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I started a new game and the first tutorial objective, move the selected operative, cannot be completed.
I then tested a fresh campaign skipping the tutorial, but again, operatives cannot be moved.
I have tried searching for more information about this, and it appears to be a known problem.
Such posts reference waiting on the main menu for a My2K account timeout notice, but as the GOG release appears to lack My2K functionality, this second timeout notice never occurs.


Sufficed to say, this renders the game unplayable for me.



Currently using Wine-Staging 5.4 with dxvk 1.5.5
I have the exact same problem.

Game runs fine, no slutters thanks to rojimboo tips in this forum (can't post link apparently) but I can't pass the tutorial nor the 1st mission...

(Lutris wine 5.2 and DXVK 1.6)
I was able to make the game playable by installing the War of the Chosen expansion and running that binary instead.

I suppose this does not help with the base game, but at least the expansion is now working for me.
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Amy_Stryke: I was able to make the game playable by installing the War of the Chosen expansion and running that binary instead.

I suppose this does not help with the base game, but at least the expansion is now working for me.
The same problem here. Wine Staging 5.5 + dxvk 1.6. I wonder if it only happens with Wine?

Thanks for a tip. I will try with the War of the Chosen once found so much disk space ;-).

Btw, does XCOM 2:WOTC need to be installed on top of XCOM 2?

Btw2, did you initially also have broken (and slow) rendering with pure Wine (without dxvk)?

Marcin
Attachments:
Post edited April 03, 2020 by szpak
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szpak: Btw, does XCOM 2:WOTC need to be installed on top of XCOM 2?
Yes.
WotC will automatically install without asking for an install path if XCOM2 is already installed, like any other DLC.
It is installed as a sub-folder within the XCOM2 directory (XCOM 2/XCom2-WarOfTheChosen/), is run from a separate binary within that folder (XCOM 2/XCom2-WarOfTheChosen/Binaries/Win64/XCom2.exe), and has a unique save game folder (Documents/My Games/XCOM2 War of the Chosen/).
Custom characters from XCOM2 are automatically imported on first run, from what I noticed.
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szpak: Btw2, did you initially also have broken (and slow) rendering with pure Wine (without dxvk)?
Yes. The bloom effects enveloping the screen were quite overt, as was the seemingly at random missing textures.
That is why I installed dxvk.
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szpak: Thanks for a tip. I will try with the War of the Chosen once found so much disk space ;-).
My installation indicates the expansion requires 37.9GiB
With the base game, this results in an XCOM2 folder totalling 73.7GiB
Post edited April 05, 2020 by Amy_Stryke
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Amy_Stryke: I started a new game and the first tutorial objective, move the selected operative, cannot be completed.
I then tested a fresh campaign skipping the tutorial, but again, operatives cannot be moved.
I have tried searching for more information about this, and it appears to be a known problem.
Such posts reference waiting on the main menu for a My2K account timeout notice, but as the GOG release appears to lack My2K functionality, this second timeout notice never occurs.

Sufficed to say, this renders the game unplayable for me.

Currently using Wine-Staging 5.4 with dxvk 1.5.5
I had the same issue....so I installed under Windows 7 and it complained that I did not have MS Virtual C++ lib 2013 version installed...once installed it worked.

I went back to Linux and installed the same file and now I can control the units. FYI, my wine install never complained about the missing dll...but this install fixed it

Also...it has to be the 64bit 2013 version of MS Virtual C++ lib to work.

One other note...I used winetricks to install the missing files and it did NOT work. I had to use the actual install package from ms
avatar
Amy_Stryke: I started a new game and the first tutorial objective, move the selected operative, cannot be completed.
I then tested a fresh campaign skipping the tutorial, but again, operatives cannot be moved.
I have tried searching for more information about this, and it appears to be a known problem.
Such posts reference waiting on the main menu for a My2K account timeout notice, but as the GOG release appears to lack My2K functionality, this second timeout notice never occurs.

Sufficed to say, this renders the game unplayable for me.

Currently using Wine-Staging 5.4 with dxvk 1.5.5
avatar
fwfa: I had the same issue....so I installed under Windows 7 and it complained that I did not have MS Virtual C++ lib 2013 version installed...once installed it worked.

I went back to Linux and installed the same file and now I can control the units. FYI, my wine install never complained about the missing dll...but this install fixed it

Also...it has to be the 64bit 2013 version of MS Virtual C++ lib to work.

One other note...I used winetricks to install the missing files and it did NOT work. I had to use the actual install package from ms
It worked! Thanks, I've been hunting lines in the logs to help me figure out what's wrong but I couldn't find anything useful, this actually helped.

EDIT: Well, now I got a different problem (that existed before, but I hadn't noticed it) of the game crashing during the cutscene after the tutorial mission. And if I choose to skip the tutorial it crashes during the first cutscene instead. The crash logs say:

"Warning: Warning, Using a non-qualified name (would have) found: SwfMovie gfxStrategyComponents.gfxStrategyComponents.StrategyComponents
Log: Missing cached shader map for material OverWorld_Terrain_Master, compiling.
Warning: Redscreen: Compiling OverWorld_Terrain_Master at run-time, please ensure this is part of the cooking process"
Post edited November 13, 2022 by JagheterinteJens
lol


i found a way to move the units ......
lol

just blow yourself up with a frag ......

curious .... hmmm, must be a options or config issue - right ?
avatar
fwfa: I had the same issue....so I installed under Windows 7 and it complained that I did not have MS Virtual C++ lib 2013 version installed...once installed it worked.

I went back to Linux and installed the same file and now I can control the units. FYI, my wine install never complained about the missing dll...but this install fixed it

Also...it has to be the 64bit 2013 version of MS Virtual C++ lib to work.

One other note...I used winetricks to install the missing files and it did NOT work. I had to use the actual install package from ms
avatar
JagheterinteJens: It worked! Thanks, I've been hunting lines in the logs to help me figure out what's wrong but I couldn't find anything useful, this actually helped.

EDIT: Well, now I got a different problem (that existed before, but I hadn't noticed it) of the game crashing during the cutscene after the tutorial mission. And if I choose to skip the tutorial it crashes during the first cutscene instead. The crash logs say:

"Warning: Warning, Using a non-qualified name (would have) found: SwfMovie gfxStrategyComponents.gfxStrategyComponents.StrategyComponents
Log: Missing cached install procedure. shader map for material OverWorld_Terrain_Master, compiling.
Warning: Redscreen: Compiling OverWorld_Terrain_Master at run-time, please ensure this is part of the cooking process"
i assume it is one of those

fire-
-
how would a peoson install the file

there

i guess thT makes no sense - now computer - trackpad in the way

how to instLALL the file from the __redist folder - ?
Post edited August 01, 2023 by commander-cb
THE GAME IS MISSING MICROSOFT VISUAL C++ REDISTRIBUTABLES AND INSTALLS WRONG DIRECTX!
The missing files the game claims to need can be found at the Microsoft Site. The files are:
-DirectX 11,
-Microsoft Visual C++ 2012 (vcredist2012_x64.exe and vcredist2012_x86.exe)
-Microsoft Visual C++ 2013 (vcredist2013_x64.exe and vcredist2013_x86.exe)


FIX#1 Heroic Games Launcher (Linux): Download vcredist2013_x64.exe and after the game in installed, click the settings button of XCOM 2, scroll to the bottom and press the "RUN EXE ON WINE PREFIX" button. Direct the file manager to the vcredist2013_x64.exe file on your computer. (Personally, I downloaded every C++ Runtime from 2005 to 2017 and put them all in a new folder called C++ Runtimes for future use). Heroic will appear to stall for a bit, then an installer will pop up. Hit "I Agree" and it will be installed to that specific XCOM 2 Prefix. I only needed to add the 2013, 64-bit runtime for the game to work. Adding the other Runtime, DirectX 11 and/or the 32 bit versions of the Runtimes might work if the 2013 64-bit alone is not enough on your computer.

FIX#2 Steam (Linux): The game was installed via Heroic Games Launcher. Open Steam and under the Games Menu in the title bar, select "Add a non-Steam Game to My Library." Hit "BROWSE" and select the .exe file for the already installed XCOM 2. That will add the game to your Steam Library and play from there. The Steam Runtime has those file(s) built into it because it worked BEFORE I manually installed the Visual C++ Runtimes to the XCOM 2 Prefix. If you have never used Steam to run a Windows game in Linux before, you will need to go: Settings => Compatibility => "Enable Steam Play for all other titles." Then under "Run other titles with:" select the version of Proton you wish to use. Go to Library => Home and change the search bar in the upper left hand that says "Games" to include "Tools." Do a search for "proton" and it will show you all available versions if you wish to add more. Personally, I run the game with Proton 9.

FIX#3 Steam (Maybe): I did not personally do this but if Steam installed the GOG version of XCOM 2 and then ran it, I believe it would work for the same reason as FIX#2.

FIX#4 (Windows): Download and manually install the files I linked above. Depending on your system, you may need the 32 bit, 64 bit or both versions of the C++ Runtimes. If you are using a version of Windows that Steam still supports, following the procedure in FIX#2 to add a non-Steam game to your Steam Library should work.

NOTES:
The 2K Studios website claims the following items are both required and included in the game: Steam Client, Microsoft Visual C++ 2012 and 2013 Runtime Libraries and Microsoft DirectX 11. If you pay close attention, you will notice that it's the Visual C++ 2010 version of the Runtime and DirectX 9c that get's installed with the game. If the Steam Runtime is used to run the game, it works fine; otherwise you get the no-movement bug. That means the Steam Client was used to provide at least 1 Runtime instead of installing it separately. As a consequence, when Steam was removed to make the GOG version, the Runtime(s) necessary to make the characters move were also removed and never replaced. That means, unless the game is run through Steam's Runtime or you already have the missing 2012/2013 Libraries (and possibly DirectX 11) manually installed, you cannot move your characters on Linux or Windows.

One final note to any Linux users, if you use Steam and Heroic to run the same install of a game, they will put your save and config files in WILDLY different spots. Steam will not see Heroic saves and Heroic will not see Steam saves. You can Copy+Paste the save and config files into the other location should you decide to switch launchers at some point without starting over. To make it easy, I made two XCOM 2 saves, five minutes apart, one in Heroic and one in Steam. I opened up the my file manager and did a search of the whole drive for the word "Save" with the "Show Hidden Files" option enabled. I then sorted the results by "Date Modified" and looked for the two newest entries that were 5 mintues apart. This told me the exact location of where each launcher was saving everything. A simple Copy+Paste from one folder to another and progress will be transferred.
Post edited June 23, 2025 by Acrobat-Matt