Posted June 06, 2018
Greetings, all!
In Wiz8, what are the main negatives (cons) and positives (pros) of each party size on Expert? This is what I understand:
[General]
-Carrying capacity matters more the smaller the party. In a typical 4+ member party, a burly Lizard or Dracon or Mook will likely carry most the group's gear. This is less guaranteed for smaller parties.
-The smaller the party, the easier it is to get outnumbered. This may also mean it's easier for your party to go last or first depending on your group's builds.
+Leveling generally happens faster in smaller groups due to each character getting more EXP per influx and getting more sklll increases due to getting more actions (for most skills) or for being targeted more (for Stealth).
+Anything that's level-dependent (mostly meaning access to spells and to skills requiring 100 in a base stat) is generally available sooner in smaller groups.
[1/Solo]
=You are The Chosen One - to grind everything to 100 ASAP. Multiclassing is expected to cover all relevant roles. The famous Fairy/Faerie Ninja/Bishop likely does this well.
-You get one action per round. Enemies get more. Certain status effects are instant game overs (like Instant Death) while others don't matter that much (Turncoat). You may need to borrow NPCs to handle certain tasks your main can't, like item identification.
+All the EXP is mine! Mwahahaha! More seriously, party management is generally simpler.
[6/Standard Size]
=The 6 main characters, possibly also with NPCs, go on adventure, much to the delight of the game's authors who expected a party size of 6.
-Leveling and combat skill grinding are generally much slower with 6+ members than with smaller groups.
+It's easier to cover more roles. Each party member need only cover fewer roles for the group to cover everything expected. There is more ability to have (nearly) redundant characters - like a Fighter, a Lord, and a Valkyrie - in a large group.
[Thus]
With that said, what are the main cons and pros of party sizes of 2, 4, and 6 - assuming no NPCs? Soloing the game and playing with 6+ are fairly well-understood. I heard duoing the game was the most difficult way to play due to Turncoat. I assumed that a group of 4 would be able to handle all relevant roles while still leveling notably faster than 6+.
What say you? Why?
Thankee!
In Wiz8, what are the main negatives (cons) and positives (pros) of each party size on Expert? This is what I understand:
[General]
-Carrying capacity matters more the smaller the party. In a typical 4+ member party, a burly Lizard or Dracon or Mook will likely carry most the group's gear. This is less guaranteed for smaller parties.
-The smaller the party, the easier it is to get outnumbered. This may also mean it's easier for your party to go last or first depending on your group's builds.
+Leveling generally happens faster in smaller groups due to each character getting more EXP per influx and getting more sklll increases due to getting more actions (for most skills) or for being targeted more (for Stealth).
+Anything that's level-dependent (mostly meaning access to spells and to skills requiring 100 in a base stat) is generally available sooner in smaller groups.
[1/Solo]
=You are The Chosen One - to grind everything to 100 ASAP. Multiclassing is expected to cover all relevant roles. The famous Fairy/Faerie Ninja/Bishop likely does this well.
-You get one action per round. Enemies get more. Certain status effects are instant game overs (like Instant Death) while others don't matter that much (Turncoat). You may need to borrow NPCs to handle certain tasks your main can't, like item identification.
+All the EXP is mine! Mwahahaha! More seriously, party management is generally simpler.
[6/Standard Size]
=The 6 main characters, possibly also with NPCs, go on adventure, much to the delight of the game's authors who expected a party size of 6.
-Leveling and combat skill grinding are generally much slower with 6+ members than with smaller groups.
+It's easier to cover more roles. Each party member need only cover fewer roles for the group to cover everything expected. There is more ability to have (nearly) redundant characters - like a Fighter, a Lord, and a Valkyrie - in a large group.
[Thus]
With that said, what are the main cons and pros of party sizes of 2, 4, and 6 - assuming no NPCs? Soloing the game and playing with 6+ are fairly well-understood. I heard duoing the game was the most difficult way to play due to Turncoat. I assumed that a group of 4 would be able to handle all relevant roles while still leveling notably faster than 6+.
What say you? Why?
Thankee!