, again: is this mission deliberately designed to ruin all of a player's hard work up to that point (I only had three "nobody" casualties over twelve or so missions beforehand), and demoralize him to the extent that he is no longer excited about continuing the game? I wouldn't think so, but that's exactly what it's done in my case.
Can anyone give me pointers on how to properly approach this mission? I prefer not to exploit pre-existing knowledge in order to do it, if possible, but if I have to I will lol...