Great, thanks a lot everyone for the info! Just to double-check a few things please:
* In W7, say I stick to one particular area (map), explore it thoroughly, and fight everything I encounter, effectively "clearing it". Am I right in thinking that if I continue to stay in that area, and not leave it (so as to not "reset" its monsters), and just move about say "on the spot" in a simple forwards-backwards-forwards-backwards fashion, then I will continue to encounter random monsters? And if so, this monster generating mechanism will continue to occur, effectively indefinitely, so long as I keep moving? So, although all fixed/scripted monsters have been killed in the area, the map will never ever be entirely monster-free, so long as I continue to move? Thanks for clarification.
* What about resting? In W8, resting appears to generate additional monsters. (That's the impression I get. After a fight, if I don't then rest, then fewer monsters appear to respawn.) Is that not the case in W7? Is it *only* your party's *movement* that generates a never-ending "stream" of random monsters to fight? If so, then it sounds like W7 is an easier game than W8, because you won't get punished with additional spawned monsters to fight by resting your party.
* Are there any RPGs that feature a monster encounter mechanic whereby once you clear one particular map/area, it's absolutely completely cleared, no matter how much you continue to move about in it, and also no matter how much you rest? I like the idea of clearing one particular area for good, and then taking my time to wander about in it, to do additional more thorough exploring, just to make sure for instance that I've solved any puzzles that need doing, or spoken to anyone I need to, in order to complete quests etc. I find that once the fights are over, I've won, and I don't want any more enemy encounters - in any one particular "cleared" area that is.
Thanks a lot for any additional comments.
Edit: spelling error fixed.
Post edited March 03, 2017 by retrogames