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Looking at the bishop profession for instance, I see that I can put points in to any one of 4 magic skills called Wizardry, Divinity, Alchemy, and Psionics, and also put points in to any one of 6 'magic realms'. (Eg fire, water, air, etc.) But what is the gameplay connection between the 4 magic skills, and the 6 magic realms? If I put points directly in to the 6 magic realms, then why do I also need to think about putting some points in to the 4 magic skills? Thanks a lot for any advice/comments!
The skills have different primary effects, though there is some overlap. In particular:

The spellbook skills (Wizardry, Divinity, Alchemy, and Psionics) are important for determining whether you can learn a spell in the first place. In particular, your spellbook skill + 10% of your realm skill is used to determine if your skills are high enough (15 for 2nd level spells, 90 for 7th). Note that spellbook skills are harder to raise, especially since a Bishop casting a multi-school spell (like Heal Wounds) only gets skill experience for the highest skill (exception: if silenced, only Alchemy gets skill experience). In general, particularly for a Bishop, you should favor putting points in these skills (but since the first few points of any skill are hard to earn, you might want to put at least 1 or 2 points into your realms).

The realm skills affect how reliable your spells are when cast at higher power levels, as well as how many spell points you get of the realm. Spellbook skills do have a minor effect, but realm skills are more important for these purposes. They are easier to increase through use than spellbook skills.

Note that level also matters; learning higher level spells requires that you reach the required minimum level as well as having good skill, and your higher level spells won't be safely usable at high power levels no matter how high your skill is unless your level is 6 more than the minimum. (Also, for 7th level spells, I believe 100 spellbook + 100 realm isn't quite enough to use them 100% reliably at power level 7, even at level 24.)

There's also Powercast, which is earned by raising base Intelligence to 100 and which works completely differently; it increases the power of your spells (effect varies by spell) and their ability to penetrate magic resistance, but does not affect learning spells or whether the spell fizzles or backfires.
The topic is complex and hard to answer with a few sentences, best check this link:
http://www.zimlab.com/wizardry/recovered/wolfie/SpellInfo.html
especially the mechanics for bishops with several magic schools
that casting spells which cover more than one school only grants skill increase from learning by doing
for the school with the highe(r/st) value, effectively suppressing skill increases of other schools.

tldr:
Caster level and magic_school_skill_value+(realm skill/10) determines the levels of spells
which are availbale at lvl up of PCs,
while realm skills affect the spellpoints of a realm and the max power lvl at which you may cast a spell successfully.
avatar
retrogames: Looking at the bishop profession for instance, I see that I can put points in to any one of 4 magic skills called Wizardry, Divinity, Alchemy, and Psionics, and also put points in to any one of 6 'magic realms'. (Eg fire, water, air, etc.) But what is the gameplay connection between the 4 magic skills, and the 6 magic realms? If I put points directly in to the 6 magic realms, then why do I also need to think about putting some points in to the 4 magic skills? Thanks a lot for any advice/comments!
another good spot for all things wiz8 = http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html