jomiculormph: I would say capital ship combat is rather different then X2 or 3 - there, firepower was based on turrets. In X4, capitals are based largely around their forward-firing main battery guns.
As for capital ship[s under AI control, it's been middling at best. It's traditionally been pretty bad, but 7.1 had a number of improvements, to the point they were somewhat not terrible. 7.5 then broke things again, but 7.6 has reportedly been heavily foused on fixing capital AI.
No idea what LU is, but the X4 universe is at least somewhat dynamic. Sectors can very much change hands dynamically, and Hatikvah's Choice 1 is a sector fairly notorious for falling to the Xenon and letting them spill out into the core of what is normally fairly safe space. Secondly, the story chains (which are short and self-contained) can potentially make factions declare war on each other. Although generally sectors won't change hands unless the player is feeding large amounts of resources to their shipyard or is selling ships through their own shipyard.
Appreciate the insight. That is very bizarre to hear that capitals (the least agile ship class) would have forward-focused guns as opposed to uniform artillery like in X3. I hope I am wrong to infer that capitals are unrealistically agile in this game.
Yeah that unfortunately seems par for the course for Egosoft not being able to create AI with basic pathfinding or semi-functional combat logistics. I pray to the stars that it has evolved slightly beyond AI simply smooshing themselves into enemy forces or performing a 200-point turn to navigate around a single object.
Sorry, by LU I was referring to Litcube's Universe, one of the more popular overhauls for X3. Despite an abundance of QOL improvements it still wasn't able to reconcile the two most severe shortcomings in the base game- braindead AI and the feeling of dead space. One key feature was to have the campaign progress on a timeline, which is more accurately thought of as doom-clock marking an extinction-level-event for the known universe. You are given a set window of time to prepare for the incoming invasion. The invasion force later revealed to be an extremely advanced species of AI that act more like a virus.
It is all good and well until you realize there is a great deal of nothing happening up to that point. The allotted window for preparation being far too lax to be of any real significance in relation to overall pacing. Existing factions still feel like inanimate filler, pathfinding and logistics still a broken mess, And Xenon representing little more than a spacefly on your windshield in terms of intermediate threats.
When you do finally get to the invasion, it feels more like a battle against lag and dumb AI logistics. Your ships and theirs knowing little better than to simply collide with each other. You suffer their stupidity while fighting with systems that fail to work intuitively or not at all.
One thing I was hoping to get out of this game was actual adversity and not just the illusion of it.