Posted September 02, 2025
What were my expectations from Power Cast, was that any and every spell would become more potent.
Even spells like Bless (that have in description, the casting level only impacts duration, but I still hoped that Power Cast might even boost the seemingly 'locked' stats of Bless)
Note, that I had no clue about actual calculations, on how various spells work, so I could only observe from experience, learning, that on some spells Power Cast has impact, on other it does not.
Yet, my undying hope was still the same - for example Light would shine brighter, Lure would work even on farther critters, Magic Screen would not only last longer, but possibly even add extra resistance (even beyond 100 cap). Offensive spells would pierce/penetrate natural resistances plus deal more damage.
Power Cast, with other skills of the same category (get unlocked first after respective STAT reaches 100), were basically giving an "ultimate" feeling, promising kind of upper hand over the ingame enemies. Especially after I started noticing, that pure spell casting classes become gradually less effective, to an extend, that even 3 spell in a row dealt 0 damage, virtually rendering such classes useless (especially considering those had the worst HP pool and defenses/armor)
Fact is, that Priest, just like many similar classes (hybrid), often have not drive to spend points on INT -> subsequently never unlocking Power Cast. But would Power Cast give a clear promise of boosting EVERY spell, even Priest with his Falling Stars or even Banish (so useful in some areas) might consider investing into INT just to unlock Power Cast.
Even if not great offensive warriors, both Priest and Bishop are steadfast vanguards, literal tanks, who can withstand tremendous array of attacks as magical so physical, hence apart Piety, one might desire to invest into Vitality.
Ironically, Priest sub-classes, like Lord, might benefit from INT, as it does impact several offensive skills. But still I would rarely focus on INT as the first 2 primary stats, that needs to be increased to 100 while training Lord or Valkyre.
Which is probably why Power Cast was not that boosting for Priest Spells, to not make players torn apart during character customization and level-up planning.
Maybe it never had to be in scope of single skill - Power Cast, but some extra skill could have been added, that would help spell casters get through resistances (it could have even be made unique, dedicated only to few rare artifacts, instead of and generally achievable skill)
Just like there are melee criticals, throwing criticals or ranged criticals, some spell caster could have spell critical (that instead instant death would reduce targets' resistances in an extended depending from skill level)
Even spells like Bless (that have in description, the casting level only impacts duration, but I still hoped that Power Cast might even boost the seemingly 'locked' stats of Bless)
Note, that I had no clue about actual calculations, on how various spells work, so I could only observe from experience, learning, that on some spells Power Cast has impact, on other it does not.
Yet, my undying hope was still the same - for example Light would shine brighter, Lure would work even on farther critters, Magic Screen would not only last longer, but possibly even add extra resistance (even beyond 100 cap). Offensive spells would pierce/penetrate natural resistances plus deal more damage.
Power Cast, with other skills of the same category (get unlocked first after respective STAT reaches 100), were basically giving an "ultimate" feeling, promising kind of upper hand over the ingame enemies. Especially after I started noticing, that pure spell casting classes become gradually less effective, to an extend, that even 3 spell in a row dealt 0 damage, virtually rendering such classes useless (especially considering those had the worst HP pool and defenses/armor)
Fact is, that Priest, just like many similar classes (hybrid), often have not drive to spend points on INT -> subsequently never unlocking Power Cast. But would Power Cast give a clear promise of boosting EVERY spell, even Priest with his Falling Stars or even Banish (so useful in some areas) might consider investing into INT just to unlock Power Cast.
Even if not great offensive warriors, both Priest and Bishop are steadfast vanguards, literal tanks, who can withstand tremendous array of attacks as magical so physical, hence apart Piety, one might desire to invest into Vitality.
Ironically, Priest sub-classes, like Lord, might benefit from INT, as it does impact several offensive skills. But still I would rarely focus on INT as the first 2 primary stats, that needs to be increased to 100 while training Lord or Valkyre.
Which is probably why Power Cast was not that boosting for Priest Spells, to not make players torn apart during character customization and level-up planning.
Maybe it never had to be in scope of single skill - Power Cast, but some extra skill could have been added, that would help spell casters get through resistances (it could have even be made unique, dedicated only to few rare artifacts, instead of and generally achievable skill)
Just like there are melee criticals, throwing criticals or ranged criticals, some spell caster could have spell critical (that instead instant death would reduce targets' resistances in an extended depending from skill level)