Posted August 24, 2016
I've been pleasantly surprised by WMD. For me, it has the best feel and snappiness of any modern Worms game since the era of Armageddon, and I've played virtually every game in the series since the Worms demo on my Amiga many moons ago. Although it's currently not as endlessly configurable as W:A is, I think it's important to praise the fact that T17 seem to be trying to get back on the right road after the horror that was Reloaded.
Hopefully someone from T17 will read this. If you guys commit yourselves as you've said you will then the game has definite potential. But before you work on anything else for the game bar the post-launch bug fixes, I beg you, take what the community has said in Steam discussions seriously.
If you genuinely want to see multiplayer for WMD stay strong into the future and to grow a solid community, you have to prioritise cross-platform play using a centralised lobby and matchmaking system - a Wormnet 2.0. Saying "we're investigating it" isn't good enough. Fluffing the issue and baulking at whatever technical challenges are involved isn't good enough. If you're committed to WMD, this needs to happen.
Tonight (UK time) was the game's launch night, and for the GOG version of the game, it feels far too quiet - many-minute queue times and no public lobbies. I'll give it until the end of the coming weekend to know for sure, but right now the multiplayer side seems disappointingly lifeless over here.
Whatever happens, I don't regret the purchase because if nothing else I'll have fun playing it with family - but others may be relying on the multiplayer to get their money's worth, and they aren't going to be happy.
Please, T17. Centralise multiplayer and make Boggy B proud.
Hopefully someone from T17 will read this. If you guys commit yourselves as you've said you will then the game has definite potential. But before you work on anything else for the game bar the post-launch bug fixes, I beg you, take what the community has said in Steam discussions seriously.
If you genuinely want to see multiplayer for WMD stay strong into the future and to grow a solid community, you have to prioritise cross-platform play using a centralised lobby and matchmaking system - a Wormnet 2.0. Saying "we're investigating it" isn't good enough. Fluffing the issue and baulking at whatever technical challenges are involved isn't good enough. If you're committed to WMD, this needs to happen.
Tonight (UK time) was the game's launch night, and for the GOG version of the game, it feels far too quiet - many-minute queue times and no public lobbies. I'll give it until the end of the coming weekend to know for sure, but right now the multiplayer side seems disappointingly lifeless over here.
Whatever happens, I don't regret the purchase because if nothing else I'll have fun playing it with family - but others may be relying on the multiplayer to get their money's worth, and they aren't going to be happy.
Please, T17. Centralise multiplayer and make Boggy B proud.