Posted March 13, 2024
The forums have gotten stale, with my post, dtgreene's post, and ZyroMane's post jumped the shark. I want a new post, about NPC's, your favorites, and the best ones to keep alive, and the best ones to kill.
Burz: Obviously, don't whack him. He's the only vendor before Arnika, or the Umpani Base Camp (he's single-handedly keeping my party going in the Monastery). I don't think it angers anybody if you whack him, but he should get respect, because he took his inventory to the Monastery, to help the party.
LLorac: Though she is not techically a part of the Higardi (part of the Higardi Bank Faction), there is really no need to whack her, as you can get all the treasure chests, in both the personal and community chests, just by having one Bank Card (you can also get into the Bank's Main Vault via a passage from the Arnika Jail). Just leave her alone.
Arnika NPCs: Obviously, leave them alone, as you don't want the whole town hostile, and you benefit from four vendors.
Braffit/Anselm/Lay Brothers: Part of the Brotherhood of the Ascension faction, best to keep them alive, as Braffit is a good vendor.
Kunar: As bad as his attitude is, (he may be working for the T'Rang), just leave him alone, as you don't want to set the whole Umpani faction hostile against you (and he's a good vendor). This goes for the other Umpani NPCs as well: Private Panrack, Sergeant Rubble, Private Sparkle, Sergeant Balbrak, Saxx, Sergeant Bildublu, General Yamir.
Sadok: You have no reason to hate him, although he may be neutral towards you until you join the T'Rang Empire. Once you join, Z'Ant, Sadok, and Tantris (in the Mine Tunnels), are your friends, best not to anger them.
Once you get to Trynton, Chief Gari, Fuzzfas, and Madras are your friends (you have a vendor with Fuzzfas, and you don't want to anger the Trynnie with attacking any of these three).
Once you get far enough in the Umpani or T'Rang questlines, you may encounter a quest to either make friends with the Mook, or steal the Chaos Moliri from them. Either way, you can stay friends with the Mook by using a fake device dropped by the Dark Savant, in place of the device that you "inspect". You can keep your hands clean by swapping said devices, and remaining friendly with Screg and Urq. There is no need for bloodshed here.
Edit: Now, for the bad:
Crock: He is a kidnapper. You would be best making sure that you have everything that you need from him, before whacking him. The game encourages this, by making sure that nobody gets kidnapped, and you get access to his back room, which is an extra treasure chest. (sometimes giving end-game items). Also, nobody cares if you whack him, as he is considered a loner, part of no faction.
Rattus Rattus: Part of the Rattkin Razuka Faction, he sets you up for a bank robbery. He disappears after you talk to him for the first time. It may be best to whack him right then and there, as you get experience, skill ups, and items. Also, this will set Milano Calzone and Don Barlone to hostile (same faction), allowing you to whack them one at a time, gaining the Jazeraint Tunic (from Milano), and the Astral Dominae and Thieves' Dagger from the Don (80% Cane of Corpus drop). This has a "feel good" mechinic, as none of these two should be allowed to occupy the Sixth Bough.
Burz: Obviously, don't whack him. He's the only vendor before Arnika, or the Umpani Base Camp (he's single-handedly keeping my party going in the Monastery). I don't think it angers anybody if you whack him, but he should get respect, because he took his inventory to the Monastery, to help the party.
LLorac: Though she is not techically a part of the Higardi (part of the Higardi Bank Faction), there is really no need to whack her, as you can get all the treasure chests, in both the personal and community chests, just by having one Bank Card (you can also get into the Bank's Main Vault via a passage from the Arnika Jail). Just leave her alone.
Arnika NPCs: Obviously, leave them alone, as you don't want the whole town hostile, and you benefit from four vendors.
Braffit/Anselm/Lay Brothers: Part of the Brotherhood of the Ascension faction, best to keep them alive, as Braffit is a good vendor.
Kunar: As bad as his attitude is, (he may be working for the T'Rang), just leave him alone, as you don't want to set the whole Umpani faction hostile against you (and he's a good vendor). This goes for the other Umpani NPCs as well: Private Panrack, Sergeant Rubble, Private Sparkle, Sergeant Balbrak, Saxx, Sergeant Bildublu, General Yamir.
Sadok: You have no reason to hate him, although he may be neutral towards you until you join the T'Rang Empire. Once you join, Z'Ant, Sadok, and Tantris (in the Mine Tunnels), are your friends, best not to anger them.
Once you get to Trynton, Chief Gari, Fuzzfas, and Madras are your friends (you have a vendor with Fuzzfas, and you don't want to anger the Trynnie with attacking any of these three).
Once you get far enough in the Umpani or T'Rang questlines, you may encounter a quest to either make friends with the Mook, or steal the Chaos Moliri from them. Either way, you can stay friends with the Mook by using a fake device dropped by the Dark Savant, in place of the device that you "inspect". You can keep your hands clean by swapping said devices, and remaining friendly with Screg and Urq. There is no need for bloodshed here.
Edit: Now, for the bad:
Crock: He is a kidnapper. You would be best making sure that you have everything that you need from him, before whacking him. The game encourages this, by making sure that nobody gets kidnapped, and you get access to his back room, which is an extra treasure chest. (sometimes giving end-game items). Also, nobody cares if you whack him, as he is considered a loner, part of no faction.
Rattus Rattus: Part of the Rattkin Razuka Faction, he sets you up for a bank robbery. He disappears after you talk to him for the first time. It may be best to whack him right then and there, as you get experience, skill ups, and items. Also, this will set Milano Calzone and Don Barlone to hostile (same faction), allowing you to whack them one at a time, gaining the Jazeraint Tunic (from Milano), and the Astral Dominae and Thieves' Dagger from the Don (80% Cane of Corpus drop). This has a "feel good" mechinic, as none of these two should be allowed to occupy the Sixth Bough.
Post edited March 13, 2024 by RChu1982