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Release – Version 1.1.2 (March 13, 2024)
• Updated E3M1 with lighting and clip fixes
• Fixed monster count
• Native resolution is default on new configs
• More fixes for OpenGL corruption on MenuQC entrypoints when steamoverlay is enabled on AMD GPUs
• Added fix for red lines from Nvidia settings
Release – Version 1.1.0 (March 12, 2024)
• Fixed OpenGL corruption on MenuQC entrypoints when steamoverlay is enabled on AMD GPUs
• Prioritized dedicated GPU on both Nvidia and AMD
• Changed Soul Tether Limit to 3 for Outlander Difficulty
• Set Encounter Level to the max of 5 on each map for Outlander Difficulty
• Increased Enemy Damage for Outlander Difficulty
• Changed Soul Tether Limit to 9 for Hard Difficulty
• Changed intro level camera angle
• Infinite Saving option now saves after restarting the game
• Fixed Shotgun switch bug
• Fixed Slagcannon Alt Fire Delay
• Fixed red invincible monsters from warp spawner issue with Confounding Attar
• Fixed invincible Afflicted
• Fixed missing q3 shader for Prowler’s Life Siphon effect
• Fixed Keeper updating in the Journal and its Life Siphon effect
• Fixed sound entities
• Added set_origin and set_angles debug commands
• Added scr_nohud cvar
• Added cvar m_yaw values seta custom_m_yaw 1
• Keybind fixes
• Some fixes to high FOV
• Updated intro map with texture fixes
• Updated E1M3 with texture fixes
• Updated E1M5 with item spawning fix
• Updated E2M2 with enemy spawn, texture, and item fixes
• Updated E2M4 monster clip around center lift
• Updated E2M5 for performance fix
• Updated E3M1 with clip fixes
• Updated E3M3 with steam sounds
• Updated E3M4 with clip fixes
• Fixed Spanish Localization Graphics in Profile Menu
• Updated localization strings
• Updated Enemies Shader For Lurker Gibs
Post edited March 13, 2024 by Berzerk2k2
Early Access – Patch 1.4.2
Bug Fixes

• Fixed enemy damage values for all skill difficulties
• Fixed the exit to The Gardens on the skill difficulty Easy
Content Update #3
Please note, that your old save files won't be compatible with the newest update.

Additions

• 1 new level, The Hollow
• 1 new enemy, The Lurker
• 1 new artifact, Trinket of Deflection
• Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory

General

• Added timestamps for saves
• Added a lot of destructible furniture to the indoor sections of The Priory
• Increased brightness across the board in the indoor sections of The Priory
• Tweaked many enemy positions and setups in The Priory
• Overhauled logic in The Priory so that sequence breaking still spawns things correctly
• Significantly decreased self damage with the Retcher and the Slag Cannon
• Mouse setup and keyboard binds are now separate menus
• Added crosshair scaling options
• Added toggle viewpunch scale

Bug Fixes

• Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely
• Fixed a logic bug in The Gardens
• Fixed a variety of bugs in several levels
• Fixed rare instances of unkillable Wretches
• Fixed skating Widows
• Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary
• Fixed being able to fly when crouching on top of urns
• Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map
• Fixed rare cases of Oppressors freezing after death
• Fixed a bug where jumping while walking stopped you in the air

Weapon & Enemy Balance

• Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.
• Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)
• Reworked the Executioner’s charge and turning speeds
• Wretches now give 15 health instead of 20 when the Life Siphon is used

Known Issues

• There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.
Post edited March 12, 2024 by Berzerk2k2
It's been a while since youve updated here, it seems. The Reddit thread links to steam posts about updates, so I'm hoping that the updates are being passed to GOG users as well.
Content Update #2
Please note, that your old save files won't be compatible with the newest update.

Additions

• Added new level “The Priory”
• Added new enemy “The Oppressor”
• Added new weapon “The Slag Cannon”
• Added new item “The Sigil of Flight”
• Added SDL2 version of game client
• Added a cumulative damage system to enemy pain states
• Added option for screen flash when picking up items
• Added refresh rate options
• Added “Always Run” option
• Added “Toggle Run” option

Bug Fixes

• Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
• Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
• Fixed speedy Stricken
• Fixed bug that caused view tint to persist when loading a game after dying under water
• Fixed items flying out of Coffers at incorrect angles

Weapon & Enemy Balance

• Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
• Decreased Shotgun secondary fire damage
• Increased Retcher impact damage, AOE damage and splash radius
• Increased Fang Spitter primary and secondary fire damage
• Enemy warp invulnerability frames decreased from 10 to 3
• Reduced Executioner charge duration
• Reduced Heretic chase duration
• The Wretch’s spinning explosive head occurs less often

Misc

• Improved weapon position and animations for “centered weapons” setting
• Improved enemy pathing system
• Optimized assets and compressed game files into archives
• Increased the responsiveness of player movement
• Improved Artifact menu mouse input
• Changed lava to look more like lava and less like pizza
• Changes some asset colors that were not within palette
• Added prompt for F3 Load Menu
Content Update #1
New Content

• 1 new level, The Gardens
• 1 new enemy, The Wretch
• 1 new artifact, Confounding Attar
• Updated enemy encounters in The Undercrofts and The Mire

General

• Added support for 4096x2160 resolution
• Added UI mouse sensitivity option
• Added framerate cap options

Bug Fixes

• Fixed player only being able to carry one coffer key at a time
• Fixed player being able to shoot while journal is open
• Fixed some user settings not saving when game is closed
• Fixed bad texture filtering name
• Fixed Drowner's Apparatus overlay camera clipping and z-fighting
• Fixed items dropped by enemies getting stuck in walls and surrounding geometry
• Fixed items sometimes not coming out of coffers at the correct angles
• Fixed invader attacking even though view to player is blocked
• Misc fixes

Gameplay

• Improved enemy AI
• Added a "load menu" bound to F3 by default
• Player momentum now slows gradually when crouching
• Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.

Preview of changes coming in future patches and/or content updates in addition to scheduled content

• Further improved enemy AI
• Add date and time information to saved game menu
• Overhaul Coach Gun alt-fire
• Overhaul Fang Spitter alt-fire
• Overhaul Item pickup sounds
• Tweak the Executioner to be more manageable
• Add option for screen flash when picking up items
• Improve feedback of artifacts via screen elements and sound
• Performance improvements and optimizations
• UI scaling improvements
• Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
• Expand support for various display resolutions
Patch #1
Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.

General

• Added support for ultra-wide 21:9 resolutions
• Added option to delete player profiles
• Added option to toggle blood decals
• Sliders in options menu are now draggable
• Increased mouse sensitivity increments for fine tuning
• FOV limit increased to 120
• Improved skyboxes

Bug Fixes

• Fixed erratic mouse movement on some systems
• Fixed "invert mouse" setting not saving when game is closed
• Fixed crosshair setting not saving when game is closed
• Fixed player sliding while standing on sloped surfaces
• Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
• Fixed mislabeled next/previous weapon options
• Fixed minor spelling error in difficulty menu
• Fixed instances of loss of mouse input when loading a save game
• Fixed monster count in journal being inaccurate in some instances
• Fixed bug that caused inverted z velocities with melee lunge

Gameplay

• Added fourth difficulty option "Outlander"
• Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
• Soul Tether activation is now bound to [F2] by default
• Soul Tether carry limit increased to 99
• Artifacts automatically re-equip same type if available
• Equipped Artifact quantity now displayed on HUD
• Increased time before death menu becomes active to mitigate misclicks and accidental loading of an undesired save slots
• Added buffered weapon switching to shotgun
• Amount of life gained from Life Siphon is now dependant on enemy type
• Increased item pickup bounding box size
• Ammo counter now displays '0' rather than nothing when empty
• Coffers now drop items into the world rather than directly into the player's inventory
• Added "full" message when attempting to pickup an item at max capacity
• Added "locked" message to locked doors and coffers
• Added player air-control
• Added option for centered weapon viewmodels
• Added option to auto-switch empty weapons
• Added new shotgun alt-fire mode
• Improved enemy AI pathing near corners and doorways
• Icicles can be smashed by both player and enemies to prevent them from getting stuck
• Added a feature that automatically uninstalls the game when attempting to play on easy
• Wraith damage increased
• Added fly and impact sounds to Wraith projectile
• Invader is slightly more aggressive
• Heretic projectile no longer slows player
• Improved Heretic movement
• Decreased Heretic pain chance
• Increased Widow attack damage and health
• Increased Fang Spitter damage
• Decreased Fang Spitter ammo carry capacity
• Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
• Retcher splash damage increased
• Retcher impact damage decreased
• Many various changes to both The Undercrofts and The Mire
• Many miscellaneous super secret tweaks

Preview of changes coming in future patches and/or content updates in addition to scheduled content

• Further improved enemy AI
• Add date and time information to saved game menu
• Overhaul Coach Gun alt-fire
• Overhaul Fang Spitter alt-fire
• Overhaul Item pickup sounds
• Tweak the Executioner to be more manageable
• Add option for screen flash when picking up items
• Improve feedback of artifacts via screen elements and sound
• Add crouch sliding
• Performance improvements and optimizations
• UI scaling improvements
• Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
• Expand support for various display resolutions
• Change the lava texture so it looks like a different kind of pizza
• Add things that make WRATH mo betta