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v1.0.09.1 (July 08, 2025)
Fixes

• Rebinding Movement and Rotation keys not working
• Deleting keybindings is not always working
• Keybinding menu not properly closing with the BACK button
• FOV setting not saving/loading properly
• Playing User Adventure with multiple levels and loading the game in later levels will move you back to level 1 after finishing that level.

Update

• [Settings] Added "Invert Weapon Switch" option to invert mouse-wheel weapon selection.
v1.0.09 (July 08, 2025)
Key Binding Menu Updates

• Binding a key that's already in use will swap it with the current one
• You can now remove the binding by pressing DELETE
• Fixed wrong Gamepad button glyphs for Attack / Alt Attack
• Added missing Gamepad glyphs for Spells
• Renamed "Run" action to "Walk" action to avoid confusion since running is on by default
• Gamepad controls couldn't (and still can't) be changed, but the system allowed binding gamepad buttons, which trigger double-controller bind issues. As a result, we now filter out gamepad button prompts when assigning a new key to avoid confusion.
• Fixed some other minor issues regarding the keybinding.

If you continue to experience issues with the key bindings after this update, please let us know.

Level Editor

• Passages can now be disabled with Deactivator
• Background Setter editor object text changed from "Music Setter" to "BCG Setter"
• Another tip added to the normal mode (Shift + Click to disconnect objects)
v1.0.08 (June 22, 2025)
Fixes

• Menu navigation breaks sometimes (no focused elements)
• Game Settings navigation is broken in some places
• Key Rebinding not working / not taking effect
• The wand sounds are playing even when the sound volume is 0
• Lore Pages typos
• Crosshair reappearing (on minimap/lore page hide) even when the crosshair setting is set to OFF
• [Editor] Custom tile animations not working correctly
• [Mines]Can't enter the Barrel again after the first ride
• Secret Level 3 - missing textures

Updates

• The main menu items' color scheme changed for better readability (buttons, settings tabs, level selection items...)
• Action Label size increased (eg, [E] Open )
• Storm Gauntlets' lightning range is slightly increased
• You can now log out of the Mod.io account
• [Editor] Passages & Teleports are using "Default Ambient" selection by default now
• [Editor] Teleporters can now switch weather, too

Mapping/Modding Updates

• Added custom sprite stick type - 'floorLiquid' that will stick to water as well
• New Actor - Pay Switch - invisible switch that requires treasure to activate it
• Custom Lore pages support added to mod script

"LoreScrolls": [
{
"id" : 0, // id that you reference in the Lore Scroll actor
"type" : 3, // visual type (normal, bloody, enemy, torn...)
"text" : "This is a lore page you're reading!"
}
]
v1.0.07-2 (June 09, 2025)
Fixes

• Achievements with counter stop counting
• Elite Ogre not buffing enemy units
• Extra invisible save slot in the Save Game window removed
• Forest weather particles are not visible
• Breakable wall (crack) not appearing in E2L01 tower secret (global issue connected to breakable walls)
• You can flip pages while in Character selection
• Episode Bookmarks not updating when browsing between levels
• Gamepad buttons now show next to consumables when playing with gamepad

Updates

• Added "Toggle Crosshair" setting
• [E1L04] Torches connected to the final puzzles moved from the centerpiece to the other side, close to the switches
• [Gamepad] You can now switch between episodes in level selection, using the Left/Right Shoulder buttons

Mapping/Modding Updates

• Level editor tooltips added when mouse-overing buttons
• You can now define custom tile animations in the mod script
• Lava Wall can now be activated with triggers
• New customizable enemy support (Chaos Hive, Skeletons...)
• Support for custom breakables (can be defined as item containers with custom health, damage frames...)
v1.0.06.3 (May 23, 2025)
Fixes

• [E2L06] Lore Scroll can't be collected (again)
• [E2L03] Invalid/placeholder lore scrolls outside the level bounds
• Some user (older) levels have no textures
• Corrupted user-level definition triggering black screen on startup
• Chaos Staff secondary description removed
• Using the Holy Nova spell or scroll reverts your health to max health if you have health overflow
• Lore scroll typos
• Finding the secret level in Episode 2 or 3 awards an achievement for finding the secret level in Episode 1
• Grimoire and Staff share the same HUD icon despite having different ammo

Updates

• Magic Maps added to (E3L05) Lava Pits & (E3L06) Dark Citadel
• Moving walls will be less likely to push you out of the level & insta-kill you (Arcane Shield is ignored too)
• Arcane Rocks ammo pickup amount decreased from 4 to 3
v1.0.06.2 (May 15, 2025)
Fixes

• [E2L06] Lore Scroll can't be collected
• [E1L04] Duplicate Lore Scroll removed
• [E3L03] Texturing issues at the end of the level

Updates

• Map will now show you which layer you are on + key prompts how to switch between layers (this feature has been in since v1.0, but it wasn't displayed anywhere)
• Secret Markers revealed on the Magic Map will now show even when you're on a different layer, in which case, the arrow will appear next to the arrow indicating if the secret is on the layer above or below.
v1.0.06.1 (May 17, 2025)
• Invisible button & Interval object states not saving properly
• The Elderstrone mines shaking on load fix (will need to replay the level)
• Missing enemy in Episode 3 secret level fixed (if you have a save game just load it and finish the level for 100% Enemy Kill ratio)
• Objects disappearing in custom levels when replaying the same mod from the main menu
v1.0.06 (May 15, 2025)
Lore Fragments & Chronicles

This update adds Lore Fragments to all existing levels, which speak of events and sometimes hint at hidden areas and puzzles. By discovering all of these concealed fragments, players will unlock the corresponding Chronicle for each level, providing insights into their lore. We also added two new achievements related to them for the brave explorers.

Modding - Creature Customization added

We promised that we would keep expanding the modding capabilities for Wizordum, and this is the first step on that path. You can now, through the mod script, mod existing enemies, changing their sprites, health, and damage they deal. We also prepared a guide so you can have a quick start at it! We want to see your crazy enemy designs now, no more excuses!

Updates

• The level name is displayed on the map and in the loading screen before entering the level.
• Gamepad sensitivity lower-end setting extended to allow lower sensitivity
• [Ep1. Secret Level] Music changed & Magic Map added so you can activate Moonlight Chart
• New Achievements added related to lore fragments (Bookworm & Lore Master)
• Improved spell replenish rate for all character spells
• Minor Mod Browser updates
• [Level editor] Boulder Spawners are now available

Fixes

• Saving while skeletons/undead rise and loading after that will get them stuck in a fake-death pose.
• Achievements not triggering: "Dark Wizard", "Curiosity Killed a Mage", "Big Spender"
• The Boss 2 music intro plays too fast
• Remaining enemies in the final boss fight will now die after defeating the boss
• The Final Boss could stay alive under some conditions
• [Moonlight Chart] Treasure Icon not disappearing when looting a dead body with treasure
• 'Hotheels' achievement fixed (Fire Shield & Arcane Shield will both pause the achievement timer now)
• [E3L03] Glitches & Air Walk
• Rare bug where music won't load properly / gets stuck
• Flame Bars & Cutters - disabled states not saving properly
• Magic Piglets are not moving
• Errors specific to old user adventures that were not updated
v1.0.05.3 (May 07, 2025)
Fixes

• Storm Gauntlets alternative attack not working properly
• [E3L01] Some treasure can't be collected because of the pushable box (cave under the village - if you have save, you can revisit that part to collect the treasure)
• [E3 Secret] Pile of Bronze Coins unreachable (removed)
• Moonlight Chart upgrade working without having the upgrade (fixed!)
• [E3L02] Enemy Spawner not working (if you have save, revisit starting area to spawn the enemy)
v1.0.05 (May 07, 2025)
Updates

• New Shop Upgrade - Moonlight Chart
• Collecting special items (Torch, Seer's Orb, or Magic Map) will show the icon of the item on the HUD now.
• Offscreen waypoints on the map will be pointed at by arrows now
• Enemy Slime has a new, louder presence sound
• New Achievement - Barrel Rider

Fixes

• Achievements not working correctly (Champion of the Arena, Master Explorer, Shadow Mage, Electrocutioner)
• Specific magic painting resets on load
• Storm Gauntlets secondary targeting issues (lock icons staying when enemies disappear etc.)
• Hit fx not triggering on some enemies (Skeleton Crossbowmen, Inferno, Chaos Hive, Boss 2)
• CRT filter setting not persisting between games
• Continue from last save option disappearing
• Golems appearing in the ground
• Final Boss glitch
• Weapons appearing under the map
• Typos
• Achievements issues:
> Not triggering: They Call it a Mine, Champion of the Arena, Down the Memory Lane, Ethereal, Master Explorer, Electrocutioner
> Updated: Hot Heels (you must stay alive to achieve it...)
> Fixed: Finishing The Elderstone Mines will award you achievement for the Lava Pits.

Level specific issues/fixes

• [E1L03 - Murky Wastes]
- Air walk
• [E1L05 - Gray Haven]
- Enemy spawners not working (visit Lighthouse entrance to spawn them)
• [E1L06 - City of Ember]
- Enemy spawners not working (visit the back alley on the left side of the Cathedral to spawn them - close to Cathedral key)
• [E2L04 - Weeping Gorge]
- Treasure Goblin spawner issue with missing enemy
• [E2L05 - Shadows and Chains]
- Glutton undead stuck in the wall
• [E2L06 - Howling Halls]
- Fake Skeletons not spawning in the courtyard (revisit the courtyard to make them spawn)
• [E3L02 - Frostefell's Peaks]
- Enemy spawner not working in the last cave passage before the level end (revisit it to make it spawn)
- Old shelf secret trigger that was not supposed to trigger the secret removed (there's a clearer trigger...)
• [E3L03 - Winter's End Tomb]
- Enemy spawners not working (revisit area of the "past" to get them spawned)
• [E3L04 - The Elderstone Mines]
- Seer's Orb & Switch that unlock secret exit removed - the only way to get there are the hidden switches now.
- Last minecart ride now resets when using the teleport at the end so you can ride it again
• [E3 Secret]
- Secret door entrance not working & flickering ceiling above the mentioned passage
v1.0.03 (May 02, 2025)
• Shattering enemies with the primary weapon won't consume raw mana anymore
• Skeleton sounds updated (old sounds replaced, walking and taunt sounds added) - they will hardly get behind your back now
• Some minor UI and interaction fixes
v1.0.02 (May 01, 2025)
Fixes

• Controller not working properly in user level browser
• Switching categories in user adventure browser not working
• Chest Painting not saving correctly
• Key Bindings settings inside the game going out of screen
• Switching weapon while holding a map will show weapon behind the map

Updates

• Secret Level 2 updates
v1.0.01 (April 29, 2025)
• Key bindings menu items and buttons popping out of the screen
• You can interact with user levels again - try some of them today!
• Final boss encounter issues/fixes/updates
• Various smaller errors fixed
Post edited July 08, 2025 by Berzerk2k2