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Suppose I am creating or leveling up a character in Wizardry 8, and I want to focus on physical combat (that is, not spells) with the character. I know Strength is an obvious choice (especially for non-whip melee weapons), but what should be the *second* stat to increase, Dexterity, Speed, or Senses?

For purposes of this topic, I am not worried about survivability, and I also don't care about other things like spellcasting ability or skill increases. (Perhaps this character is a Fighter, who doesn't get any spells and whose only skills are combat/weapon skills and the skills that everyone gets.)

Also, which is better: Giant Sword or dual-wielding Diamond Eyes + The Mauler?

(Yes, unlike some previous topics that I made about Japanese Wizardry spin-offs, this topic actually is about Wizardry 8.)
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dtgreene: Suppose I am creating or leveling up a character in Wizardry 8, and I want to focus on physical combat (that is, not spells) with the character. I know Strength is an obvious choice (especially for non-whip melee weapons), but what should be the *second* stat to increase, Dexterity, Speed, or Senses?

For purposes of this topic, I am not worried about survivability, and I also don't care about other things like spellcasting ability or skill increases. (Perhaps this character is a Fighter, who doesn't get any spells and whose only skills are combat/weapon skills and the skills that everyone gets.)

Also, which is better: Giant Sword or dual-wielding Diamond Eyes + The Mauler?

(Yes, unlike some previous topics that I made about Japanese Wizardry spin-offs, this topic actually is about Wizardry 8.)
Hello,
I was just about to start a new Wizardry 8 run myself, although I was going to go all Hybrid.
It seems like Dexterity is the choice in the research I've done. The only time I saw a different choice is speed for the samurai and senses for the Ninja and Ranger. It seems like people look at the skills for each class and will choose the one that helps to raise the skill.

The answer is dexterity.
Post edited November 20, 2019 by abbayarra
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dtgreene: Suppose I am creating or leveling up a character in Wizardry 8, and I want to focus on physical combat (that is, not spells) with the character. I know Strength is an obvious choice (especially for non-whip melee weapons), but what should be the *second* stat to increase, Dexterity, Speed, or Senses?

For purposes of this topic, I am not worried about survivability, and I also don't care about other things like spellcasting ability or skill increases. (Perhaps this character is a Fighter, who doesn't get any spells and whose only skills are combat/weapon skills and the skills that everyone gets.)

Also, which is better: Giant Sword or dual-wielding Diamond Eyes + The Mauler?

(Yes, unlike some previous topics that I made about Japanese Wizardry spin-offs, this topic actually is about Wizardry 8.)
avatar
abbayarra: Hello,
I was just about to start a new Wizardry 8 run myself, although I was going to go all Hybrid.
It seems like Dexterity is the choice in the research I've done. The only time I saw a different choice is speed for the samurai and senses for the Ninja and Ranger. It seems like people look at the skills for each class and will choose the one that helps to raise the skill.

The answer is dexterity.
I have been thinking of starting a new Wizradry 8 run, especially since I reached an annoying floor in Wizardry: Llylgamyn Saga (Sega Saturn version) in the bonus dungeon; level 3 is filled entirely with one-way doors and single-screen rooms, at least as far as I have explored. (My party is level 11 or so, so no MALOR yet, though I did use Wizardry 1's Murphy's Ghost to get MADI on multiple characters.)

Anyway, my planned party has a mix: Figher/Valkyrie/Bard/Mage (replace with Gadgeteer)/Alchemist/Bishop. (The character replacement looks like it will come in Marten's Bluff or so, when I can get the second ingredient for the Holograph Projector, one of the best low level gadgets.) Interestingly enough, I am thinking of trying a party where everyone boosts speed, but of course I still have to boost a third stat at character creation, so perhaps DEX it will be (except for the casters, for which the third stat will be SEN, except for that Mage who won't raise INT).

It will be interesting going back to Wizardry 8 after spending so much time on the Japanese spin-offs; there are definitely differences (Dracon breath is really good in Japanese-made Wizardry, while Fairies don't make good Psionics, but Dwarves make good Monks).

Still need to decide on races for some of my characters, like Dracon or Mook for my Fighter.
Dexterity is the right choice. Check peddroelm's guide if You don't mind it being on steam - he unveiled quite a few formulas.

As far as weapons go it's apples and pears I feel. I'd go maces, but I've never played GS and it sure has its fanbase. There's a bunch of factors: Giant's Sword has extended range (as does the Vampire Chain), but uses a bunch of stamina due to its weight (which may be a major issue - not quite sure how decisive it is), has lower initiative and a bit more damage (14,5 DE & 19,5 tM vs 21 GS) as You probably know; also You'd get the items at different locations of course, which may define Your route through the game. You may find Yourself playing w/o either for quite a while, so the earlier swords / maces may matter. Guess the other "super-swords" don't interest You too much, do they? I seem to remember You are not going to pick up the *Light* *Sword*, even should You "luckily" find it, right?
In any case I'd consider the whole party: They may or may not want to take a specific route, might be able to replenish stamina, could take front or not to make extended range more or less worthwhile. Ultimately both is fine I guess.

*Shoulda checked the date before... Anyway - perhaps You can still find use for a late answer :p
The gog forums aren't as active as they used to be anymore, are they? Kind of sad :(
Post edited 2 days ago by Zadok_Allen
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Zadok_Allen: Dexterity is the right choice. Check peddroelm's guide if You don't mind it being on steam - he unveiled quite a few formulas.

As far as weapons go it's apples and pears I feel. I'd go maces, but I've never played GS and it sure has its fanbase. There's a bunch of factors: Giant's Sword has extended range (as does the Vampire Chain), but uses a bunch of stamina due to its weight (which may be a major issue - not quite sure how decisive it is), has lower initiative and a bit more damage (14,5 DE & 19,5 tM vs 21 GS) as You probably know; also You'd get the items at different locations of course, which may define Your route through the game. You may find Yourself playing w/o either for quite a while, so the earlier swords / maces may matter. Guess the other "super-swords" don't interest You too much, do they? I seem to remember You are not going to pick up the *Light* *Sword*, even should You "luckily" find it, right?
In any case I'd consider the whole party: They may or may not want to take a specific route, might be able to replenish stamina, could take front or not to make extended range more or less worthwhile. Ultimately both is fine I guess.

*Shoulda checked the date before... Anyway - perhaps You can still find use for a late answer :p
The gog forums aren't as active as they used to be anymore, are they? Kind of sad :(
(It's been a while since I last posted in the thread, and I've moved on to other games.)

With respect to availability, I should point out that, if you can reach the Diamond Eyes, you can also reach one of the enemies that drops the Giant's Sword, as that enemy drops the Diamond Eyes.

(By the way, in the Wizardry Gaiden series (Wizardry Gaiden 4 and Wizardry DIMGUIL, in this case), the Diamond Eyes exists, it can be used in the off hand, but it doesn't look like it's that good.)
its good for Vi to build her mace skill up with