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Hey everyone playing Wizardy 8 for the first time here's my setup just wondering if there's any major issues I'm going to run into with this load-out.

Lizardman - Fighter - Sword/Shield (Focused on Str/Con)
Dracon - Samurai - Swords (Focused on Str/Con)

Human - Ranger - Ranged. (Focused on Dex/Sense)
Felpurr - Ninja - Locks n' Traps and ranged. (Focused on Speed/Dex)

Elf - Mage - Primary Offensive Caster (Focused on Int/Pie)
Dwarf - Priest - Primary Defensive Caster (Focused on Pie/Int)

I have a family and a full time job so I'm not interested in starting over just making it work. I'm currently around level 7 and just got to Arnika. The Road getting here was full of frustration from the road to Gregor back in the monastery.
Having a lot of fun just looking to have some conversation with like minded peeps.
If you are at Arnika, you have passed the hardest part of the game. The one issue I could see is that Mages are really not that great: They have low HP and their best attack spells don't work well on Rapax. (Though you at least have Freeze Flesh/All for them)
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dtgreene: If you are at Arnika, you have passed the hardest part of the game. The one issue I could see is that Mages are really not that great: They have low HP and their best attack spells don't work well on Rapax. (Though you at least have Freeze Flesh/All for them)
I am still waiting for Fireball to pop up. I think its more of a nostalgia thing from playing Icewind dale.

And on the low HP scale yea, the mage had to be resurrected like 3 times already.
Post edited August 10, 2015 by Pfreaker
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dtgreene: If you are at Arnika, you have passed the hardest part of the game. The one issue I could see is that Mages are really not that great: They have low HP and their best attack spells don't work well on Rapax. (Though you at least have Freeze Flesh/All for them)
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Pfreaker: I am still waiting fore Fireball to pop up. I think its more of a nostalgia thing from playing Icewind dale.
At level 7, you should already have been able to choose that spell; it becomes available at level 5. If your mage has not had that choice, you need to have her actually practice her spells. (You need 30 (Wizardry plus 10% of Fire Magic) to learn the spell.)
Hello Pfreaker.

As far as your party setup goes I can see some slight issues:
1) focusing on con with samurai - it's not useless but samurai is propably going to be one of your damage dealers (and certainly not a tank) so I'd rather develop str/dex first (and later speed/con or speed/senses if you'll find out that you don't need that extra HP or iron skin further in the game)
2) I assume that you want your fighter to be tanky (using shield and bumping con to 100) and that's ok, just after maxing these two put points into dex - after all he's not gonna be a FIGHTER if he can't hit anything :P besides it's very powerful class in terms of dealing damage so it's worth it
3) keep in mind that developing good ninja is going to take a loooooooooooooong time (and if you want him to be a backup caster even loooooooooooooooooooooooooooooonger) - he needs a lot of attributes/skills on high level to shine with ranged criticals and/or spells
4) it's your choice obviously but priest is imo the most useless class in unmodded wiz8 - all his spells can be cast by either combo of gadgeteer/bard (and they fight better too and also have many offensive spells) or bishop with 2-3 schools; so I strongly suggest thinking about dumping priest next time (it's not worth it now at level 7, just enjoy the game) and taking bish focused for example on divinity/psionics (cause you don't have these schools on other characters) or even better divinity/psionics/alchemy (yes, 3 schools bish is easliy done if you remeber to cast a lot in and out of combat)

Of course with your party you're propably not going to have any problems beating the game (especially if you'll take any rpcs with you later on) but maybe on second playthrough you'll find these few points helpful.
P.S. I strongly suggest letting all willing npcs to join your party on your 1st playthrough - they add a lot to immersion and depth to the world you're travelling through.
Post edited August 10, 2015 by Hemaka
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Hemaka: Hello Pfreaker.

As far as your party setup goes I can see some slight issues:
1) focusing on con with samurai - it's not useless but samurai is propably going to be one of your damage dealers (and certainly not a tank) so I'd rather develop str/dex first (and later speed/con or speed/senses if you'll find out that you don't need that extra HP or iron skin further in the game)
2) I assume that you want your fighter to be tanky (using shield and bumping con to 100) and that's ok, just after maxing these two put points into dex - after all he's not gonna be a FIGHTER if he can't hit anything :P besides it's very powerful class in terms of dealing damage so it's worth it
3) keep in mind that developing good ninja is going to take a loooooooooooooong time (and if you want him to be a backup caster even loooooooooooooooooooooooooooooonger) - he needs a lot of attributes/skills on high level to shine with ranged criticals and/or spells
4) it's your choice obviously but priest is imo the most useless class in unmodded wiz8 - all his spells can be cast by either combo of gadgeteer/bard (and they fight better too and also have many offensive spells) or bishop with 2-3 schools; so I strongly suggest thinking about dumping priest and taking bish focused for example on divinity/psionics (cause you don't have these schools on other characters) or even better divinity/psionics/alchemy (yes, 3 schools bish is easliy done if you remeber to cast a lot in and out of combat)

Of course with your party you're propably not going to have any problems beating the game (especially if you'll take any rpcs with you later on) but maybe on second playthrough you'll find these few points helpful.
P.S. I strongly suggest letting all willing npcs to join your party on your 1st playthrough - they add a lot to immersion and depth to the world you're travelling through.
Here are my thoughts on these:
2. Fighters already get more HP than any other class; they don't need more. Remember that healing does not scale past 70 points average until you get Restoration, and even that spell is single target.
4. I disagree: Priests get more HP than other pure casters and can be surprisingly good fighters if you max STR and (I think) DEX. Unlike other pure casters, Priests do not need Power Cast. One interesting option that I actually did once was to learn most of the important spells and then change to Lord. You will stop progressing in Priest spells for 4 levels if you do this, however. Also, remember that Priests can pray once per battle (it's easy to forget about it) for a random beneficial effect.

I actually consider mage to be the worst class. If you need mage spells, Bishop works well. Bishops get more HP then Mages and have a much bigger potential selection of spells including such spells as Toxic Cloud (damage + status ailments over time) Psionic Blast (damage to a group, ignoring line of sight issues), and Quicksand (instant death to an area that is especially effective against flying creatures).

Of other note, Samurai can learn Missile Shield and Enchanted Blade, which are the only two mage spells that you *need*. Armorplate and Magic Screen are the two Priest spells that you *need*. If you have those spells plus Heal Wounds, you can do without other spells (though having a Priest or Bard for Heal All is useful.)

By the way, if you ever make a Bard or Gadgeteer, make her female. There are stamina regen items that can only be warn by women, and those two classes use stamina for their spells.
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Hemaka: Hello Pfreaker.

As far as your party setup goes I can see some slight issues:
1) focusing on con with samurai - it's not useless but samurai is propably going to be one of your damage dealers (and certainly not a tank) so I'd rather develop str/dex first (and later speed/con or speed/senses if you'll find out that you don't need that extra HP or iron skin further in the game)
2) I assume that you want your fighter to be tanky (using shield and bumping con to 100) and that's ok, just after maxing these two put points into dex - after all he's not gonna be a FIGHTER if he can't hit anything :P besides it's very powerful class in terms of dealing damage so it's worth it
3) keep in mind that developing good ninja is going to take a loooooooooooooong time (and if you want him to be a backup caster even loooooooooooooooooooooooooooooonger) - he needs a lot of attributes/skills on high level to shine with ranged criticals and/or spells
4) it's your choice obviously but priest is imo the most useless class in unmodded wiz8 - all his spells can be cast by either combo of gadgeteer/bard (and they fight better too and also have many offensive spells) or bishop with 2-3 schools; so I strongly suggest thinking about dumping priest next time (it's not worth it now at level 7, just enjoy the game) and taking bish focused for example on divinity/psionics (cause you don't have these schools on other characters) or even better divinity/psionics/alchemy (yes, 3 schools bish is easliy done if you remeber to cast a lot in and out of combat)

Of course with your party you're propably not going to have any problems beating the game (especially if you'll take any rpcs with you later on) but maybe on second playthrough you'll find these few points helpful.
P.S. I strongly suggest letting all willing npcs to join your party on your 1st playthrough - they add a lot to immersion and depth to the world you're travelling through.
I was originally not pumping con with the samurai and then the fighter outpaced him on hp so quick it felt weird to have him front line with so little hp. so far the ninja is my least favorite character so far.
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Pfreaker: I am still waiting fore Fireball to pop up. I think its more of a nostalgia thing from playing Icewind dale.
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dtgreene: At level 7, you should already have been able to choose that spell; it becomes available at level 5. If your mage has not had that choice, you need to have her actually practice her spells. (You need 30 (Wizardry plus 10% of Fire Magic) to learn the spell.)
I find the magic system in this game to be pretty unintuitive and confusing.
Post edited August 10, 2015 by Pfreaker
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dtgreene: At level 7, you should already have been able to choose that spell; it becomes available at level 5. If your mage has not had that choice, you need to have her actually practice her spells. (You need 30 (Wizardry plus 10% of Fire Magic) to learn the spell.)
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Pfreaker: I find the magic system in this game to be pretty unintuitive and confusing.
Here is the idea:

To learn a spell, your level and spellbook skill are the important factors. In the case of Fireball, the spellbook skill is Wizardry. To learn Fireball, you need to raise your Wizardry skill to 30. (Note that the primary skill bonus counts here; that's the advantage of using a mage over a bishop.) Your realm skill (Fire Magic) has a small effect, as 10% of the skill is added to your realm skill for this purpose.

To reliably cast the spell at higher power levels, your level and realm skill are most important. Your spellbook skill has a minor effect here,

In any case, there are two things to note here:
1. Use your spells. If you don't use them, your skills will not improve. Remember that you can rest anywhere in this game. Conserving your SP will cause you to not get enough practice with your spells.
2. On level up, put 3 skill points in your spellbook skill and some points into your realm skills. This will help you learn and cast stronger spells.
3. If you decide to use a Bishop in the future, point 1 becomes even more important. Your large selection of spells gives you more SP to work with; use it!
The samurai is designed as a non-tanky hybrid class. The fighter is expected to outpace it in terms of hit points and defensive ability, and will probably outpace it in terms of overall weapon damage too, assuming the fighter is working with decent weapons.

The advantage to having the samurai around is that they also act as a support caster. (Unless you very specifically build for it, they won't be particularly effective at offensive spellcasting compared to a full caster.)
Just posting progress as I have been pretty much obsessed with this game since i started playing it.

cleared Monastery / road to Arnika/ Arnika-Tryton road / Arnika / Tryton and the northern wilderness.

Headed to the Swamp.

Party is holding together well switched the samurai more into dex/speed and not putting as much into Con now.

Party averages level 10-11 now and here's were i made a realization.

I cant learn the level 3 spells on my hybrids without 30 spell skill so I'm holding off leveling them to 11 till I can raise there base casting.

I need an effective way to level my ninja and rangers alchemy and my samurais wizardry to 30 so i get better spell picks.
I have chosen very few spells on these characters so far. I chose a few at random and learned some from books so they are flawed.

I have really grown to like my little Group I think the mistakes I have made give them personality.

The RPC's feel like outsiders to me because I didn't make them even thou they have tons of personality!
For the ninja and ranger, mixing potions is a good way to help train up their alchemy skill, although it'll still take some time. (This applies to the alchemist and bishop too, though they probably won't need it as much.) There are five combinations that should work for them:

Heavy Heal (Light Heal + Mod Heal)
Cure Poison (Light Heal + Poison Reduction)
Guardian Angel (Light Heal + Bless)
Pickmeup Potion (Mod Heal + Mod Stamina)
Acid Bomb (Stink Bomb + Boom Bomb)

Light and Medium Healing potions can be bought at most of the magic vendors and you can usually turn a small profit from making Heavy Healing potions out of them. The materials for the others are a little less common but you can make a bit of cash with Pickmeup and it's a good one to have on hand for actual use too.

Unfortunately, there's no equivalent with the Samurai/Mage. You just have to keep on casting.
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Garran: For the ninja and ranger, mixing potions is a good way to help train up their alchemy skill, although it'll still take some time. (This applies to the alchemist and bishop too, though they probably won't need it as much.) There are five combinations that should work for them:
Actually, I would say that potion mixing is good for bishops as well. Bishops have more skills to raise, and therefore need more practice to be good at everything. Furthermore, mixing potions will exercise Alchemy even if it is the lowest of your spellbook skills. (Casting Heal Wounds, for example, will only exercise whichever applicable spellbook skill is highest.)

Note that the most basic Alchemy recipe requires 15 alchemy.
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Pfreaker: I need an effective way to level my ninja and rangers alchemy and my samurais wizardry to 30 so i get better spell picks.
I'm not sure if you need two alchemists but whatever. You can find interesting training techniques (and A LOT of other useful info) here: http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html
For training wizardry/alchemy click "training techniques" at the bottom of the left panel and then "magic skills".
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Pfreaker: I need an effective way to level my ninja and rangers alchemy and my samurais wizardry to 30 so i get better spell picks.
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Hemaka: I'm not sure if you need two alchemists but whatever. You can find interesting training techniques (and A LOT of other useful info) here: http://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/flamestrykes_w8.html
For training wizardry/alchemy click "training techniques" at the bottom of the left panel and then "magic skills".
Its not so much having two Alchemist as it is maxmizing there potential. It feels like a waste to have people who can cast not have atleast some basic utility.
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dtgreene: Actually, I would say that potion mixing is good for bishops as well.
It's good for them as well, but bishops usually have an easier time raising their spellbook skills due to being a magic-oriented class. Between the better casting stats, the better mana, and the fact that their Realm skills will also be raising at a far faster natural rate, they don't have the same bottleneck as the ranger and ninja do.