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I mean yeah, I could just use the map in the cluebook but it's such a pain having to open the file and scroll all the way down each time I want to check something, besides I feel more accomplished mapping it myself.

But the thing is, I can easily just map it as I walk around, but I don't know "how big" the grid should be.

Edit: Through careful examination of the maps in the hint book, I'm guessing 40x40? But even if that is correct, I still don't know which coordinates would be the starting points.
Post edited December 12, 2017 by Dartpaw86
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Dartpaw86: I mean yeah, I could just use the map in the cluebook but it's such a pain having to open the file and scroll all the way down each time I want to check something, besides I feel more accomplished mapping it myself.

But the thing is, I can easily just map it as I walk around, but I don't know "how big" the grid should be.

Edit: Through careful examination of the maps in the hint book, I'm guessing 40x40? But even if that is correct, I still don't know which coordinates would be the starting points.
The cool thing about the Wizardry 6 map is that it's a physically plausible structure you could build in real life. The game is broken up into logical areas so it's possible to split it into chunks like the hintbook, but the real problem you've spotted, is where you start on the page? -- I chose to solve this by creating Grid Cartographer, as I wasn't sure how you'd do it with real paper either, without wasting a lot of sheets and redrawing a bunch of stuff.

Loading up the complete Wizardry 6 map in Grid Cartographer, I measured it and a boundary rectangle around every part of the game world is 96 squares east/west and 93 squares north/south. So to be safe a 100x100 grid should cover it (you'll need 12 sheets) - you'll have a lot of empty space as it's quite 'sprawling'

You start the game after the opening cutscene at 51 across and 68 down from the top-left of the grid, basically about half way across and 2/3rds down.

Hope this helps!
Post edited December 31, 2017 by HiddenAsbestos
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Dartpaw86: I mean yeah, I could just use the map in the cluebook but it's such a pain having to open the file and scroll all the way down each time I want to check something, besides I feel more accomplished mapping it myself.

But the thing is, I can easily just map it as I walk around, but I don't know "how big" the grid should be.

Edit: Through careful examination of the maps in the hint book, I'm guessing 40x40? But even if that is correct, I still don't know which coordinates would be the starting points.
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HiddenAsbestos: The cool thing about the Wizardry 6 map is that it's a physically plausible structure you could build in real life. The game is broken up into logical areas so it's possible to split it into chunks like the hintbook, but the real problem you've spotted, is where you start on the page? -- I chose to solve this by creating Grid Cartographer, as I wasn't sure how you'd do it with real paper either, without wasting a lot of sheets and redrawing a bunch of stuff.

Loading up the complete Wizardry 6 map in Grid Cartographer, I measured it and a boundary rectangle around every part of the game world is 96 squares east/west and 93 squares north/south. So to be safe a 100x100 grid should cover it (you'll need 12 sheets) - you'll have a lot of empty space as it's quite 'sprawling'

You start the game after the opening cutscene at 51 across and 68 down from the top-left of the grid, basically about half way across and 2/3rds down.

Hope this helps!
Thank you so much :)
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Dartpaw86: I mean yeah, I could just use the map in the cluebook but it's such a pain having to open the file and scroll all the way down each time I want to check something, besides I feel more accomplished mapping it myself.

But the thing is, I can easily just map it as I walk around, but I don't know "how big" the grid should be.

Edit: Through careful examination of the maps in the hint book, I'm guessing 40x40? But even if that is correct, I still don't know which coordinates would be the starting points.
avatar
HiddenAsbestos: The cool thing about the Wizardry 6 map is that it's a physically plausible structure you could build in real life.
That's not the first time I've heard that, and while I didn't beat the game, I did notice that myself. I wonder if anyone has tried realizing it in 3D? Like a model or something?